10,926 research outputs found

    Video Conferencing Tool

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    Video Conferencing Tool (VCT) is a web-based video chat application that allows users anywhere in the world to join real-time streaming video chat rooms. This product is similar to social networking sites that allow web-based video conferencing. The main advantage of VCT compared to existing tools is that it is easy to use and does not require users to download and set up additional hardware. Since this product is a browser-based solution, it allows users from multiple platforms like Windows, Linux, or Mac to join a chat room. My VCT allows users to create new public or private chat rooms or enter into existing chat rooms with the click of a button. VCT allows users to share their live audio and video to all users in the chat room. It also allows users to see the list of attendees in the chat room. VCT users can invite their friends to join video chat rooms by sending a link to their email. Friends can click the link and directly enter chat room without creating an account in VCT. The users also have the option of sending video messages to other users. Adobe Flash Media Server is used as the back end for developing this web site

    noteEd - A web-based lecture capture system

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    Electronic capture and playback of lectures has long been the aim of many academic projects. Synote is an application developed under MACFoB (Multimedia Annotation and Community Folksonomy Building) project to synchronise the playback of lecture materials. However, Synote provides no functionality to capture such multimedia. This project involves the creation of a system called noteEd, which will capture a range of multimedia from lectures and make them available to Synote. This report describes the evolution of the noteEd project throughout the design and implementation of the proposed system. The performance of the system was checked in a user acceptance test with the customer, which is discussed after screenshots of our solution. Finally, the project management is presented containing a final project evaluation

    The British Geological Survey's new Geomagnetic Data Web Service

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    Increasing demand within the geomagnetism community for high quality real-time or near-real-time observatory data means there is a requirement for data producers to have a robust and scalable data processing infrastructure capable of delivering geomagnetic data products over the Internet in a variety of formats. We describe a new software system, developed at BGS, which will allow access to our geomagnetic data products both within our organisation's intranet and over the Internet. We demonstrate how the system is designed to afford easy access to the data by a wide range of software clients and allow rapid development of software utilizing our observatory data

    Online Homework for Agricultural Economics Instruction: Frankenstein’s Monster or Robo TA?

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    This paper describes the programming required for online homework, evaluates its use, and presents methods for student identification and for processing student input. Online homework applications were evaluated in a real class setting. Generally, online homework is cost effective for large classes that have numerous assignments and repeated usage. Online homework appears to increase learning through increased student study-time allocations. Students felt that online homework made course website interaction more productive. They also indicated that online homework increased their perception of the value of lectures and that its use in other courses would be welcome. All findings were highly statistically significant.computer-aided instruction, economics teaching methods, instruction cost effectiveness, online homework, Teaching/Communication/Extension/Profession, A220, G130, Q100,

    Login Authentication with Facial Gesture Recognition

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    Facial recognition has proven to be very useful and versatile, from Facebook photo tagging and Snapchat filters to modeling fluid dynamics and designing for augmented reality. However, facial recognition has only been used for user login services in conjunction with expensive and restrictive hardware technologies, such as in smart phone devices like the iPhone x. This project aims to apply machine learning techniques to reliably distinguish user accounts with only common cameras to make facial recognition logins more accessible to website and software developers. To show the feasibility of this idea, we created a web API that recognizes a users face to log them in to their account, and we will create a simple website to test the reliability of our system. In this paper, we discuss our database-centric architecture model, use cases and activity diagrams, technologies we used for the website, API, and machine learning algorithms. We also provide the screenshots of our system, the user manual, and our future plan

    Unproceedings of the Fourth .Astronomy Conference (.Astronomy 4), Heidelberg, Germany, July 9-11 2012

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    The goal of the .Astronomy conference series is to bring together astronomers, educators, developers and others interested in using the Internet as a medium for astronomy. Attendance at the event is limited to approximately 50 participants, and days are split into mornings of scheduled talks, followed by 'unconference' afternoons, where sessions are defined by participants during the course of the event. Participants in unconference sessions are discouraged from formal presentations, with discussion, workshop-style formats or informal practical tutorials encouraged. The conference also designates one day as a 'hack day', in which attendees collaborate in groups on day-long projects for presentation the following morning. These hacks are often a way of concentrating effort, learning new skills, and exploring ideas in a practical fashion. The emphasis on informal, focused interaction makes recording proceedings more difficult than for a normal meeting. While the first .Astronomy conference is preserved formally in a book, more recent iterations are not documented. We therefore, in the spirit of .Astronomy, report 'unproceedings' from .Astronomy 4, which was held in Heidelberg in July 2012.Comment: 11 pages, 1 figure, .Astronomy 4, #dotastr

    Applets vs JavaScript

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    Client-side scripting languages are used to design the interactive web pages used by consumers to view web applications. With the tremendous growth in technology, numerous client-side scripting languages are being introduced into daily life. However, applets were the first technology introduced to create dynamic web pages and were the popular programming for over a decade. Later, JavaScript was introduced for the same purpose and is the most popular scripting language used by the developers today. Both the applets and JavaScript have their advantages and disadvantages. The usage of these two technologies is dependent on the performance and other general requirements of the web application that is being developed. Hence, this paper compares JavaScript and applets concerning network, memory, performance, and security to help developers find the most efficient use between these two technologies based on the requirement of the application. This paper will also discuss other features that need to be considered while developing the application
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