9 research outputs found

    A survey of comics research in computer science

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    Graphical novels such as comics and mangas are well known all over the world. The digital transition started to change the way people are reading comics, more and more on smartphones and tablets and less and less on paper. In the recent years, a wide variety of research about comics has been proposed and might change the way comics are created, distributed and read in future years. Early work focuses on low level document image analysis: indeed comic books are complex, they contains text, drawings, balloon, panels, onomatopoeia, etc. Different fields of computer science covered research about user interaction and content generation such as multimedia, artificial intelligence, human-computer interaction, etc. with different sets of values. We propose in this paper to review the previous research about comics in computer science, to state what have been done and to give some insights about the main outlooks

    Layer Decomposition Learning Based on Gaussian Convolution Model and Residual Deblurring for Inverse Halftoning

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    Layer decomposition to separate an input image into base and detail layers has been steadily used for image restoration. Existing residual networks based on an additive model require residual layers with a small output range for fast convergence and visual quality improvement. However, in inverse halftoning, homogenous dot patterns hinder a small output range from the residual layers. Therefore, a new layer decomposition network based on the Gaussian convolution model (GCM) and structure-aware deblurring strategy is presented to achieve residual learning for both the base and detail layers. For the base layer, a new GCM-based residual subnetwork is presented. The GCM utilizes a statistical distribution, in which the image difference between a blurred continuous-tone image and a blurred halftoned image with a Gaussian filter can result in a narrow output range. Subsequently, the GCM-based residual subnetwork uses a Gaussian-filtered halftoned image as input and outputs the image difference as residual, thereby generating the base layer, i.e., the Gaussian-blurred continuous-tone image. For the detail layer, a new structure-aware residual deblurring subnetwork (SARDS) is presented. To remove the Gaussian blurring of the base layer, the SARDS uses the predicted base layer as input and outputs the deblurred version. To more effectively restore image structures such as lines and texts, a new image structure map predictor is incorporated into the deblurring network to induce structure-adaptive learning. This paper provides a method to realize the residual learning of both the base and detail layers based on the GCM and SARDS. In addition, it is verified that the proposed method surpasses state-of-the-art methods based on U-Net, direct deblurring networks, and progressively residual networks

    Bilateral texture filtering

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