80 research outputs found

    Representations of celestial coordinates in FITS

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    In Paper I, Greisen & Calabretta (2002) describe a generalized method for assigning physical coordinates to FITS image pixels. This paper implements this method for all spherical map projections likely to be of interest in astronomy. The new methods encompass existing informal FITS spherical coordinate conventions and translations from them are described. Detailed examples of header interpretation and construction are given.Comment: Consequent to Paper I: "Representations of world coordinates in FITS". 45 pages, 38 figures, 13 tables, aa macros v5.2 (2002/Jun). Both papers submitted to Astronomy & Astrophysics (2002/07/19). Replaced to try to get figure and table placement right (no textual changes

    Approaches to the Use of Geometry in Architecture: A study of the works of Andrea Palladio, Frank Lloyd Wright, and Frank Gehry

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    Geometry deals with form, shape, and measurement and is a part of mathematics where visual thought is dominant. Both design and construction in architecture deal with visualization, and architects constantly employ geometry. Today, with the advent of computer software, architects can visualize forms that go beyond our everyday experience. Some architects claim that the complex forms of their works have correlations with non-Euclidean geometry, but the space we experience is still Euclidean. Given this context, I have explored possible correlations that might exist between mathematical concepts of geometry and the employment of geometry in architectural design from a historic perspective. The main focus will be to describe the two phenomena historically, and then investigate any connections that might emerge from the discussion. While discussing the way geometry has been approached in architecture, I have focused on the Renaissance, Modern, and Post-modern phases as they have a distinct style and expression. Andrea Palladio, Frank Lloyd Wright, and Frank Gehry's works will be case studies for the Renaissance, Modern, and Post-modern phases respectively. One of the important conclusions of this study is that architects use geometry in a more subconscious and intuitive manner while designing. Certain approaches to geometry can be determined by the way an architect deals with form and space. From the discussions of the works of Palladio, Wright, and Gehry, it can be concluded that from a two-dimensional simple approach to form and space in architecture, there has been a development of thinking about complex forms three dimensionally. Similarly, in mathematics, geometry has developed from a two-dimensional and abstract description of our surroundings to something that can capture the complex and specific nature of a phenomena. It is also shown that architects rarely come up with new concepts of geometry. Significant developments in geometry have always been in the domain of mathematics. Hence, most correlations between geometry in architecture and geometry in mathematics develop much later than the introduction of those concepts of geometry in mathematics. It is also found that the use of Euclidean geometry persists in architecture and that later concepts like non-Euclidean geometry cannot be used in an instrumental manner in architecture

    The contemporary visualization and modelling technologies and techniques for the design of the green roofs

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    The contemporary design solutions are merging the boundaries between real and virtual world. The Landscape architecture like the other interdisciplinary field stepped in a contemporary technologies area focused on that, beside the good execution of works, designer solutions has to be more realistic and ā€œtouchableā€. The opportunities provided by Virtual Reality are certainly not negligible, it is common knowledge that the designs in the world are already presented in this way so the Virtual Reality increasingly used. Following the example of the application of virtual reality in landscape architecture, this paper deals with proposals for the use of virtual reality in landscape architecture so that designers, clients and users would have a virtual sense of scope e.g. rooftop garden, urban areas, parks, roads, etc. It is a programming language that creates a series of images creating a whole, so certain parts can be controlled or even modified in VR. Virtual reality today requires a specific gadget, such as Occulus, HTC Vive, Samsung Gear VR and similar. The aim of this paper is to acquire new theoretical and practical knowledge in the interdisciplinary field of virtual reality, the ability to display using virtual reality methods, and to present through a brief overview the plant species used in the design and construction of an intensive roof garden in a Mediterranean climate, the basic characteristics of roofing gardens as well as the benefits they carry. Virtual and augmented reality as technology is a very powerful tool for landscape architects, when modeling roof gardens, parks, and urban areas. One of the most popular technologies used by landscape architects is Google Tilt Brush, which enables fast modeling. The Google Tilt Brush VR app allows modeling in three-dimensional virtual space using a palette to work with the use of a three-dimensional brush. The terms of two "programmed" realities - virtual reality and augmented reality - are often confused. One thing they have in common, though, is VRML - Virtual Reality Modeling Language. In this paper are shown the ways on which this issue can be solved and by the way, get closer the term of Virtual Reality (VR), also all the opportunities which the Virtual reality offered us. As well, in this paper are shown the conditions of Mediterranean climate, the conceptual solution and the plant species which will be used by execution of intensive green roof on the motel ā€œMarkovićā€

    Š¢he benefits of an additional practice in descriptive geometry course: non obligatory workshop at the Faculty of civil engineering in Belgrade

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    At the Faculty of Civil Engineering in Belgrade, in the Descriptive geometry (DG) course, non-obligatory workshops named ā€œfacultative taskā€ are held for the three generations of freshman students with the aim to give students the opportunity to get higher final grade on the exam. The content of this workshop was a creative task, performed by a group of three students, offering free choice of a topic, i.e. the geometric structure associated with some real or imagery architectural/art-work object. After the workshops a questionnaire (composed by the professors at the course) is given to the students, in order to get their response on teaching/learning materials for the DG course and the workshop. During the workshop students performed one of the common tests for testing spatial abilities, named ā€œpaper folding". Based on the results of the questionnairethe investigation of the linkages between:studentsā€™ final achievements and spatial abilities, as well as studentsā€™ expectations of their performance on the exam, and how the studentsā€™ capacity to correctly estimate their grades were associated with expected and final grades, is provided. The goal was to give an evidence that a creative work, performed by a small group of students and self-assessment of their performances are a good way of helping students to maintain motivation and to accomplish their achievement. The final conclusion is addressed to the benefits of additional workshops employment in the course, which confirmhigherfinal scores-grades, achievement of creative results (facultative tasks) and confirmation of DG knowledge adaption

    On sets defining few ordinary lines

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    Let P be a set of n points in the plane, not all on a line. We show that if n is large then there are at least n/2 ordinary lines, that is to say lines passing through exactly two points of P. This confirms, for large n, a conjecture of Dirac and Motzkin. In fact we describe the exact extremisers for this problem, as well as all sets having fewer than n - C ordinary lines for some absolute constant C. We also solve, for large n, the "orchard-planting problem", which asks for the maximum number of lines through exactly 3 points of P. Underlying these results is a structure theorem which states that if P has at most Kn ordinary lines then all but O(K) points of P lie on a cubic curve, if n is sufficiently large depending on K.Comment: 72 pages, 16 figures. Third version prepared to take account of suggestions made in a detailed referee repor

    Logic and intuition in architectural modelling: philosophy of mathematics for computational design

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    This dissertation investigates the relationship between the shift in the focus of architectural modelling from object to system and philosophical shifts in the history of mathematics that are relevant to that change. Particularly in the wake of the adoption of digital computation, design model spaces are more complex, multidimensional, arguably more logical, less intuitive spaces to navigate, less accessible to perception and visual comprehension. Such spatial issues were encountered much earlier in mathematics than in architectural modelling, with the growth of analytical geometry, a transition from Classical axiomatic proofs in geometry as the basis of mathematics, to analysis as the underpinning of geometry. Can the computational design modeller learn from the changing modern history, philosophy and psychology of mathematics about the construction and navigation of computational geometrical architectural system model space? The research is conducted through a review of recent architectural project examples and reference to three more detailed architectural modelling case studies. The spatial questions these examples and case studies raise are examined in the context of selected historical writing in the history, philosophy and psychology of mathematics and space. This leads to conclusions about changes in the relationship of architecture and mathematics, and reflections on the opportunities and limitations for architectural system models using computation geometry in the light of this historical survey. This line of questioning was motivated as a response to the experience of constructing digital associative geometry models and encountering the apparent limits of their flexibility as the graph of dependencies grew and the messiness of the digital modelling space increased. The questions were inspired particularly by working on the Narthex model for the Sagrada FamĆ­lia church, which extends to many tens of thousands of relationships and constraints, and which was modelled and repeatedly partially remodelled over a very long period. This experience led to the realisation that the limitations of the model were not necessarily the consequence of poor logical schema definition, but could be inevitable limitations of the geometry as defined, regardless of the means of defining it, the ā€˜shapeā€™ of the multidimensional space being created. This led to more fundamental questions about the nature of Space, its relationship to geometry and the extent to which the latter can be considered simply as an operational and notational system. This dissertation offers a purely inductive journey, offering evidence through very selective examples in architecture, architectural modelling and in the philosophy of mathematics. The journey starts with some questions about the tendency of the model space to break out and exhibit unpredictable and not always desirable behaviour and the opportunities for geometrical construction to solve these questions is not conclusively answered. Many very productive questions about computational architectural modelling are raised in the process of looking for answers

    The benefits of an additional practice in descriptive geomerty course: non obligatory workshop at the Faculty of Civil Engineering in Belgrade

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    At the Faculty of Civil Engineering in Belgrade, in the Descriptive geometry (DG) course, non-obligatory workshops named ā€œfacultative taskā€ are held for the three generations of freshman students with the aim to give students the opportunity to get higher final grade on the exam. The content of this workshop was a creative task, performed by a group of three students, offering free choice of a topic, i.e. the geometric structure associated with some real or imagery architectural/art-work object. After the workshops a questionnaire (composed by the professors at the course) is given to the students, in order to get their response on teaching/learning materials for the DG course and the workshop. During the workshop students performed one of the common tests for testing spatial abilities, named ā€œpaper folding". Based on the results of the questionnairethe investigation of the linkages between:studentsā€™ final achievements and spatial abilities, as well as studentsā€™ expectations of their performance on the exam, and how the studentsā€™ capacity to correctly estimate their grades were associated with expected and final grades, is provided. The goal was to give an evidence that a creative work, performed by a small group of students and self-assessment of their performances are a good way of helping students to maintain motivation and to accomplish their achievement. The final conclusion is addressed to the benefits of additional workshops employment in the course, which confirmhigherfinal scores-grades, achievement of creative results (facultative tasks) and confirmation of DG knowledge adaption

    The contemporary visualization and modelling technologies and the techniques for the design of the green roofs

    Get PDF
    The contemporary design solutions are merging the boundaries between real and virtual world. The Landscape architecture like the other interdisciplinary field stepped in a contemporary technologies area focused on that, beside the good execution of works, designer solutions has to be more realistic and ā€œtouchableā€. The opportunities provided by Virtual Reality are certainly not negligible, it is common knowledge that the designs in the world are already presented in this way so the Virtual Reality increasingly used. Following the example of the application of virtual reality in landscape architecture, this paper deals with proposals for the use of virtual reality in landscape architecture so that designers, clients and users would have a virtual sense of scope e.g. rooftop garden, urban areas, parks, roads, etc. It is a programming language that creates a series of images creating a whole, so certain parts can be controlled or even modified in VR. Virtual reality today requires a specific gadget, such as Occulus, HTC Vive, Samsung Gear VR and similar. The aim of this paper is to acquire new theoretical and practical knowledge in the interdisciplinary field of virtual reality, the ability to display using virtual reality methods, and to present through a brief overview the plant species used in the design and construction of an intensive roof garden in a Mediterranean climate, the basic characteristics of roofing gardens as well as the benefits they carry. Virtual and augmented reality as technology is a very powerful tool for landscape architects, when modeling roof gardens, parks, and urban areas. One of the most popular technologies used by landscape architects is Google Tilt Brush, which enables fast modeling. The Google Tilt Brush VR app allows modeling in three-dimensional virtual space using a palette to work with the use of a three dimensional brush. The terms of two "programmed" realities - virtual reality and augmented reality - are often confused. One thing they have in common, though, is VRML - Virtual Reality Modeling Language. In this paper are shown the ways on which this issue can be solved and by the way, get closer the term of Virtual Reality (VR), also all the opportunities which the Virtual reality offered us. As well, in this paper are shown the conditions of Mediterranean climate, the conceptual solution and the plant species which will be used by execution of intensive green roof on the motel ā€œMarkovićā€

    Glosarium Matematika

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