2 research outputs found

    Personalized Pain Study Platform Using Evidence-Based Continuous Learning Tool

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    With the increased accessibility to mobile technologies, research utilizing mobile technologies in medical and public health area has also increased. The efficiency and effectiveness of healthcare services are also improved by introduction of mobile technologies. Effective pain treatment requires regular and continuous pain assessment of the patients. Mobile Health or mHealth has been an active interdisciplinary research area for more than a decade to research pain assessment through different software research tools. Different mHealth support systems are developed to assess pain level of patient using different techniques. Close attention to participant’s self- reported pain along with data mining based pain level detection could help the healthcare industry and researchers to deliver effective health services in pain treatment. Pain expression recognition can be a good way for data mining based approach though pain expression recognition itself may utilize different approach based on the research study scope. Most of the pain research tools are study or disease specific. Some of the tools are pain specific (lumber pain, cancer pain etc) and some are patient group specific (neonatal, adult, woman etc). This results in recurrent but potentially avoidable costs such as time, money, and workforce to develop similar service or software research tools for each research study. Based on the pain study research characteristics, it is possible to design and implement a customizable and extensible generic pain research tool. In this thesis, we have proposed, designed, and implemented a customizable personalized pain study platform tool following a micro service architecture. It has most of the common software research modules that are needed for a pain research study. These include real-time data collection, research participant management, role based access control, research data anonymization etc. This software research tool is also used to investigate pain level detection accuracy using evidence-based continuous learning from facial expression which yielded about 71% classification accuracy. This tool is also HIPAA compliant and platform independent which makes it device independent, privacy-aware, and security-aware

    Methods of Usability Testing in the Development of eHealth Applications: A Scoping Review

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    Background The number of eHealth applications has exponentially increased in recent years, with over 325,000 health apps now available on all major app stores. This is in addition to other eHealth applications available on other platforms such as PC software, web sites and even gaming consoles. As with other digital applications, usability is one of the key factors in the successful implementation of eHealth apps. Reviews of the literature on empirical methods of usability testing in eHealth were last published in 2015. In the context of an exponentially increasing rate of App development year on year, an updated review is warranted. Objective To identify, explore, and summarize the current methods used in the usability testing of eHealth applications. Methods A scoping review was conducted on literature available from April 2014 up to October 2017. Four databases were searched. Literature was considered for inclusion if it was (1) focused on an eHealth application (which includes websites, PC software, smartphone and tablet applications), (2) provided information about usability of the application, (3) provided empirical results of the usability testing, (4) a full or short paper (not an abstract) published in English after March 2014. We then extracted data pertaining to the usability evaluation processes described in the selected studies. Results 133 articles met the inclusion criteria. The methods used for usability testing, in decreasing order of frequency were: questionnaires (n = 105), task completion (n = 57), β€˜Think-Aloud’ (n = 45), interviews (n = 37), heuristic testing (n = 18) and focus groups (n = 13). Majority of the studies used one (n = 45) or two (n = 46) methods of testing. The rest used a combination of three (n = 30) or four (n = 12) methods of testing usability. None of the studies used automated mechanisms to test usability. The System Usability Scale (SUS) was the most frequently used questionnaire (n = 44). The ten most frequent health conditions or diseases where eHealth apps were being evaluated for usability were the following: mental health (n = 12), cancer (n = 10), nutrition (n = 10), child health (n = 9), diabetes (n = 9), telemedicine (n = 8), cardiovascular disease (n = 6), HIV (n = 4), health information systems (n = 4) and smoking (n = 4). Further iterations of the app were reported in a minority of the studies (n = 41). The use of the β€˜Think-Aloud’ (Pearson Chi-squared test: Ο‡2 = 11.15, p < 0.05) and heuristic walkthrough (Pearson Chi-squared test: Ο‡2 = 4.48, p < 0.05) were significantly associated with at least one further iteration of the app being developed. Conclusion Although there has been an exponential increase in the number of eHealth apps, the number of studies that have been published that report the results of usability testing on these apps has not increased at an equivalent rate. The number of digital health applications that publish their usability evaluation results remains only a small fraction. Questionnaires are the most prevalent method of evaluating usability in eHealth applications, which provide an overall measure of usability but do not pinpoint the problems that need to be addressed. Qualitative methods may be more useful in this regard. The use of multiple evaluation methods has increased. Automated methods such as eye tracking have not gained traction in evaluating health apps. Further research is needed into which methods are best suited for the different types of eHealth applications, according to their target users and the health conditions being addressed.Background The number of eHealth applications has exponentially increased in recent years, with over 325,000 health apps now available on all major app stores. This is in addition to other eHealth applications available on other platforms such as PC software, web sites and even gaming consoles. As with other digital applications, usability is one of the key factors in the successful implementation of eHealth apps. Reviews of the literature on empirical methods of usability testing in eHealth were last published in 2015. In the context of an exponentially increasing rate of App development year on year, an updated review is warranted. Objective To identify, explore, and summarize the current methods used in the usability testing of eHealth applications. Methods A scoping review was conducted on literature available from April 2014 up to October 2017. Four databases were searched. Literature was considered for inclusion if it was (1) focused on an eHealth application (which includes websites, PC software, smartphone and tablet applications), (2) provided information about usability of the application, (3) provided empirical results of the usability testing, (4) a full or short paper (not an abstract) published in English after March 2014. We then extracted data pertaining to the usability evaluation processes described in the selected studies. Results 133 articles met the inclusion criteria. The methods used for usability testing, in decreasing order of frequency were: questionnaires (n = 105), task completion (n = 57), β€˜Think-Aloud’ (n = 45), interviews (n = 37), heuristic testing (n = 18) and focus groups (n = 13). Majority of the studies used one (n = 45) or two (n = 46) methods of testing. The rest used a combination of three (n = 30) or four (n = 12) methods of testing usability. None of the studies used automated mechanisms to test usability. The System Usability Scale (SUS) was the most frequently used questionnaire (n = 44). The ten most frequent health conditions or diseases where eHealth apps were being evaluated for usability were the following: mental health (n = 12), cancer (n = 10), nutrition (n = 10), child health (n = 9), diabetes (n = 9), telemedicine (n = 8), cardiovascular disease (n = 6), HIV (n = 4), health information systems (n = 4) and smoking (n = 4). Further iterations of the app were reported in a minority of the studies (n = 41). The use of the β€˜Think-Aloud’ (Pearson Chi-squared test: Ο‡2 = 11.15, p < 0.05) and heuristic walkthrough (Pearson Chi-squared test: Ο‡2 = 4.48, p < 0.05) were significantly associated with at least one further iteration of the app being developed. Conclusion Although there has been an exponential increase in the number of eHealth apps, the number of studies that have been published that report the results of usability testing on these apps has not increased at an equivalent rate. The number of digital health applications that publish their usability evaluation results remains only a small fraction. Questionnaires are the most prevalent method of evaluating usability in eHealth applications, which provide an overall measure of usability but do not pinpoint the problems that need to be addressed. Qualitative methods may be more useful in this regard. The use of multiple evaluation methods has increased. Automated methods such as eye tracking have not gained traction in evaluating health apps. Further research is needed into which methods are best suited for the different types of eHealth applications, according to their target users and the health conditions being addressed
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