229 research outputs found

    Non-speech auditory output

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    From signal to substance and back: Insights from environmental sound research to auditory display design

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    Presented at the 15th International Conference on Auditory Display (ICAD2009), Copenhagen, Denmark, May 18-22, 2009A persistent concern in the field of auditory display design has been how to effectively use environmental sounds, which are naturally occurring familiar non-speech, non-musical sounds. Environmental sounds represent physical events in the everyday world, and thus they have a semantic content that enables learning and recognition. However, unless used appropriately, their functions in auditory displays may cause problems. One of the main considerations in using environmental sounds as auditory icons is how to ensure the identifiability of the sound sources. The identifiability of an auditory icon depends on both the intrinsic acoustic properties of the sound it represents, and on the semantic fit of the sound to its context, i.e., whether the context is one in which the sound naturally occurs or would be unlikely to occur. Relatively recent research has yielded some insights into both of these factors. A second major consideration is how to use the source properties to represent events in the auditory display. This entails parameterizing the environmental sounds so the acoustics will both relate to source properties familiar to the user and convey meaningful new information to the user. Finally, particular considerations come into play when designing auditory displays for special populations, such as hearing impaired listeners who may not have access to all the acoustic information available to a normal hearing listener, or to elderly or other individuals whose cognitive resources may be diminished. Some guidelines for designing displays for these populations will be outlined

    Communicating graphical information to blind users using music : the role of context

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    We describe the design and use of AUDIOGRAPH - a tool for investigating the use of music in the communication of graphical information to blind and partially sighted users. This paper examines the use of the system to communicate complex diagrams and gives some examples of user output. Performance is not as good as expected and it is postulated that context will play an important part in the perception of diagrams communicated using music. A set of experiments are reported which indicate that context does indeed seem to play an important role in assisting meaningful understanding of the diagrams communicated. The implications for using music in auditory interface design are discussed

    INPUT TECHNOLOGIES AND TECHNIQUES

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    Mobile Auditory Guidance for Public Transportation

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    Helsingin seudulla on vapaasti saatavilla kattavaa tietoa julkisesta liikenteestä. Tietoa välitetään käyttäjille monien eri sovellusten avulla. Yleensä nämä sovellukset toimittavat tiedon pelkästään visuaalisessa muodossa, jättäen äänen potentiaalin (lisä)tiedon välityksessä täysin vaille huomiota. Graafinen ratkaisu voi olla epäkäytännöllinen ja tiedon saanti vaatia paljon keskittymistä, kun kyseessä on mobiililaite ja informaatio tarvitaan liikenteessä. Tässä työssä suunniteltiin ja kehitettiin täysin toiminnallinen mobiilisovellus reittisuunnittelua ja -opastusta varten. Sovelluksen tavoitteena on minimoida visuaalinen huomiointi ja tarkkailu, toimittaen äänen avulla tietoa perustuen aikatauluihin, kellonaikaan sekä käyttäjän sijaintiin. Päämääränä on tarjota informaatio merkityksellisessä ja helposti ymmärrettävässä muodossa, hyödyntäen muuta ääntä kuin puhetta, vapauttaen käyttäjän silmät ja kädet sekä poistaen tarpeen seurata kellonaikaa. Käytettyjen merkkiäänten tunnistettavuutta ja arvioita niiden ärsyttävyydestä testattiin epämuodollisesti pienellä määrällä koehenkilöitä. Sovelluksen tarkoitus ja äänten metaforat selitettiin lyhyesti, jonka jälkeen suurin osa käytetyistä auditiivisista symboleista tunnistettiin hyvin. Ylipäänsä mitään ääniä hyödyntävän sovelluksen käyttö julkisissa paikoissa ilman kuulokkeita herätti joissakin testihenkilöissä epäilyksiä. Kaiken kaikkiaan sovelluksessa todettiin olevan selviä mahdollisuuksia hyödylliseksi apuvälineeksi ja useimmat koekuuntelijoista havaitsivat ominaisuuksia, joiden he kokivat olevan itselleen käytännöllisiä.Comprehensive information for using public transportation in the Helsinki region is freely available and there are different applications that provide this. These applications, however, typically only provide information in the visual modality, completely neglecting the potential of using audio for conveying (additional) messages. In the context of mobile devices and requiring information while on the move, this can be cumbersome and requires the user to pay a lot of attention to the application in order to get the information. A completely functional mobile application for journey planning and guidance for travelling along a found route was designed and developed in this thesis. The aim for the application is to reduce the attention requirements to a minimum by using sound to deliver useful information to the user based on schedules, time, and the user's location. The objective is to provide the information by meaningful and easily understandable non-speech auditory cues to free the user's eyes and hands while, at the same time, removing the need to pay attention to the time. The recognizability of the used sounds, and estimation of whether they would be useful or annoying, was tested informally by a small number of people. After a brief explanation of the purpose and metaphors of the sounds in the application, most auditory icons were recognized well. Using an application with any sort of sound in public without headphones raised doubts in some. Overall the application was found to have potential for being a helpful aid and most of the test subjects saw elements that would be useful for themselves
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