2,548,994 research outputs found

    INTGRT

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    We are a non-profit organization with the goal to resettle refugees into a small-scale community with opportunities of education, employment, and housing. With the focus on cities between a 5,000 to 60,000 population, refugees have the chance to utilize their skill sets to improve and evolve a current community without being strongly labeled as a “refugee.” Nexus Maximus IV The Challenge: Innovation for Refugees and Displaced Populations One of the great challenges of our time is how to help refugees and displaced populations, and how to prevent the causes in the first place. Every minute, 24 people around the world are forced to flee their homes. That’s 34,000 people a day who leave everything behind in the hope of finding safety and a better tomorrow. The impact of war, political, racial and religious conflict, and environmental crises of famine and climate change, have caused great suffering and there is a great opportunity to do better. The issues these populations and the countries who receive them face are diverse and complex. They include public health, housing/built environment, cultural integration, public safety, employment/economic and more. How can innovation address these challenges? How do we create the social systems and products to support a healthy, safe and integrated program for refugees? How do we address the physical, emotional, and social needs of refugees to restore hope and opportunity? The solutions may be as far ranging as the challenges, exploring the acute needs during a crisis, as well as the chronic needs of the permanently displaced; looking at immigration and adjustments to new cultures. We encourage participants to draw upon all disciplines, from health professions to architecture, engineering to design, ethics, communication and every way of thinking we have, to find better ways to innovate on physical solutions, processes, policies, systems, and more. Recap of poster presentations.https://jdc.jefferson.edu/nexusmaximus/1013/thumbnail.jp

    Sheltify

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    Modular, collapsible, community building, and mental health enhancing refugee shelter. Nexus Maximus IV The Challenge: Innovation for Refugees and Displaced Populations One of the great challenges of our time is how to help refugees and displaced populations, and how to prevent the causes in the first place. Every minute, 24 people around the world are forced to flee their homes. That’s 34,000 people a day who leave everything behind in the hope of finding safety and a better tomorrow. The impact of war, political, racial and religious conflict, and environmental crises of famine and climate change, have caused great suffering and there is a great opportunity to do better. The issues these populations and the countries who receive them face are diverse and complex. They include public health, housing/built environment, cultural integration, public safety, employment/economic and more. How can innovation address these challenges? How do we create the social systems and products to support a healthy, safe and integrated program for refugees? How do we address the physical, emotional, and social needs of refugees to restore hope and opportunity? The solutions may be as far ranging as the challenges, exploring the acute needs during a crisis, as well as the chronic needs of the permanently displaced; looking at immigration and adjustments to new cultures. We encourage participants to draw upon all disciplines, from health professions to architecture, engineering to design, ethics, communication and every way of thinking we have, to find better ways to innovate on physical solutions, processes, policies, systems, and more. Recap from poster presentationshttps://jdc.jefferson.edu/nexusmaximus/1004/thumbnail.jp

    Solar Stove

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    PEOPLE\u27S CHOICE AWARD WINNER! We designed a solar powered hot plate that also functions as a light source. This allows refugees to cook food without burning wood or using toxic fuels and provides a portable light source. Nexus Maximus IV The Challenge: Innovation for Refugees and Displaced Populations One of the great challenges of our time is how to help refugees and displaced populations, and how to prevent the causes in the first place. Every minute, 24 people around the world are forced to flee their homes. That’s 34,000 people a day who leave everything behind in the hope of finding safety and a better tomorrow. The impact of war, political, racial and religious conflict, and environmental crises of famine and climate change, have caused great suffering and there is a great opportunity to do better. The issues these populations and the countries who receive them face are diverse and complex. They include public health, housing/built environment, cultural integration, public safety, employment/economic and more. How can innovation address these challenges? How do we create the social systems and products to support a healthy, safe and integrated program for refugees? How do we address the physical, emotional, and social needs of refugees to restore hope and opportunity? The solutions may be as far ranging as the challenges, exploring the acute needs during a crisis, as well as the chronic needs of the permanently displaced; looking at immigration and adjustments to new cultures. We encourage participants to draw upon all disciplines, from health professions to architecture, engineering to design, ethics, communication and every way of thinking we have, to find better ways to innovate on physical solutions, processes, policies, systems, and more. Recap of poster presentationshttps://jdc.jefferson.edu/nexusmaximus/1014/thumbnail.jp

    Industrial Design: On Its Characteristics and Relationships to the Visual Fine Arts

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    Industrial design and the visual arts share a common aesthetic basis as demonstrated by their common use of aesthetic principles and by designers who are also visual artists. The author examines the rationale for exhibiting industrial products in art museums and the similarities and differences between industrial design and the fine arts. He argues that industrial design shares important theoretical concepts (expression, representation and style) with the visual fine arts

    Representation of industrial products in the early stages of design: Drawing and artistic expression in industrial design

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    Comunicació presentada a ICERI 2018 11th annual International Conference of Education, Research and Innovation (Seville, Spain. 12-14 November, 2018)Hand drawing is a basic tool for industrial designers, as it allows them to represent and communicate concepts in an agile way during the initial design phase. Although we can find subjects related to drawing in the first years of all university degrees in industrial design, the way to implement the necessary activities is not always the most appropriate, and it may happen that, despite having practiced sketching, at the end of the course the students do not have the necessary skills to communicate their ideas effectively or adequately represent the reality that surrounds them. This paper proposes twelve groups of activities designed to help industrial design students acquire skills related to hand drawing. The activities were implemented during the second course of the Degree in Industrial Design and Product Development Engineering at Universitat Jaume I, improving those implemented during the last course. The paper analyzes and discusses the positive results of the innovations introduced, which improved the mean grade of the course by 4.48% with respect to the grade obtained the previous year

    Building a Common Ground – The Use of Design Representation Cards for Enhancing Collaboration between Industrial Designers and Engineering Designers

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    To achieve success in today’s commercial environment, manufacturers have progressively adopted collaboration strategies. Industrial design has been increasingly used with engineering design to enhance competitiveness. Research between the two fields has been limited and existing collaboration methods have not achieved desired results. This PhD research project investigated the level of collaboration between industrial designers and engineering designers. The aim is to develop an integration tool for enhanced collaboration, where a common language would improve communication and create shared knowledge. An empirical research using questionnaires and observations identified 61 issues between industrial designers and engineering designers. The results were grouped and coded based on recurrence and importance, outlining 3 distinct problem categories in collaborative activity: conflicts in values and principles, differences in design representation, and education differences. A taxonomy further helped categorise design representations into sketches, drawings, models and prototypes. This knowledge was indexed into cards to provide uniform definition of design representations with key information. They should benefit practitioners and educators by serving as a decision-making guide and support a collaborative working environment. A pilot study first refined the layout and improved information access. The final validation involving interviews with practitioners revealed most respondents to be convinced that the tool would provide a common ground in design representations, contributing to enhanced collaboration. Additional interviews were sought from groups of final-year industrial design and engineering design students working together. Following their inter-disciplinary experience, nearly all respondents were certain that the cards would provide mutual understanding for greater product success. Lastly, a case study approach tested the cards in an industry-based project. A design diary captured and analysed the researchers’ activities and observations on a daily basis. It revealed positive feedback, reinforcing the benefits of the cards for successful collaboration in a multi-disciplinary environment. Keywords Industrial Design, Engineering Design, Collaboration, Design Representation, New Product Development.</p

    Teaching Industrial Design Criticism

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    This paper presents a methodology that allows students to learn criticism as a conceptual tool. Expertise is built up incrementally through the utilisation of lectures, seminars, debate and student presentations. I intend to show how this method can facilitate productive thought about many aspects of design, therefore fostering a more mature approach to criticism than many undergraduates may otherwise achieve. This is brought about through considering together the aspects of a design that third year undergraduate students will already know or can readily infer about a product. They are not required to accommodate much new knowledge, but are shown a way of rearranging aspects of their existing knowledge of diverse subjects such as design history, design theory, materials and manufacturing technology and ergonomics in order to allow critical thinking to take place. The methodology can also be further adapted to allow for criticism of various types of design commentary. Various methods of assessment are proposed, and the most effective ways of both facilitating critical thinking during assessment and judging the development and quality of that thinking are discussed
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