107 research outputs found
Distributed strategy-updating rules for aggregative games of multi-integrator systems with coupled constraints
In this paper, we explore aggregative games over networks of multi-integrator
agents with coupled constraints. To reach the general Nash equilibrium of an
aggregative game, a distributed strategy-updating rule is proposed by a
combination of the coordination of Lagrange multipliers and the estimation of
the aggregator. Each player has only access to partial-decision information and
communicates with his neighbors in a weight-balanced digraph which
characterizes players' preferences as to the values of information received
from neighbors. We first consider networks of double-integrator agents and then
focus on multi-integrator agents. The effectiveness of the proposed
strategy-updating rules is demonstrated by analyzing the convergence of
corresponding dynamical systems via the Lyapunov stability theory, singular
perturbation theory and passive theory. Numerical examples are given to
illustrate our results.Comment: 9 pages, 4 figure
Network games with dynamic players: Stabilization and output convergence to Nash equilibrium
This paper addresses a class of network games played by dynamic agents using
their outputs. Unlike most existing related works, the Nash equilibrium in this
work is defined by functions of agent outputs instead of full agent states,
which allows the agents to have more general and heterogeneous dynamics and
maintain some privacy of their local states. The concerned network game is
formulated with agents modeled by uncertain linear systems subject to external
disturbances. The cost function of each agent is a linear quadratic function
depending on the outputs of its own and its neighbors in the underlying graph.
The main challenge stemming from this game formulation is that merely driving
the agent outputs to the Nash equilibrium does not guarantee the stability of
the agent dynamics. Using local output and the outputs from the neighbors of
each agent, we aim at designing game strategies that achieve output Nash
equilibrium seeking and stabilization of the closed-loop dynamics.
Particularly, when each agents knows how the actions of its neighbors affect
its cost function, a game strategy is developed for network games with digraph
topology. When each agent is also allowed to exchange part of its compensator
state, a distributed strategy can be designed for networks with connected
undirected graphs or connected digraphs
Linear quadratic network games with dynamic players:Stabilization and output convergence to Nash equilibrium
This paper addresses a class of network games played by dynamic agents using their outputs. Unlike most existing related works, the Nash equilibrium in this work is defined by functions of agent outputs instead of full agent states, which allows the agents to have more general and heterogeneous dynamics and maintain some privacy of their local states. The concerned network game is formulated with agents modeled by uncertain linear systems subject to external disturbances. The cost function of each agent is a linear quadratic function depending on the outputs of its own and its neighbors in the underlying graph. The main challenge stemming from this game formulation is that merely driving the agent outputs to the Nash equilibrium does not guarantee the stability of the agent dynamics. Using local output and the outputs from the neighbors of each agent, we aim at designing game strategies that achieve output Nash equilibrium seeking and stabilization of the closed-loop dynamics. Particularly, when each agent knows how the actions of its neighbors affect its cost function, a game strategy is developed for network games with digraph topology. When each agent is also allowed to exchange part of its compensator state, a distributed strategy can be designed for networks with connected undirected graphs or weakly connected digraphs. (C) 2021 The Author(s). Published by Elsevier Ltd
Distributed aggregative optimization with quantized communication
summary:In this paper, we focus on an aggregative optimization problem under the communication bottleneck. The aggregative optimization is to minimize the sum of local cost functions. Each cost function depends on not only local state variables but also the sum of functions of global state variables. The goal is to solve the aggregative optimization problem through distributed computation and local efficient communication over a network of agents without a central coordinator. Using the variable tracking method to seek the global state variables and the quantization scheme to reduce the communication cost spent in the optimization process, we develop a novel distributed quantized algorithm, called D-QAGT, to track the optimal variables with finite bits communication. Although quantization may lose transmitting information, our algorithm can still achieve the exact optimal solution with linear convergence rate. Simulation experiments on an optimal placement problem is carried out to verify the correctness of the theoretical results
Distributed accelerated Nash equilibrium learning for two-subnetwork zero-sum game with bilinear coupling
summary:This paper proposes a distributed accelerated first-order continuous-time algorithm for convergence to Nash equilibria in a class of two-subnetwork zero-sum games with bilinear couplings. First-order methods, which only use subgradients of functions, are frequently used in distributed/parallel algorithms for solving large-scale and big-data problems due to their simple structures. However, in the worst cases, first-order methods for two-subnetwork zero-sum games often have an asymptotic or convergence. In contrast to existing time-invariant first-order methods, this paper designs a distributed accelerated algorithm by combining saddle-point dynamics and time-varying derivative feedback techniques. If the parameters of the proposed algorithm are suitable, the algorithm owns convergence in terms of the duality gap function without any uniform or strong convexity requirement. Numerical simulations show the efficacy of the algorithm
Generalized Nash Equilibrium Seeking Algorithm Design for Distributed Constrained Multi-Cluster Games
The multi-cluster games are addressed in this paper, where all players team
up with the players in the cluster that they belong to, and compete against the
players in other clusters to minimize the cost function of their own cluster.
The decision of every player is constrained by coupling inequality constraints,
local inequality constraints and local convex set constraints. Our problem
extends well-known noncooperative game problems and resource allocation
problems by considering the competition between clusters and the cooperation
within clusters at the same time. Besides, without involving the resource
allocation within clusters, the noncooperative game between clusters, and the
aforementioned constraints, existing game algorithms as well as resource
allocation algorithms cannot solve the problem. In order to seek the
variational generalized Nash equilibrium (GNE) of the multi-cluster games, we
design a distributed algorithm via gradient descent and projections. Moreover,
we analyze the convergence of the algorithm with the help of variational
analysis and Lyapunov stability theory. Under the algorithm, all players
asymptotically converge to the variational GNE of the multi-cluster game.
Simulation examples are presented to verify the effectiveness of the algorithm
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