65 research outputs found

    Healing Spaces: Feasibility of a Multisensory Experience for Older Adults with Advanced Dementia and their Caregivers

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    Healing Spaces proposes a new approach to multisensory interventions that show potential in ameliorating the behavioral and psychological symptoms of advanced dementia in older adults. Using smart technology, the project combines both digital and physical components to transform spaces and create unified, curated sensory experiences that provide meaningful context for interaction, and are easy for caregivers to deliver. A usability study was conducted for the Healing Spaces app followed by a feasibility evaluation of the full experience in a memory care facility recruiting caregivers, and residents in advanced stages of dementia. The feasibility evaluation successfully illuminated strengths as well as areas for improvement for the Healing Spaces experience in a memory care setting with older adults with advanced dementia. Caregivers and facility managers expressed interest in continuing to use Healing Spaces with the residents of the facility. Lessons learned about the technical and logistical implementation of Healing Spaces are discussed, as well as future directions for study design and potential therapeutic value of the experience.Comment: PETRA 20: Proceedings of the 13th ACM International Conference on PErvasive Technologies Related to Assistive Environments. June 2020. Article No 24. Pages 1 to

    Design for Everyday Sounds in Dementia

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    Designing with and for People with Dementia: Wellbeing, Empowerment and Happiness

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    Designing with and for People with Dementia: Wellbeing, Empowerment and Happiness is the International Conference 2019 of the MinD Consortium, the DRS Special Interest Group on Behaviour Change and the DRS Special Interest Group on Wellbeing and Happiness, hosted by the Technische UniversitĂ€t Dresden, in Dresden, Germany. The conference proceedings provide trans-disciplinary contributions for researchers, practitioners, end-users and policy makers from the design and health care professions in terms of new findings, approaches and methods for using design to improve dementia care and to support people with dementia and their carers. The conference has received funding from the European Union’s Horizon 2020 research and innovation programme under the Marie SkƂodowska-Curie grant agreement No 691001, and from the DFG German Research Foundation

    Une forĂȘt de rĂ©alitĂ© virtuelle pour la rĂ©duction du stress physiologique chez les personnes sans troubles neurodĂ©gĂ©nĂ©ratifs

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    Ce travail de recherche pour la rĂ©duction du stress physiologique a Ă©tĂ© effectuĂ© initialement auprĂšs de personnes n'ayant pas de troubles neurodĂ©gĂ©nĂ©ratifs en vue de soutenir le projet visant Ă  rĂ©sorber l'anxiĂ©tĂ© des personnes atteintes de la maladie d'Alzheimer, qui se trouvent Ă  un stade avancĂ©, qui ont perdu leur motricitĂ© et qui ne peuvent donc plus se promener dans la nature, ou en forĂȘt. L'exposition Ă  la nature permet non seulement de se sentir mieux Ă©motionnellement, mais elle contribue Ă©galement au bien-ĂȘtre physique, en rĂ©duisant la tension artĂ©rielle, la frĂ©quence cardiaque, la tension musculaire et la production d'hormones de stress. L'exposition Ă  la nature Ă  l'aide de technologies de rĂ©alitĂ© virtuelle pourrait donc apporter des avantages en termes de bien-ĂȘtre Ă©motionnel aux personnes qui ne peuvent pas accĂ©der Ă  l'extĂ©rieur. L'article 1 prĂ©sente une revue de la littĂ©rature, qui montre que bien qu'il existe un corpus comparant les effets entre la nature rĂ©elle et la nature virtuelle, il n'y a pas beaucoup d'Ă©tudes qui ont comparĂ© l'effet relatif entre la nature reproduite avec diffĂ©rentes techniques de dĂ©veloppement en rĂ©alitĂ© virtuelle. Plus prĂ©cisĂ©ment, si les diffĂ©rences en termes d'exploration active ou passive, la richesse de la scĂšne ou son dynamisme, pourraient affecter le potentiel thĂ©rapeutique de ces environnements simulĂ©s, n'apparaĂźt pas encore clairement. L'article 2 prĂ©sente une Ă©tude auprĂšs des adultes en bonne santĂ© a Ă©tĂ© rĂ©alisĂ©e pour tester les effets de 10 min d'exposition Ă  la nature virtuelle dans une forĂȘt. L'objectif Ă©tait d'Ă©valuer si l'exploration d'une forĂȘt virtuelle pouvait induire un Ă©tat de connexion avec la nature, amĂ©liorer le confort des utilisateurs et rĂ©duire leur stress. Il a Ă©tĂ© Ă©mis l'hypothĂšse que l'exploration d'un environnement forestier virtuel Ă  travers un visiocasque aurait un effet thĂ©rapeutique sur les manifestations de stress physiologique, dans un premier temps, chez l'adulte sans troubles neurodĂ©gĂ©nĂ©ratifs.This research work for the reduction of physiological stress was initially carried out with people without neurodegenerative disorders in order to support the project aimed at reducing the anxiety of people with Alzheimer's disease, who are located at an advanced stage, who have lost their motor skills and who can no longer walk in nature, or in the forest. Exposure to nature not only makes you feel better emotionally, but it also contributes to physical well-being, by reducing blood pressure, heart rate, muscle tension and the production of stress hormones. Exposure to nature using virtual reality technologies could therefore bring emotional well-being benefits to people who cannot access the outdoors. Article 1 presents a review of the literature, which shows that although there is a body of work comparing the effects between real and virtual nature, there are not many studies that have compared the relative effect between nature reproduced with different development techniques in virtual reality. More precisely, whether the differences in terms of active or passive exploration, the richness of the scene or its dynamism, could affect the therapeutic potential of these simulated environments, is not yet clear. Article 2 presents a study in healthy adults was performed to test the effects of 10 min of exposure to virtual nature in a forest. The objective was to assess whether exploring a virtual forest could induce a state of connection with nature, improve user comfort and reduce stress. It was hypothesized that the exploration of a virtual forest environment through a head-mounted display would have a therapeutic effect on the manifestations of physiological stress, initially in adults without neurodegenerative disorders

    Towards A Dementia-friendly Built Environment: Wayfinding Systems to Support Persons with Dementia in Geriatric Psychiatry Units Toronto Rehabilitation Institute

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    The aim of the study was to generate informed design recommendations for Geriatric Psychiatry Units in hospitals in order to create and facilitate a dementia friendly built environment with accessible inclusive wayfinding systems. In establishing a set of design guidelines to achieve this outcome, three sources of knowledge and practice were drawn together: preliminary observations; interviews with the staff of the GPU unit at the Toronto Rehabilitation Institute; and a meta-ethnography study. The results show that simple design modifications with properly designed floor layout may have a significant impact on residents’ behavioural outcomes; such as using landmarks, cues, colour schemes, and dementia-friendly signage system. The guidelines of the research indicate and argued that wayfinding systems have to be designed and based on the particular environmental responses of the residents, making these systems more readily accessible and inclusive for the diversity of resident population including their abilities and background. Of particular importance, is that research points to the need and potential for designing environments with home-based social activities in mind; like laundry folding, cleaning dishes, green table to play cards, and old fashioned office desks, etc. Recommendations established to address these needs are relatively low-cost for GPU units, and may be extendable to other built environments outside of hospital settings

    Faculty Publications and Creative Works 2004

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    Faculty Publications & Creative Works is an annual compendium of scholarly and creative activities of University of New Mexico faculty during the noted calendar year. Published by the Office of the Vice President for Research and Economic Development, it serves to illustrate the robust and active intellectual pursuits conducted by the faculty in support of teaching and research at UNM

    Take a photo a day and call me in the morning:Exploring photography projects and well-being

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    The practice of taking a photo every day and sharing it online has increased in popularity across social media and image-sharing websites. This paper explores the potential well-being benefits of participating in this practice, examining the different social and creative ways in which participants use it. We interviewed sixteen people who currently participate in photo-a-day projects, and identified with the concept that participation in these projects had positive wellbeing benefits. Data were analysed using a grounded and iterative approach. Analysis focused on how participants derived well-being benefits in photo-a-day projects. Photo-a-day projects enabled participants to look differently at the world. There was something satisfying to participants about noticing the world around them more, perhaps giving a sense of being more alive because they were more aware. The negative impacts on well-being mainly centred around the rules and constraints of the projects, including feeling obliged to respond to comments. Nevertheless, photoa-day projects gave a sense of agency and choice, focused around a pleasant goal. Sharing photos could enhance social connections and lead to new relationships. The structure of taking one photo every day encouraged reminiscence, looking back on positive experiences and negative experiences overcome

    Case Studies Portfolio submitted as application for Senior Fellowship of the Higher Education Academy (SFHEA) (D3)

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    Having a lifelong interest in knowledge and learning, I view the claims and practices of education and higher education practices with active and interested skepticism, which comes out of a profound optimism – that what we have now is not the best we could have. Higher education should always be in the best interests of the individual being educated, tempered by the interests of society at large; above all, education should do no harm. It seems to me that this “bottom up” approach, whereby improving the thinking abilities of individuals improves the behavior of whole societies is the primary reason for the expensive activity of education. Economic research indicates correlations between education and state prosperity (Berger and Fisher 2013) though benefits of increased productivity may not necessarily be equally distributed. Furthermore, the causal mechanisms at play are not finely elucidated
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