8,399 research outputs found

    What Words Do We Use to Lie?: Word Choice in Deceptive Messages

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    Text messaging is the most widely used form of computer- mediated communication (CMC). Previous findings have shown that linguistic factors can reliably indicate messages as deceptive. For example, users take longer and use more words to craft deceptive messages than they do truthful messages. Existing research has also examined how factors, such as student status and gender, affect rates of deception and word choice in deceptive messages. However, this research has been limited by small sample sizes and has returned contradicting findings. This paper aims to address these issues by using a dataset of text messages collected from a large and varied set of participants using an Android messaging application. The results of this paper show significant differences in word choice and frequency of deceptive messages between male and female participants, as well as between students and non-students

    An Army of Me: Sockpuppets in Online Discussion Communities

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    In online discussion communities, users can interact and share information and opinions on a wide variety of topics. However, some users may create multiple identities, or sockpuppets, and engage in undesired behavior by deceiving others or manipulating discussions. In this work, we study sockpuppetry across nine discussion communities, and show that sockpuppets differ from ordinary users in terms of their posting behavior, linguistic traits, as well as social network structure. Sockpuppets tend to start fewer discussions, write shorter posts, use more personal pronouns such as "I", and have more clustered ego-networks. Further, pairs of sockpuppets controlled by the same individual are more likely to interact on the same discussion at the same time than pairs of ordinary users. Our analysis suggests a taxonomy of deceptive behavior in discussion communities. Pairs of sockpuppets can vary in their deceptiveness, i.e., whether they pretend to be different users, or their supportiveness, i.e., if they support arguments of other sockpuppets controlled by the same user. We apply these findings to a series of prediction tasks, notably, to identify whether a pair of accounts belongs to the same underlying user or not. Altogether, this work presents a data-driven view of deception in online discussion communities and paves the way towards the automatic detection of sockpuppets.Comment: 26th International World Wide Web conference 2017 (WWW 2017

    Linguistic Harbingers of Betrayal: A Case Study on an Online Strategy Game

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    Interpersonal relations are fickle, with close friendships often dissolving into enmity. In this work, we explore linguistic cues that presage such transitions by studying dyadic interactions in an online strategy game where players form alliances and break those alliances through betrayal. We characterize friendships that are unlikely to last and examine temporal patterns that foretell betrayal. We reveal that subtle signs of imminent betrayal are encoded in the conversational patterns of the dyad, even if the victim is not aware of the relationship's fate. In particular, we find that lasting friendships exhibit a form of balance that manifests itself through language. In contrast, sudden changes in the balance of certain conversational attributes---such as positive sentiment, politeness, or focus on future planning---signal impending betrayal.Comment: To appear at ACL 2015. 10pp, 4 fig. Data and other info available at http://vene.ro/betrayal
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