3,193 research outputs found

    Mitigating Interference in Content Delivery Networks by Spatial Signal Alignment: The Approach of Shot-Noise Ratio

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    Multimedia content especially videos is expected to dominate data traffic in next-generation mobile networks. Caching popular content at the network edge has emerged to be a solution for low-latency content delivery. Compared with the traditional wireless communication, content delivery has a key characteristic that many signals coexisting in the air carry identical popular content. They, however, can interfere with each other at a receiver if their modulation-and-coding (MAC) schemes are adapted to individual channels following the classic approach. To address this issue, we present a novel idea of content adaptive MAC (CAMAC) where adapting MAC schemes to content ensures that all signals carry identical content are encoded using an identical MAC scheme, achieving spatial MAC alignment. Consequently, interference can be harnessed as signals, to improve the reliability of wireless delivery. In the remaining part of the paper, we focus on quantifying the gain CAMAC can bring to a content-delivery network using a stochastic-geometry model. Specifically, content helpers are distributed as a Poisson point process, each of which transmits a file from a content database based on a given popularity distribution. It is discovered that the successful content-delivery probability is closely related to the distribution of the ratio of two independent shot noise processes, named a shot-noise ratio. The distribution itself is an open mathematical problem that we tackle in this work. Using stable-distribution theory and tools from stochastic geometry, the distribution function is derived in closed form. Extending the result in the context of content-delivery networks with CAMAC yields the content-delivery probability in different closed forms. In addition, the gain in the probability due to CAMAC is shown to grow with the level of skewness in the content popularity distribution.Comment: 32 pages, to appear in IEEE Trans. on Wireless Communicatio

    Sign-Compute-Resolve for Tree Splitting Random Access

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    We present a framework for random access that is based on three elements: physical-layer network coding (PLNC), signature codes and tree splitting. In presence of a collision, physical-layer network coding enables the receiver to decode, i.e. compute, the sum of the packets that were transmitted by the individual users. For each user, the packet consists of the user's signature, as well as the data that the user wants to communicate. As long as no more than K users collide, their identities can be recovered from the sum of their signatures. This framework for creating and transmitting packets can be used as a fundamental building block in random access algorithms, since it helps to deal efficiently with the uncertainty of the set of contending terminals. In this paper we show how to apply the framework in conjunction with a tree-splitting algorithm, which is required to deal with the case that more than K users collide. We demonstrate that our approach achieves throughput that tends to 1 rapidly as K increases. We also present results on net data-rate of the system, showing the impact of the overheads of the constituent elements of the proposed protocol. We compare the performance of our scheme with an upper bound that is obtained under the assumption that the active users are a priori known. Also, we consider an upper bound on the net data-rate for any PLNC based strategy in which one linear equation per slot is decoded. We show that already at modest packet lengths, the net data-rate of our scheme becomes close to the second upper bound, i.e. the overhead of the contention resolution algorithm and the signature codes vanishes.Comment: This is an extended version of arXiv:1409.6902. Accepted for publication in the IEEE Transactions on Information Theor
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