4,304 research outputs found

    Modeling the Internet of Things: a simulation perspective

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    This paper deals with the problem of properly simulating the Internet of Things (IoT). Simulating an IoT allows evaluating strategies that can be employed to deploy smart services over different kinds of territories. However, the heterogeneity of scenarios seriously complicates this task. This imposes the use of sophisticated modeling and simulation techniques. We discuss novel approaches for the provision of scalable simulation scenarios, that enable the real-time execution of massively populated IoT environments. Attention is given to novel hybrid and multi-level simulation techniques that, when combined with agent-based, adaptive Parallel and Distributed Simulation (PADS) approaches, can provide means to perform highly detailed simulations on demand. To support this claim, we detail a use case concerned with the simulation of vehicular transportation systems.Comment: Proceedings of the IEEE 2017 International Conference on High Performance Computing and Simulation (HPCS 2017

    Downlink Video Streaming for Users Non-Equidistant from Base Station

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    We consider multiuser video transmission for users that are non-equidistantly positioned from base station. We propose a greedy algorithm for video streaming in a wireless system with capacity achieving channel coding, that implements the cross-layer principle by partially separating the physical and the application layer. In such a system the parameters at the physical layer are dependent on the packet length and the conditions in the wireless channel and the parameters at the application layer are dependent on the reduction of the expected distortion assuming no packet errors in the system. We also address the fairness in the multiuser video system with non-equidistantly positioned users. Our fairness algorithm is based on modified opportunistic round robin scheduling. We evaluate the performance of the proposed algorithms by simulating the transmission of H.264/AVC video signals in a TDMA wireless system

    Distributed Hybrid Simulation of the Internet of Things and Smart Territories

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    This paper deals with the use of hybrid simulation to build and compose heterogeneous simulation scenarios that can be proficiently exploited to model and represent the Internet of Things (IoT). Hybrid simulation is a methodology that combines multiple modalities of modeling/simulation. Complex scenarios are decomposed into simpler ones, each one being simulated through a specific simulation strategy. All these simulation building blocks are then synchronized and coordinated. This simulation methodology is an ideal one to represent IoT setups, which are usually very demanding, due to the heterogeneity of possible scenarios arising from the massive deployment of an enormous amount of sensors and devices. We present a use case concerned with the distributed simulation of smart territories, a novel view of decentralized geographical spaces that, thanks to the use of IoT, builds ICT services to manage resources in a way that is sustainable and not harmful to the environment. Three different simulation models are combined together, namely, an adaptive agent-based parallel and distributed simulator, an OMNeT++ based discrete event simulator and a script-language simulator based on MATLAB. Results from a performance analysis confirm the viability of using hybrid simulation to model complex IoT scenarios.Comment: arXiv admin note: substantial text overlap with arXiv:1605.0487

    Monte Carlo optimization approach for decentralized estimation networks under communication constraints

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    We consider designing decentralized estimation schemes over bandwidth limited communication links with a particular interest in the tradeoff between the estimation accuracy and the cost of communications due to, e.g., energy consumption. We take two classes of in–network processing strategies into account which yield graph representations through modeling the sensor platforms as the vertices and the communication links by edges as well as a tractable Bayesian risk that comprises the cost of transmissions and penalty for the estimation errors. This approach captures a broad range of possibilities for “online” processing of observations as well as the constraints imposed and enables a rigorous design setting in the form of a constrained optimization problem. Similar schemes as well as the structures exhibited by the solutions to the design problem has been studied previously in the context of decentralized detection. Under reasonable assumptions, the optimization can be carried out in a message passing fashion. We adopt this framework for estimation, however, the corresponding optimization schemes involve integral operators that cannot be evaluated exactly in general. We develop an approximation framework using Monte Carlo methods and obtain particle representations and approximate computational schemes for both classes of in–network processing strategies and their optimization. The proposed Monte Carlo optimization procedures operate in a scalable and efficient fashion and, owing to the non-parametric nature, can produce results for any distributions provided that samples can be produced from the marginals. In addition, this approach exhibits graceful degradation of the estimation accuracy asymptotically as the communication becomes more costly, through a parameterized Bayesian risk

    Monte Carlo optimization approach for decentralized estimation networks under communication constraints

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    We consider designing decentralized estimation schemes over bandwidth limited communication links with a particular interest in the tradeoff between the estimation accuracy and the cost of communications due to, e.g., energy consumption. We take two classes of in–network processing strategies into account which yield graph representations through modeling the sensor platforms as the vertices and the communication links by edges as well as a tractable Bayesian risk that comprises the cost of transmissions and penalty for the estimation errors. This approach captures a broad range of possibilities for “online” processing of observations as well as the constraints imposed and enables a rigorous design setting in the form of a constrained optimization problem. Similar schemes as well as the structures exhibited by the solutions to the design problem has been studied previously in the context of decentralized detection. Under reasonable assumptions, the optimization can be carried out in a message passing fashion. We adopt this framework for estimation, however, the corresponding optimization schemes involve integral operators that cannot be evaluated exactly in general. We develop an approximation framework using Monte Carlo methods and obtain particle representations and approximate computational schemes for both classes of in–network processing strategies and their optimization. The proposed Monte Carlo optimization procedures operate in a scalable and efficient fashion and, owing to the non-parametric nature, can produce results for any distributions provided that samples can be produced from the marginals. In addition, this approach exhibits graceful degradation of the estimation accuracy asymptotically as the communication becomes more costly, through a parameterized Bayesian risk

    Agile wireless transmission strategies

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    INTERFERENCE MANAGEMENT IN LTE SYSTEM AND BEYOUND

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    The key challenges to high throughput in cellular wireless communication system are interference, mobility and bandwidth limitation. Mobility has never been a problem until recently, bandwidth has been constantly improved upon through the evolutions in cellular wireless communication system but interference has been a constant limitation to any improvement that may have resulted from such evolution. The fundamental challenge to a system designer or a researcher is how to achieve high data rate in motion (high speed) in a cellular system that is intrinsically interference-limited. Multi-antenna is the solution to data on the move and the capacity of multi-antenna system has been demonstrated to increase proportionally with increase in the number of antennas at both transmitter and receiver for point-to-point communications and multi-user environment. However, the capacity gain in both uplink and downlink is limited in a multi-user environment like cellular system by interference, the number of antennas at the base station, complexity and space constraint particularly for a mobile terminal. This challenge in the downlink provided the motivation to investigate successive interference cancellation (SIC) as an interference management tool LTE system and beyond. The Simulation revealed that ordered successive interference (OSIC) out performs non-ordered successive interference cancellation (NSIC) and the additional complexity is justified based on the associated gain in BER performance of OSIC. The major drawback of OSIC is that it is not efficient in network environment employing power control or power allocation. Additional interference management techniques will be required to fully manage the interference.fi=Opinnäytetyö kokotekstinä PDF-muodossa.|en=Thesis fulltext in PDF format.|sv=Lärdomsprov tillgängligt som fulltext i PDF-format
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