1,311 research outputs found

    Collocation Games and Their Application to Distributed Resource Management

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    We introduce Collocation Games as the basis of a general framework for modeling, analyzing, and facilitating the interactions between the various stakeholders in distributed systems in general, and in cloud computing environments in particular. Cloud computing enables fixed-capacity (processing, communication, and storage) resources to be offered by infrastructure providers as commodities for sale at a fixed cost in an open marketplace to independent, rational parties (players) interested in setting up their own applications over the Internet. Virtualization technologies enable the partitioning of such fixed-capacity resources so as to allow each player to dynamically acquire appropriate fractions of the resources for unencumbered use. In such a paradigm, the resource management problem reduces to that of partitioning the entire set of applications (players) into subsets, each of which is assigned to fixed-capacity cloud resources. If the infrastructure and the various applications are under a single administrative domain, this partitioning reduces to an optimization problem whose objective is to minimize the overall deployment cost. In a marketplace, in which the infrastructure provider is interested in maximizing its own profit, and in which each player is interested in minimizing its own cost, it should be evident that a global optimization is precisely the wrong framework. Rather, in this paper we use a game-theoretic framework in which the assignment of players to fixed-capacity resources is the outcome of a strategic "Collocation Game". Although we show that determining the existence of an equilibrium for collocation games in general is NP-hard, we present a number of simplified, practically-motivated variants of the collocation game for which we establish convergence to a Nash Equilibrium, and for which we derive convergence and price of anarchy bounds. In addition to these analytical results, we present an experimental evaluation of implementations of some of these variants for cloud infrastructures consisting of a collection of multidimensional resources of homogeneous or heterogeneous capacities. Experimental results using trace-driven simulations and synthetically generated datasets corroborate our analytical results and also illustrate how collocation games offer a feasible distributed resource management alternative for autonomic/self-organizing systems, in which the adoption of a global optimization approach (centralized or distributed) would be neither practical nor justifiable.NSF (CCF-0820138, CSR-0720604, EFRI-0735974, CNS-0524477, CNS-052016, CCR-0635102); Universidad Pontificia Bolivariana; COLCIENCIAS–Instituto Colombiano para el Desarrollo de la Ciencia y la Tecnología "Francisco José de Caldas

    Design and Implementation of Distributed Resource Management for Time Sensitive Applications

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    In this paper, we address distributed convergence to fair allocations of CPU resources for time-sensitive applications. We propose a novel resource management framework where a centralized objective for fair allocations is decomposed into a pair of performance-driven recursive processes for updating: (a) the allocation of computing bandwidth to the applications (resource adaptation), executed by the resource manager, and (b) the service level of each application (service-level adaptation), executed by each application independently. We provide conditions under which the distributed recursive scheme exhibits convergence to solutions of the centralized objective (i.e., fair allocations). Contrary to prior work on centralized optimization schemes, the proposed framework exhibits adaptivity and robustness to changes both in the number and nature of applications, while it assumes minimum information available to both applications and the resource manager. We finally validate our framework with simulations using the TrueTime toolbox in MATLAB/Simulink

    A DISTRIBUTED RESOURCE-MANAGEMENT APPROACH IN MANETS

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    Mobile ad hoc network (MANET) is an infrastructure less network, in where all mobile nodes are free for any movement to any side. Thus the network is going toward zero configurations that would create some problems. Ad hoc network is faced with various limitations that need to be considered among design and implementation of any protocol for it. Service Advertisement (SA) is one of the important services that are offered in each network. To have a fast service discovery in a network with minimum energy consumption, distributing of services’ information and their management play important roles. In this paper for avoiding packet flooding in the MANET we used Cluster Based Routing Protocol (CBRP). For reducing amount of communication messages we moved service advertisement from application layer to routing layer. Thus we distribute the active services in the network among clustered nodes. However, the results of our experiment show that our method does not add any extra overhead to the network

    Distributed resource management using iterative gradient update synthesis

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    We consider load balancing on a network. Servers of limited bandwidth move a single commodity through a network of buffers (or queues) while external random processes generate and consume this commodity. Our contribution is a distributed algorithm for regulating the backlogs of these queues to a given reference while balancing the mean flow in the network. We formulate this as a fluid buffer regulation problem and use distributed gradient descent to update the feedback gains for an LQG controller. Our proposed distributed algorithm both implicitly and explicitly estimates the statistics of the external process flows using only local information on fixed time intervals and updates the feedback matrix for the regulator accordingly. We demonstrate our method on a simulation of an industrial floor where autonomous vehicles remove palettes from production line buffers

    Economic-based Distributed Resource Management and Scheduling for Grid Computing

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    Computational Grids, emerging as an infrastructure for next generation computing, enable the sharing, selection, and aggregation of geographically distributed resources for solving large-scale problems in science, engineering, and commerce. As the resources in the Grid are heterogeneous and geographically distributed with varying availability and a variety of usage and cost policies for diverse users at different times and, priorities as well as goals that vary with time. The management of resources and application scheduling in such a large and distributed environment is a complex task. This thesis proposes a distributed computational economy as an effective metaphor for the management of resources and application scheduling. It proposes an architectural framework that supports resource trading and quality of services based scheduling. It enables the regulation of supply and demand for resources and provides an incentive for resource owners for participating in the Grid and motives the users to trade-off between the deadline, budget, and the required level of quality of service. The thesis demonstrates the capability of economic-based systems for peer-to-peer distributed computing by developing users' quality-of-service requirements driven scheduling strategies and algorithms. It demonstrates their effectiveness by performing scheduling experiments on the World-Wide Grid for solving parameter sweep applications

    An distributed environment for data storage and processing in support for bioinformatics analysis.

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    In this work, we investigate the use of a distributed file system (DFS) for data storage; associated with a distributed resource management (DRM) for control the parallel tasks execution.X-meeting 2015

    Scalable and Distributed Resource Management Protocols for Cloud and Big Data Clusters

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    Cloud data centers require an operating system to manage resources and satisfy operational requirements and management objectives. The growth of popularity in cloud services causes the appearance of a new spectrum of services with sophisticated workload and resource management requirements. Also, data centers are growing by addition of various type of hardware to accommodate the ever-increasing requests of users. Nowadays a large percentage of cloud resources are executing data-intensive applications which need continuously changing workload fluctuations and specific resource management. To this end, cluster computing frameworks are shifting towards distributed resource management for better scalability and faster decision making. Such systems benefit from the parallelization of control and are resilient to failures. Throughout this thesis we investigate algorithms, protocols and techniques to address these challenges in large-scale data centers. We introduce a distributed resource management framework which consolidates virtual machine to as few servers as possible to reduce the energy consumption of data center and hence decrease the cost of cloud providers. This framework can characterize the workload of virtual machines and hence handle trade-off energy consumption and Service Level Agreement (SLA) of customers efficiently. The algorithm is highly scalable and requires low maintenance cost with dynamic workloads and it tries to minimize virtual machines migration costs. We also introduce a scalable and distributed probe-based scheduling algorithm for Big data analytics frameworks. This algorithm can efficiently address the problem job heterogeneity in workloads that has appeared after increasing the level of parallelism in jobs. The algorithm is massively scalable and can reduce significantly average job completion times in comparison with the-state of-the-art. Finally, we propose a probabilistic fault-tolerance technique as part of the scheduling algorithm
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