30,807 research outputs found

    Evolutionary multi-objective workflow scheduling in Cloud

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    Cloud computing provides promising platforms for executing large applications with enormous computational resources to offer on demand. In a Cloud model, users are charged based on their usage of resources and the required quality of service (QoS) specifications. Although there are many existing workflow scheduling algorithms in traditional distributed or heterogeneous computing environments, they have difficulties in being directly applied to the Cloud environments since Cloud differs from traditional heterogeneous environments by its service-based resource managing method and pay-per-use pricing strategies. In this paper, we highlight such difficulties, and model the workflow scheduling problem which optimizes both makespan and cost as a Multi-objective Optimization Problem (MOP) for the Cloud environments. We propose an evolutionary multi-objective optimization (EMO)-based algorithm to solve this workflow scheduling problem on an infrastructure as a service (IaaS) platform. Novel schemes for problem-specific encoding and population initialization, fitness evaluation and genetic operators are proposed in this algorithm. Extensive experiments on real world workflows and randomly generated workflows show that the schedules produced by our evolutionary algorithm present more stability on most of the workflows with the instance-based IaaS computing and pricing models. The results also show that our algorithm can achieve significantly better solutions than existing state-of-the-art QoS optimization scheduling algorithms in most cases. The conducted experiments are based on the on-demand instance types of Amazon EC2; however, the proposed algorithm are easy to be extended to the resources and pricing models of other IaaS services.This work is supported by the National Science Foundation of China under Grand no. 61272420 and the Provincial Science Foundation of Jiangsu Grand no. BK2011022

    Model Exploration Using OpenMOLE - a workflow engine for large scale distributed design of experiments and parameter tuning

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    OpenMOLE is a scientific workflow engine with a strong emphasis on workload distribution. Workflows are designed using a high level Domain Specific Language (DSL) built on top of Scala. It exposes natural parallelism constructs to easily delegate the workload resulting from a workflow to a wide range of distributed computing environments. In this work, we briefly expose the strong assets of OpenMOLE and demonstrate its efficiency at exploring the parameter set of an agent simulation model. We perform a multi-objective optimisation on this model using computationally expensive Genetic Algorithms (GA). OpenMOLE hides the complexity of designing such an experiment thanks to its DSL, and transparently distributes the optimisation process. The example shows how an initialisation of the GA with a population of 200,000 individuals can be evaluated in one hour on the European Grid Infrastructure.Comment: IEEE High Performance Computing and Simulation conference 2015, Jun 2015, Amsterdam, Netherland

    Embodied Artificial Intelligence through Distributed Adaptive Control: An Integrated Framework

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    In this paper, we argue that the future of Artificial Intelligence research resides in two keywords: integration and embodiment. We support this claim by analyzing the recent advances of the field. Regarding integration, we note that the most impactful recent contributions have been made possible through the integration of recent Machine Learning methods (based in particular on Deep Learning and Recurrent Neural Networks) with more traditional ones (e.g. Monte-Carlo tree search, goal babbling exploration or addressable memory systems). Regarding embodiment, we note that the traditional benchmark tasks (e.g. visual classification or board games) are becoming obsolete as state-of-the-art learning algorithms approach or even surpass human performance in most of them, having recently encouraged the development of first-person 3D game platforms embedding realistic physics. Building upon this analysis, we first propose an embodied cognitive architecture integrating heterogenous sub-fields of Artificial Intelligence into a unified framework. We demonstrate the utility of our approach by showing how major contributions of the field can be expressed within the proposed framework. We then claim that benchmarking environments need to reproduce ecologically-valid conditions for bootstrapping the acquisition of increasingly complex cognitive skills through the concept of a cognitive arms race between embodied agents.Comment: Updated version of the paper accepted to the ICDL-Epirob 2017 conference (Lisbon, Portugal
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