504 research outputs found

    Entretejidos de performatividades en el cine ayacuchano

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    Desde 1996, comienza a surgir un fenómeno de películas producidas en la región de Ayacucho con sus propios recursos y temáticas. Estas producciones ayacuchanas se enmarcan en una tensión entre mostrar sus propias historias regionales, reiterando la música, los lugares, paisajes, tradiciones orales y mitos andinos que los diferencian de los filmes producidos en Lima y, al mismo tiempo, el deseo de la mayoría de cineastas de alcanzar la calidad y performance de los más reconocidos filmes nacionales peruanos. En esta encrucijada, planteamos que este fenómeno del cine ayacuchano, precursor de una extensa producción fílmica en otros lugares del Perú que ha terminado por constituir una gama de cines regionales, está inmerso en una serie de imperativos y performatividades (McKenzie, 2001) de orden cultural, organizativo, tecnológico, medial y cinematográfico que están en constante disputa, tanto en ámbitos locales ayacuchanos como en la esfera mediática peruana. A través de una investigación que mapea este entretejido de performatividades en disputa dentro de las esferas de la producción ayacuchana, se problematiza las visiones de estas producciones como resistencias culturales o meras réplicas de patrones comerciales cinematográficos. Al combinar la etnografía de los medios con una mirada desde la teoría de la performance, se presenta cómo los realizadores ayacuchanos así como los demás integrantes de la producción ayacuchana se enfrentan, negocian e incluso adoptan las diversas eficacias sociales, tecnológicas y organizacionales que imponen las prerrogativas de un orden cultural contemporáneo regido por estos principios de performatividad en donde la eficacia, eficiencia y efectividad se proponen como requisitos para marcar una diferencia (Cánepa, 2012) en la esferas de producción cinematográfica. Simultáneamente, los mismos realizadores ayacuchanos, como productores culturales, se enfrentan, critican y abogan por una mayor participación en la constitución de políticas culturales hacia la cinematografía peruana, que tomen en cuenta sus propios contextos y formas de producción, circulación y exhibición

    Mapping the Unmappable?

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    How can we map differing perceptions of the living environment? Mapping the Unmappable? explores the potential of cartography to communicate the relations of Africa's indigenous peoples with other human and non-human actors within their environments. These relations transcend Western dichotomies such as culture-nature, human-animal, natural-supernatural. The volume brings two strands of research - cartography and »relational« anthropology - into a closer dialogue. It provides case studies in Africa as well as lessons to be learned from other continents (e.g. North America, Asia and Australia). The contributors create a deepened understanding of indigenous ontologies for a further decolonization of maps, and thus advance current debates in the social sciences

    Jornadas Nacionales de Investigación en Ciberseguridad: actas de las VIII Jornadas Nacionales de Investigación en ciberseguridad: Vigo, 21 a 23 de junio de 2023

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    Jornadas Nacionales de Investigación en Ciberseguridad (8ª. 2023. Vigo)atlanTTicAMTEGA: Axencia para a modernización tecnolóxica de GaliciaINCIBE: Instituto Nacional de Cibersegurida

    Narratives Crossing Boundaries: Storytelling in a Transmedial and Transdisciplinary Context

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    As the dominant narrative forms in the age of media convergence, films and games call for a transmedial perspective in narratology. Games allow a participatory reception of the story, bringing the transgression of the ontological boundary between the narrated world and the world of the recipient into focus. These diverse transgressions - medial and ontological - are the subject of this transdisciplinary compendium, which covers the subject in an interdisciplinary way from various perspectives: game studies and media studies, but also sociology and psychology, to take into account the great influence of storytelling on social discourses and human behavior

    Figures of Radical Absence: Blanks and Voids in Theory, Literature, and the Arts

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    Although post-structuralism highlighted the importance of what is offstage, lost, forgotten, hidden or discarded, silent or silenced, the poetics and politics of absence (much like its ethics and aesthetics) have rarely been discussed across media and disciplines. This book proposes the concept of ‘radical absence’ to describe a certain tradition of resistance to ontology, predication, and representation, contesting their reliance on a metaphysics of presence. Apophatic speech, empty signifiers, and figural voids are some of the figures through which radical absence becomes apparent with unprecedented intensity in twentieth-century theory, literature, film, and the arts. Phantasmatic and outrageous, such figures play with creative strategies of dematerialization, irony, and other forms of discursive undoing. Therefore, absence becomes more than a simple theme; it reflects back on the medium and the meaning-making conditions under which it operates. Elusive and imprecise as an object of study, absence requires more subtle and flexible epistemological frameworks than have been available to date. This monograph proposes we think of it not only as a counter-concept for presence, but also – and perhaps more productively – as infinite spacing, deferral, fragmentation, and displacement

    Handbuch kommunikationswissenschaftliche Erinnerungsforschung

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    A Phenomenological approach to media art environments: The Immersive art experience and the Finnish art scene

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    This research focuses on immersive art, defined as a multimedia experience where visitors interact with artwork whilst immersed in a range of sensory experiences. In this dissertation, I investigate the immersive art experience from the perspective of art history, social theory, and media studies situated within a phenomenological theoretical framework. I present a comparative analysis of forms of immersive spatiality, including projected moving-image art, spatial environments, participatory installations, video art installations and interactive environments in the international art scene. One of my objectives is to emphasise the role of video art in the development of interactive and immersive art environments. The growing importance of spectators for giving meaning to the artwork allows immersivity to be analysed in relation to the notions of spectacle and spectatorship. I connect disciplines, practices and concepts by adopting principles from Maurice Merleau-Ponty’s phenomenological writings. Spatiality and motility are pivotal points in immersive experiences. Immersive art, as an embodied mutual experience, materialises the phenomenological concepts of spectatorship, corporeality, motility, porosity, chiasm, and encounter. I have selected a group of relevant Finnish artists from different generations to characterise the development of media art and, particularly, immersive media art in an international context. The group includes Eija-Liisa Ahtila, Lauri Astala, Laura Beloff, Hanna Haaslahti, Tuomas A. Laitinen, Erkka Nissinen, and Marjatta Oja. I examine the historical dissemination of phenomenology in Finland and a renewed interest in the 1990s which coincided with the spatialisation of video art and the emergence of immersivity. I also investigate the opening of Kiasma Museum of Contemporary Art and its impact on Finnish culture, and the recent Amos Rex Museum, specifically built for immersive exhibitions. Regarding the unstable nature of media art, I analyse the changes in displaying art collections and exhibitions, the new commitments of art museums and the innovative directions taken by media conservators. My examination of immersive art, with its performativity and transience, reveals environmentally friendly and sustainable aspects.Fenomenologinen tulokulma mediataideympäristöihin. Immersiivinen taidekokemus ja Suomen taidekenttä Tämä tutkimus käsittelee immersiivistä taidetta multimediaalisena kokemuksena. Immersiossa kävijät ovat erilaisten aistimellisten kokemusten ympäröiminä vuorovaikutuksessa taiteen kanssa. Tutkin väitöskirjassani immersiivistä taidekokemusta fenomenologisessa teoriakehyksessä taidehistorian, yhteiskuntateorian ja mediatutkimuksen näkökulmasta. Esitän vertailevan analyysin immersiivisistä tilallisuuden muodoista, joihin sisällytän liikkuvan kuvan projisoinnit, tilateokset, osallistavat installaatiot, videoinstallaatiot ja interaktiiviset ympäristöt kansainvälisen taidekentän ilmiöinä. Yhtenä pyrkimyksenäni on painottaa videotaiteen merkitystä interaktiivisen ja immersiivisen taiteen kehityksessä. Katsojien kasvava rooli taideteoksen merkityksen muodostuksessa tarjoaa perustan immersion analyysille nimenomaan spektaakkelin ja katsojuuden viitekehyksessä. Yhdistän eri tieteenaloja, käytäntöjä ja käsitteitä toisiinsa Maurice Merleau-Pontyn fenomenologisten kirjoitusten avulla. Tilallisuus ja liike ovat immersiivisten kokemusten ytimessä. Jaettuna ruumiillisena kokemuksena immersiivinen taide ilmentää materiaalisesti fenomenologisia katsojuuden, ruumiillisuuden, liikkeessä olemisen, huokoisuuden, kiasman ja kohtaamisen käsitteitä. Olen valinnut joukon eri sukupolvia edustavia suomalaistaiteilijoita hahmot-taakseni mediataiteen ja erityisesti immersiivisen mediataiteen kansainvälisiä kehityskulkuja. Heihin lukeutuvat Eija-Liisa Ahtila, Lauri Astala, Laura Beloff, Hanna Haaslahti, Tuomas A. Laitinen, Erkka Nissinen ja Marjatta Oja. Käsittelen fenomenologian saapumista Suomeen sekä siihen 1990-luvulla videotaiteen tilallistumisen ja immersion esiin nousun yhteydessä uudelleen virinnyttä mielenkiintoa. Tarkastelen myös Nykytaiteen museo Kiasman perustamista ja sen vaikutusta suomalaiseen kulttuuriin, samoin kuin vastikään avattua Amos Rex -taidemuseota, joka on rakennettu erityisesti immersiivisiä näyttelyitä silmällä pitäen. Analysoin muutoksia taidekokoelmien ja näyttelyiden esillepanossa, taidemuseoiden uudenlaisia sitoumuksia ja mediataiteen kuratoinnin uutta luovia suuntia suhteessa mediataiteen nopeasti muuttuvaan luonteeseen. Painottamalla performatiivisuutta ja hetkellisyyttä nostan immersiivisen taiteen analyysissani näkyville sen ympäristöystävällisiä ja kestäviä ulottuvuuksia

    Lernen, Lehren und Forschen in einer digital geprägten Welt. Gesellschaft für Didaktik der Chemie und Physik. Jahrestagung in Aachen 2022

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    Die Tagung der Gesellschaft für Didaktik der Chemie und Physik (GDCP) fand vom 12. bis zum 15. September 2022 an der RWTH Aachen statt. Der vorliegende Band umfasst die ausgearbeiteten Beiträge der Teilnehmenden zum Thema: "Lernen, Lehren und Forschen in der digital geprägten Welt"

    The Online LexiCOIN: Exploring the formation and use of English slang blends

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    This thesis aims to explore the manner in which English slang lexical blends are formed and used in computer-mediated communication. The focus is particularly on how blends are used on the social media platforms, Facebook, Twitter and Reddit. Portmanteau words, also referred to as lexical blends, are a common process by which new words are formed and introduced into a language, particularly regarding slang. The introduction of the Internet and its growing availability has acted as a catalyst for the introduction of new slang words to the English language, especially since language usage on the Internet is not moderated in the same way that printed texts have previously been. This allows linguists to study the changes in word creation and word formation as it is progressing, using the tools that have thus far been unavailable. Since there is a lack of consensus among linguists, this thesis explores the various definitions of the term ‘blend’. While substantial research efforts have been made to categorize and systematize blends, the blends that appear online and enter colloquial exchanges are hardly ever formally recorded and analyzed in detail. The aim of the study is to conduct a thorough investigation of online dictionaries and sources for lexical blends, and 220 of them are assembled in a list in the appendix. These were analyzed in terms of the formation process according to Lehrer's taxonomy. The investigation consists of 12 highlighted examples analyzed in-depth, which are classified as the ‘final sample’. The ‘final sample’ showcases the variety of different blend structures, domains and social media sources (Facebook, Twitter, Reddit) that have been consulted. Blends online are typically formed via merging of two words into one single word, usually with some degree of overlap. It is also common to create online slang blends from words that are already in slang usage. The thesis also concludes with the three main motivating factors as to why language users create new blends, recognizing the most commonly used online domains for lexical blend proliferation, and the potential of these domains to inspire further blend proliferation. These factors include effectiveness, or blends that are used online for the sake of quick delivery of information or for a quick punchline in humorous exchanges. The second factor listed is creativity and entertainment, the difference being that creativity is an aspect most commonly user-generated, while entertainment is more likely to be mass-produced for vast audiences. The final factor is the creation of identity online, or establishing a brand, which is commonly done by constructing a blend that would attract attention and serve the purpose of further distinguishing one’s online presence
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