13,156 research outputs found
Program Synthesis using Natural Language
Interacting with computers is a ubiquitous activity for millions of people.
Repetitive or specialized tasks often require creation of small, often one-off,
programs. End-users struggle with learning and using the myriad of
domain-specific languages (DSLs) to effectively accomplish these tasks.
We present a general framework for constructing program synthesizers that
take natural language (NL) inputs and produce expressions in a target DSL. The
framework takes as input a DSL definition and training data consisting of
NL/DSL pairs. From these it constructs a synthesizer by learning optimal
weights and classifiers (using NLP features) that rank the outputs of a
keyword-programming based translation. We applied our framework to three
domains: repetitive text editing, an intelligent tutoring system, and flight
information queries. On 1200+ English descriptions, the respective synthesizers
rank the desired program as the top-1 and top-3 for 80% and 90% descriptions
respectively
Soft behaviour modelling of user communities
A soft modelling approach for describing behaviour in on-line user communities is introduced in this work. Behaviour models of individual users in dynamic virtual environments have been described in the literature in terms of timed transition automata; they have various drawbacks. Soft multi/agent behaviour automata are defined and proposed to describe multiple user behaviours and to recognise larger classes of user group histories, such as group histories which contain unexpected behaviours. The notion of deviation from the user community model allows defining a soft parsing process which assesses and evaluates the dynamic behaviour of a group of users interacting in virtual environments, such as e-learning and e-business platforms. The soft automaton model can describe virtually infinite sequences of actions due to multiple users and subject to temporal constraints. Soft measures assess a form of distance of observed behaviours by evaluating the amount of temporal deviation, additional or omitted actions contained in an observed history as well as actions performed by unexpected users. The proposed model allows the soft recognition of user group histories also when the observed actions only partially meet the given behaviour model constraints. This approach is more realistic for real-time user community support systems, concerning standard boolean model recognition, when more than one user model is potentially available, and the extent of deviation from community behaviour models can be used as a guide to generate the system support by anticipation, projection and other known techniques. Experiments based on logs from an e-learning platform and plan compilation of the soft multi-agent behaviour automaton show the expressiveness of the proposed model
A Review on the Application of Natural Computing in Environmental Informatics
Natural computing offers new opportunities to understand, model and analyze
the complexity of the physical and human-created environment. This paper
examines the application of natural computing in environmental informatics, by
investigating related work in this research field. Various nature-inspired
techniques are presented, which have been employed to solve different relevant
problems. Advantages and disadvantages of these techniques are discussed,
together with analysis of how natural computing is generally used in
environmental research.Comment: Proc. of EnviroInfo 201
A computational framework for aesthetical navigation in musical search space
Paper presented at 3rd AISB symposium on computational creativity, AISB 2016, 4-6th April, Sheffield. Abstract. This article addresses aspects of an ongoing project in the generation of artificial Persian (-like) music. Liquid Persian Music software (LPM) is a cellular automata based audio generator. In this paper LPM is discussed from the view point of future potentials of algorithmic composition and creativity. Liquid Persian Music is a creative tool, enabling exploration of emergent audio through new dimensions of music composition. Various configurations of the system produce different voices which resemble musical motives in many respects. Aesthetical measurements are determined by Zipf’s law in an evolutionary environment. Arranging these voices together for producing a musical corpus can be considered as a search problem in the LPM outputs space of musical possibilities. On this account, the issues toward defining the search space for LPM is studied throughout this paper
Learning About Meetings
Most people participate in meetings almost every day, multiple times a day.
The study of meetings is important, but also challenging, as it requires an
understanding of social signals and complex interpersonal dynamics. Our aim
this work is to use a data-driven approach to the science of meetings. We
provide tentative evidence that: i) it is possible to automatically detect when
during the meeting a key decision is taking place, from analyzing only the
local dialogue acts, ii) there are common patterns in the way social dialogue
acts are interspersed throughout a meeting, iii) at the time key decisions are
made, the amount of time left in the meeting can be predicted from the amount
of time that has passed, iv) it is often possible to predict whether a proposal
during a meeting will be accepted or rejected based entirely on the language
(the set of persuasive words) used by the speaker
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