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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Fog Computing: A Taxonomy, Survey and Future Directions
In recent years, the number of Internet of Things (IoT) devices/sensors has
increased to a great extent. To support the computational demand of real-time
latency-sensitive applications of largely geo-distributed IoT devices/sensors,
a new computing paradigm named "Fog computing" has been introduced. Generally,
Fog computing resides closer to the IoT devices/sensors and extends the
Cloud-based computing, storage and networking facilities. In this chapter, we
comprehensively analyse the challenges in Fogs acting as an intermediate layer
between IoT devices/ sensors and Cloud datacentres and review the current
developments in this field. We present a taxonomy of Fog computing according to
the identified challenges and its key features.We also map the existing works
to the taxonomy in order to identify current research gaps in the area of Fog
computing. Moreover, based on the observations, we propose future directions
for research
Trade & Cap: A Customer-Managed, Market-Based System for Trading Bandwidth Allowances at a Shared Link
We propose Trade & Cap (T&C), an economics-inspired mechanism that incentivizes users to voluntarily coordinate their consumption of the bandwidth of a shared resource (e.g., a DSLAM link) so as to converge on what they perceive to be an equitable allocation, while ensuring efficient resource utilization. Under T&C, rather than acting as an arbiter, an Internet Service Provider (ISP) acts as an enforcer of what the community of rational users sharing the resource decides is a fair allocation of that resource. Our T&C mechanism proceeds in two phases. In the first, software agents acting on behalf of users engage in a strategic trading game in which each user agent selfishly chooses bandwidth slots to reserve in support of primary, interactive network usage activities. In the second phase, each user is allowed to acquire additional bandwidth slots in support of presumed open-ended need for fluid bandwidth, catering to secondary applications. The acquisition of this fluid bandwidth is subject to the remaining "buying power" of each user and by prevalent "market prices" â both of which are determined by the results of the trading phase and a desirable aggregate cap on link utilization. We present analytical results that establish the underpinnings of our T&C mechanism, including game-theoretic results pertaining to the trading phase, and pricing of fluid bandwidth allocation pertaining to the capping phase. Using real network traces, we present extensive experimental results that demonstrate the benefits of our scheme, which we also show to be practical by highlighting the salient features of an efficient implementation architecture.National Science Foundation (CCF-0820138, CSR-0720604, EFRI-0735974, CNS-0524477, and CNS-0520166); Universidad Pontificia Bolivariana and COLCIENCIASâInstituto Colombiano para el Desarrollo de la Ciencia y la TecnologĂa âFrancisco Jose Ì de Caldasâ
Service Allocation in a Mobile Fog Infrastructure under Availability and QoS Constraints
The next generation of mobile networks, namely 5G, and the Internet of Things
(IoT) have brought a large number of delay sensitive services. In this context
Cloud services are migrating to the edge of the networks to reduce latency. The
notion of Fog computing, where the edge plays an active role in the execution
of services, comes to meet the need for the stringent requirements. Thus, it
becomes of a high importance to elegantly formulate and optimize this problem
of mapping demand to supply. This work does exactly that, taking into account
two key aspects of a service allocation problem in the Fog, namely modeling
cost of executing a given set of services, and the randomness of resources
availability, which may come from pre-existing load or server mobility. We
introduce an integer optimization formulation to minimize the total cost under
a guarantee of service execution despite the uncertainty of resources
availability.Comment: 5 pages, 5 figure
EC-CENTRIC: An Energy- and Context-Centric Perspective on IoT Systems and Protocol Design
The radio transceiver of an IoT device is often where most of the energy is consumed. For this reason, most research so far has focused on low power circuit and energy efficient physical layer designs, with the goal of reducing the average energy per information bit required for communication. While these efforts are valuable per se, their actual effectiveness can be partially neutralized by ill-designed network, processing and resource management solutions, which can become a primary factor of performance degradation, in terms of throughput, responsiveness and energy efficiency. The objective of this paper is to describe an energy-centric and context-aware optimization framework that accounts for the energy impact of the fundamental functionalities of an IoT system and that proceeds along three main technical thrusts: 1) balancing signal-dependent processing techniques (compression and feature extraction) and communication tasks; 2) jointly designing channel access and routing protocols to maximize the network lifetime; 3) providing self-adaptability to different operating conditions through the adoption of suitable learning architectures and of flexible/reconfigurable algorithms and protocols. After discussing this framework, we present some preliminary results that validate the effectiveness of our proposed line of action, and show how the use of adaptive signal processing and channel access techniques allows an IoT network to dynamically tune lifetime for signal distortion, according to the requirements dictated by the application
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