48 research outputs found

    Scalable on-demand streaming of stored complex multimedia

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    Previous research has developed a number of efficient protocols for streaming popular multimedia files on-demand to potentially large numbers of concurrent clients. These protocols can achieve server bandwidth usage that grows much slower than linearly with the file request rate, and with the inverse of client start-up delay. This hesis makes the following three main contributions to the design and performance evaluation of such protocols. The first contribution is an investigation of the network bandwidth requirements for scalable on-demand streaming. The results suggest that the minimum required network bandwidth for scalable on-demand streaming typically scales as K/ln(K) as the number of client sites K increases for fixed request rate per client site, and as ln(N/(ND+1)) as the total file request rate N increases or client start-up delay D decreases, for a fixed number of sites. Multicast delivery trees configured to minimize network bandwidth usage rather than latency are found to only modestly reduce the minimum required network bandwidth. Furthermore, it is possible to achieve close to the minimum possible network and server bandwidth usage simultaneously with practical scalable delivery protocols. Second, the thesis addresses the problem of scalable on-demand streaming of a more complex type of media than is typically considered, namely variable bit rate (VBR) media. A lower bound on the minimum required server bandwidth for scalable on-demand streaming of VBR media is derived. The lower bound analysis motivates the design of a new immediate service protocol termed VBR bandwidth skimming (VBRBS) that uses constant bit rate streaming, when sufficient client storage space is available, yet fruitfully exploits the knowledge of a VBR profile. Finally, the thesis proposes non-linear media containing parallel sequences of data frames, among which clients can dynamically select at designated branch points, and investigates the design and performance issues in scalable on-demand streaming of such media. Lower bounds on the minimum required server bandwidth for various non-linear media scalable on-demand streaming approaches are derived, practical non-linear media scalable delivery protocols are developed, and, as a proof-of-concept, a simple scalable delivery protocol is implemented in a non-linear media streaming prototype system

    A cross-layer quality-oriented energy-efficient scheme for multimedia delivery in wireless local area networks

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    Wireless communication technologies, although emerged only a few decades ago, have grown fast in both popularity and technical maturity. As a result, mobile devices such as Personal Digital Assistants (PDA) or smart phones equipped with embedded wireless cards have seen remarkable growth in popularity and are quickly becoming one of the most widely used communication tools. This is mainly determined by the flexibility, convenience and relatively low costs associated with these devices and wireless communications. Multimedia applications have become by far one of the most popular applications among mobile users. However this type of application has very high bandwidth requirements, seriously restricting the usage of portable devices. Moreover, the wireless technology involves increased energy consumption and consequently puts huge pressure on the limited battery capacity which presents many design challenges in the context of battery powered devices. As a consequence, power management has raised awareness in both research and industrial communities and huge efforts have been invested into energy conservation techniques and strategies deployed within different components of the mobile devices. Our research presented in this thesis focuses on energy efficient data transmission in wireless local networks, and mainly contributes in the following aspects: 1. Static STELA, which is a Medium Access Control (MAC) layer solution that adapts the sleep/wakeup state schedule of the radio transceiver according to the bursty nature of data traffic and real time observation of data packets in terms of arrival time. The algorithm involves three phases– slow start phase, exponential increase phase, and linear increase phase. The initiation and termination of each phase is self-adapted to real time traffic and user configuration. It is designed to provide either maximum energy efficiency or best Quality of Service (QoS) according to user preference. 2. Dynamic STELA, which is a MAC layer solution deployed on the mobile devices and provides balanced performance between energy efficiency and QoS. Dynamic STELA consists of the three phase algorithm used in static STELA, and additionally employs a traffic modeling algorithm to analyze historical traffic data and estimate the arrival time of the next burst. Dynamic STELA achieves energy saving through intelligent and adaptive increase of Wireless Network Interface Card (WNIC) sleeping interval in the second and the third phase and at the same time guarantees delivery performance through optimal WNIC waking timing before the estimated arrival of new data burst. 3. Q-PASTE, which is a quality-oriented cross-layer solution with two components employed at different network layers, designed for multimedia content delivery. First component, the Packet/ApplicaTion manager (PAT) is deployed at the application layer of both service gateway and client host. The gateway level PAT utilizes fast start, as a widely supported technique for multimedia content delivery, to achieve high QoS and shapes traffic into bursts to reduce the wireless transceiver’s duty cycle. Additionally, gateway-side PAT informs client host the starting and ending time of fast start to assist parameter tuning. The client-side PAT monitors each active session and informs the MAC layer about their traffic-related behavior. The second component, dynamic STELA, deployed at MAC layer, adaptively adjusts the sleep/wake-up behavior of mobile device wireless interfaces in order to reduce energy consumption while also maintaining high Quality of Service (QoS) levels. 4. A comprehensive survey on energy efficient standards and some of the most important state-of-the-art energy saving technologies is also provided as part of the work

    ActiveSTB: an efficient wireless resource manager in home networks

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    The rapid growth of new wireless and mobile devices accessing the internet has led to an increase in the demand for multimedia streaming services. These home-based wireless connections require efficient distribution of shared network resources which is a major concern for the transport of stored video. In our study, a set-top box is the access point between the internet and a home network. Our main goal is to design a set-top box capable of performing network flow control in a home network and capable of quality adaptation of the delivered stream quality to the available bandwidth. To achieve our main goal, estimating the available bandwidth quickly and precisely is the first task in the decision of streaming rates of layered and scalable multimedia services. We present a novel bandwidth estimation method called IdleGap that uses the NAV (Network Allocation Vector) information in the wireless LAN. We will design a new set-top box that will implement IdleGap and perform buffering and quality adaptation to a wireless network based on the IdleGap’s bandwidth estimate. We use a network simulation tool called NS-2 to evaluate IdleGap and our ActiveSTB compared to traditional STBs. We performed several tests simulating network conditions over various ranges of cross traffic with different error rates and observation times. Our simulation results reveal how IdleGap accurately estimates the available bandwidth for all ranges of cross traffic (100Kbps ~ 1Mbps) with a very short observation time (10 seconds). Test results also reveal how our novel ActiveSTB outperforms traditional STBs and provides good QoS to the end-user by reducing latency and excess bandwidth consumption

    Distributed multimedia systems

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    A distributed multimedia system (DMS) is an integrated communication, computing, and information system that enables the processing, management, delivery, and presentation of synchronized multimedia information with quality-of-service guarantees. Multimedia information may include discrete media data, such as text, data, and images, and continuous media data, such as video and audio. Such a system enhances human communications by exploiting both visual and aural senses and provides the ultimate flexibility in work and entertainment, allowing one to collaborate with remote participants, view movies on demand, access on-line digital libraries from the desktop, and so forth. In this paper, we present a technical survey of a DMS. We give an overview of distributed multimedia systems, examine the fundamental concept of digital media, identify the applications, and survey the important enabling technologies.published_or_final_versio

    ATOM : a distributed system for video retrieval via ATM networks

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    The convergence of high speed networks, powerful personal computer processors and improved storage technology has led to the development of video-on-demand services to the desktop that provide interactive controls and deliver Client-selected video information on a Client-specified schedule. This dissertation presents the design of a video-on-demand system for Asynchronous Transfer Mode (ATM) networks, incorporating an optimised topology for the nodes in the system and an architecture for Quality of Service (QoS). The system is called ATOM which stands for Asynchronous Transfer Mode Objects. Real-time video playback over a network consumes large bandwidth and requires strict bounds on delay and error in order to satisfy the visual and auditory needs of the user. Streamed video is a fundamentally different type of traffic to conventional IP (Internet Protocol) data since files are viewed in real-time, not downloaded and then viewed. This streaming data must arrive at the Client decoder when needed or it loses its interactive value. Characteristics of multimedia data are investigated including the use of compression to reduce the excessive bit rates and storage requirements of digital video. The suitability of MPEG-1 for video-on-demand is presented. Having considered the bandwidth, delay and error requirements of real-time video, the next step in designing the system is to evaluate current models of video-on-demand. The distributed nature of four such models is considered, focusing on how Clients discover Servers and locate videos. This evaluation eliminates a centralized approach in which Servers have no logical or physical connection to any other Servers in the network and also introduces the concept of a selection strategy to find alternative Servers when Servers are fully loaded. During this investigation, it becomes clear that another entity (called a Broker) could provide a central repository for Server information. Clients have logical access to all videos on every Server simply by connecting to a Broker. The ATOM Model for distributed video-on-demand is then presented by way of a diagram of the topology showing the interconnection of Servers, Brokers and Clients; a description of each node in the system; a list of the connectivity rules; a description of the protocol; a description of the Server selection strategy and the protocol if a Broker fails. A sample network is provided with an example of video selection and design issues are raised and solved including how nodes discover each other, a justification for using a mesh topology for the Broker connections, how Connection Admission Control (CAC) is achieved, how customer billing is achieved and how information security is maintained. A calculation of the number of Servers and Brokers required to service a particular number of Clients is presented. The advantages of ATOM are described. The underlying distributed connectivity is abstracted away from the Client. Redundant Server/Broker connections are eliminated and the total number of connections in the system are minimized by the rule stating that Clients and Servers may only connect to one Broker at a time. This reduces the total number of Switched Virtual Circuits (SVCs) which are a performance hindrance in ATM. ATOM can be easily scaled by adding more Servers which increases the total system capacity in terms of storage and bandwidth. In order to transport video satisfactorily, a guaranteed end-to-end Quality of Service architecture must be in place. The design methodology for such an architecture is investigated starting with a review of current QoS architectures in the literature which highlights important definitions including a flow, a service contract and flow management. A flow is a single media source which traverses resource modules between Server and Client. The concept of a flow is important because it enables the identification of the areas requiring consideration when designing a QoS architecture. It is shown that ATOM adheres to the principles motivating the design of a QoS architecture, namely the Integration, Separation and Transparency principles. The issue of mapping human requirements to network QoS parameters is investigated and the action of a QoS framework is introduced, including several possible causes of QoS degradation. The design of the ATOM Quality of Service Architecture (AQOSA) is then presented. AQOSA consists of 11 modules which interact to provide end-to-end QoS guarantees for each stream. Several important results arise from the design. It is shown that intelligent choice of stored videos in respect of peak bandwidth can improve overall system capacity. The concept of disk striping over a disk array is introduced and a Data Placement Strategy is designed which eliminates disk hot spots (i.e. Overuse of some disks whilst others lie idle.) A novel parameter (the B-P Ratio) is presented which can be used by the Server to predict future bursts from each video stream. The use of Traffic Shaping to decrease the load on the network from each stream is presented. Having investigated four algorithms for rewind and fast-forward in the literature, a rewind and fast-forward algorithm is presented. The method produces a significant decrease in bandwidth, and the resultant stream is very constant, reducing the chance that the stream will add to network congestion. The C++ classes of the Server, Broker and Client are described emphasizing the interaction between classes. The use of ATOM in the Virtual Private Network and the multimedia teaching laboratory is considered. Conclusions and recommendations for future work are presented. It is concluded that digital video applications require high bandwidth, low error, low delay networks; a video-on-demand system to support large Client volumes must be distributed, not centralized; control and operation (transport) must be separated; the number of ATM Switched Virtual Circuits (SVCs) must be minimized; the increased connections caused by the Broker mesh is justified by the distributed information gain; a Quality of Service solution must address end-to-end issues. It is recommended that a web front-end for Brokers be developed; the system be tested in a wide area A TM network; the Broker protocol be tested by forcing failure of a Broker and that a proprietary file format for disk striping be implemented

    Methods of Congestion Control for Adaptive Continuous Media

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    Since the first exchange of data between machines in different locations in early 1960s, computer networks have grown exponentially with millions of people now using the Internet. With this, there has also been a rapid increase in different kinds of services offered over the World Wide Web from simple e-mails to streaming video. It is generally accepted that the commonly used protocol suite TCP/IP alone is not adequate for a number of modern applications with high bandwidth and minimal delay requirements. Many technologies are emerging such as IPv6, Diffserv, Intserv etc, which aim to replace the onesize-fits-all approach of the current lPv4. There is a consensus that the networks will have to be capable of multi-service and will have to isolate different classes of traffic through bandwidth partitioning such that, for example, low priority best-effort traffic does not cause delay for high priority video traffic. However, this research identifies that even within a class there may be delays or losses due to congestion and the problem will require different solutions in different classes. The focus of this research is on the requirements of the adaptive continuous media class. These are traffic flows that require a good Quality of Service but are also able to adapt to the network conditions by accepting some degradation in quality. It is potentially the most flexible traffic class and therefore, one of the most useful types for an increasing number of applications. This thesis discusses the QoS requirements of adaptive continuous media and identifies an ideal feedback based control system that would be suitable for this class. A number of current methods of congestion control have been investigated and two methods that have been shown to be successful with data traffic have been evaluated to ascertain if they could be adapted for adaptive continuous media. A novel method of control based on percentile monitoring of the queue occupancy is then proposed and developed. Simulation results demonstrate that the percentile monitoring based method is more appropriate to this type of flow. The problem of congestion control at aggregating nodes of the network hierarchy, where thousands of adaptive flows may be aggregated to a single flow, is then considered. A unique method of pricing mean and variance is developed such that each individual flow is charged fairly for its contribution to the congestion
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