6 research outputs found

    On the linear convergence of distributed Nash equilibrium seeking for multi-cluster games under partial-decision information

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    This paper considers the distributed strategy design for Nash equilibrium (NE) seeking in multi-cluster games under a partial-decision information scenario. In the considered game, there are multiple clusters and each cluster consists of a group of agents. A cluster is viewed as a virtual noncooperative player that aims to minimize its local payoff function and the agents in a cluster are the actual players that cooperate within the cluster to optimize the payoff function of the cluster through communication via a connected graph. In our setting, agents have only partial-decision information, that is, they only know local information and cannot have full access to opponents' decisions. To solve the NE seeking problem of this formulated game, a discrete-time distributed algorithm, called distributed gradient tracking algorithm (DGT), is devised based on the inter- and intra-communication of clusters. In the designed algorithm, each agent is equipped with strategy variables including its own strategy and estimates of other clusters' strategies. With the help of a weighted Fronbenius norm and a weighted Euclidean norm, theoretical analysis is presented to rigorously show the linear convergence of the algorithm. Finally, a numerical example is given to illustrate the proposed algorithm

    Distributed Generalized Nash Equilibrium Seeking for Energy Sharing Games

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    With the proliferation of distributed generators and energy storage systems, traditional passive consumers in power systems have been gradually evolving into the so-called "prosumers", i.e., proactive consumers, which can both produce and consume power. To encourage energy exchange among prosumers, energy sharing is increasingly adopted, which is usually formulated as a generalized Nash game (GNG). In this paper, a distributed approach is proposed to seek the Generalized Nash equilibrium (GNE) of the energy sharing game. To this end, we convert the GNG into an equivalent optimization problem. A Krasnosel'ski{\v{i}}-Mann iteration type algorithm is thereby devised to solve the problem and consequently find the GNE in a distributed manner. The convergence of the proposed algorithm is proved rigorously based on the nonexpansive operator theory. The performance of the algorithm is validated by experiments with three prosumers, and the scalability is tested by simulations using 123 prosumers

    Single-timescale distributed GNE seeking for aggregative games over networks via forward-backward operator splitting

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    We consider aggregative games with affine coupling constraints, where agents have partial information on the aggregate value and can only communicate with neighbouring agents. We propose a single-layer distributed algorithm that reaches a variational generalized Nash equilibrium, under constant step sizes. The algorithm works on a single timescale, i.e., does not require multiple communication rounds between agents before updating their action. The convergence proof leverages an invariance property of the aggregate estimates and relies on a forward-backward splitting for two preconditioned operators and their restricted (strong) monotonicity properties on the consensus subspace.Comment: 8 pages, 8 figures, submitted to TA
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