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Hamiltonian spectral invariants, symplectic spinors and Frobenius structures II
In this article, we continue our study of 'Frobenius structures' and
symplectic spectral invariants in the context of symplectic spinors. By
studying the case of -small Hamiltonian mappings on symplectic manifolds
admitting a metaplectic structure and a parallel -reduction of
its metaplectic frame bundle we derive how the construction of 'singularly
rigid' resp. 'self-dual' pairs of irreducible Frobenius structures associated
to this Hamiltonian mapping leads to a Hopf-algebra-type structure on
the set of irreducible Frobenius structures. We then generalize this
construction and define abstractly conditions under which 'dual pairs'
associated to a given -small Hamiltonian mapping emerge, these dual pairs
are esssentially pairs of closed sections of the
cotangent bundle and (in general singular) comptaible almost complex
structures on satisfying certain integrability conditions involving a
Koszul bracket. In the second part of this paper, we translate these
characterizing conditions for general 'dual pairs' of Frobenius structures
associated to a -small Hamiltonian system into the notion of matrix
factorization. We propose an algebraic setting involving modules over certain
fractional ideals of function rings on so that the set of 'dual pairs' in
the above sense and the set of matrix factorizations associated to these
modules stand in bijective relation. We prove, in the real-analytic case, a
Riemann Roch-type theorem relating a certain Euler characteristic arising from
a given matrix factorization in the above sense to (integral) cohomological
data on using Cheeger-Simons-type differential characters, derived from a
given pair . We propose extensions of these techniques
to the case of 'geodesic convexity-smallness' of and to the case of
general Hamiltonian systems on .Comment: 24 pages, minor corrections in statement and proof of Theorem 1.11,
this paper builds in content, notation and referencing on arXiv:1411.423
Who witnesses The Witness? Finding witnesses in The Witness is hard and sometimes impossible
We analyze the computational complexity of the many types of
pencil-and-paper-style puzzles featured in the 2016 puzzle video game The
Witness. In all puzzles, the goal is to draw a simple path in a rectangular
grid graph from a start vertex to a destination vertex. The different puzzle
types place different constraints on the path: preventing some edges from being
visited (broken edges); forcing some edges or vertices to be visited
(hexagons); forcing some cells to have certain numbers of incident path edges
(triangles); or forcing the regions formed by the path to be partially
monochromatic (squares), have exactly two special cells (stars), or be singly
covered by given shapes (polyominoes) and/or negatively counting shapes
(antipolyominoes). We show that any one of these clue types (except the first)
is enough to make path finding NP-complete ("witnesses exist but are hard to
find"), even for rectangular boards. Furthermore, we show that a final clue
type (antibody), which necessarily "cancels" the effect of another clue in the
same region, makes path finding -complete ("witnesses do not exist"),
even with a single antibody (combined with many anti/polyominoes), and the
problem gets no harder with many antibodies. On the positive side, we give a
polynomial-time algorithm for monomino clues, by reducing to hexagon clues on
the boundary of the puzzle, even in the presence of broken edges, and solving
"subset Hamiltonian path" for terminals on the boundary of an embedded planar
graph in polynomial time.Comment: 72 pages, 59 figures. Revised proof of Lemma 3.5. A short version of
this paper appeared at the 9th International Conference on Fun with
Algorithms (FUN 2018
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