3,256 research outputs found
Risk Assessment Algorithms Based On Recursive Neural Networks
The assessment of highly-risky situations at road intersections have been
recently revealed as an important research topic within the context of the
automotive industry. In this paper we shall introduce a novel approach to
compute risk functions by using a combination of a highly non-linear processing
model in conjunction with a powerful information encoding procedure.
Specifically, the elements of information either static or dynamic that appear
in a road intersection scene are encoded by using directed positional acyclic
labeled graphs. The risk assessment problem is then reformulated in terms of an
inductive learning task carried out by a recursive neural network. Recursive
neural networks are connectionist models capable of solving supervised and
non-supervised learning problems represented by directed ordered acyclic
graphs. The potential of this novel approach is demonstrated through well
predefined scenarios. The major difference of our approach compared to others
is expressed by the fact of learning the structure of the risk. Furthermore,
the combination of a rich information encoding procedure with a generalized
model of dynamical recurrent networks permit us, as we shall demonstrate, a
sophisticated processing of information that we believe as being a first step
for building future advanced intersection safety system
Banach-Mazur Games with Simple Winning Strategies
We discuss several notions of "simple" winning strategies for
Banach-Mazur games on graphs, such as positional strategies,
move-counting or length-counting strategies, and strategies with a
memory based on finite appearance records (FAR). We investigate
classes of Banach-Mazur games that are determined via these kinds of
winning strategies.
Banach-Mazur games admit stronger determinacy results than classical
graph games. For instance, all Banach-Mazur games with omega-regular
winning conditions are positionally determined. Beyond the
omega-regular winning conditions, we focus here on Muller conditions
with infinitely many colours. We investigate the infinitary Muller
conditions that guarantee positional determinacy for Banach-Mazur
games. Further, we determine classes of such conditions that require
infinite memory but guarantee determinacy via move-counting
strategies, length-counting strategies, and FAR-strategies. We also
discuss the relationships between these different notions of determinacy
Viable Dependency Parsing as Sequence Labeling
We recast dependency parsing as a sequence labeling problem, exploring
several encodings of dependency trees as labels. While dependency parsing by
means of sequence labeling had been attempted in existing work, results
suggested that the technique was impractical. We show instead that with a
conventional BiLSTM-based model it is possible to obtain fast and accurate
parsers. These parsers are conceptually simple, not needing traditional parsing
algorithms or auxiliary structures. However, experiments on the PTB and a
sample of UD treebanks show that they provide a good speed-accuracy tradeoff,
with results competitive with more complex approaches.Comment: Camera-ready version to appear at NAACL 2019 (final peer-reviewed
manuscript). 8 pages (incl. appendix
Parity Games on Undirected Graphs
International audienceWe examine the complexity of solving parity games in the special case when the underlying game graph is undirected. For strictly alternating games, that is, when the game graph is bipartite between the nodes of the two players, we observe that the solution can be computed in linear time. In contrast, when the assumption of strict alternation is dropped, we show that the problem is as hard in the undirected case as it is in the general, directed, case
- …
