83,525 research outputs found

    The Design of the Fifth Answer Set Programming Competition

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    Answer Set Programming (ASP) is a well-established paradigm of declarative programming that has been developed in the field of logic programming and nonmonotonic reasoning. Advances in ASP solving technology are customarily assessed in competition events, as it happens for other closely-related problem-solving technologies like SAT/SMT, QBF, Planning and Scheduling. ASP Competitions are (usually) biennial events; however, the Fifth ASP Competition departs from tradition, in order to join the FLoC Olympic Games at the Vienna Summer of Logic 2014, which is expected to be the largest event in the history of logic. This edition of the ASP Competition series is jointly organized by the University of Calabria (Italy), the Aalto University (Finland), and the University of Genova (Italy), and is affiliated with the 30th International Conference on Logic Programming (ICLP 2014). It features a completely re-designed setup, with novelties involving the design of tracks, the scoring schema, and the adherence to a fixed modeling language in order to push the adoption of the ASP-Core-2 standard. Benchmark domains are taken from past editions, and best system packages submitted in 2013 are compared with new versions and solvers. To appear in Theory and Practice of Logic Programming (TPLP).Comment: 10 page

    A Multi-Engine Approach to Answer Set Programming

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    Answer Set Programming (ASP) is a truly-declarative programming paradigm proposed in the area of non-monotonic reasoning and logic programming, that has been recently employed in many applications. The development of efficient ASP systems is, thus, crucial. Having in mind the task of improving the solving methods for ASP, there are two usual ways to reach this goal: (i)(i) extending state-of-the-art techniques and ASP solvers, or (ii)(ii) designing a new ASP solver from scratch. An alternative to these trends is to build on top of state-of-the-art solvers, and to apply machine learning techniques for choosing automatically the "best" available solver on a per-instance basis. In this paper we pursue this latter direction. We first define a set of cheap-to-compute syntactic features that characterize several aspects of ASP programs. Then, we apply classification methods that, given the features of the instances in a {\sl training} set and the solvers' performance on these instances, inductively learn algorithm selection strategies to be applied to a {\sl test} set. We report the results of a number of experiments considering solvers and different training and test sets of instances taken from the ones submitted to the "System Track" of the 3rd ASP Competition. Our analysis shows that, by applying machine learning techniques to ASP solving, it is possible to obtain very robust performance: our approach can solve more instances compared with any solver that entered the 3rd ASP Competition. (To appear in Theory and Practice of Logic Programming (TPLP).)Comment: 26 pages, 8 figure

    An Investigation into Game Based Learning Using High Level Programming Languages

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    Game-related education within mobile learning spheres is a matter of great debate for university students across the globe. It is the case that programming languages often pose a sizeable challenge for university students. This research paper aims to develop a game based learning platform “iPlayCode”, designed to offer a new and exciting method of learning programming language. Xcode 5.0.2 was used to develop the game by using the cocos2d-x development tool and the Adobe Photoshop graphic design tool. In addition, iOS 7.0.3 (11B508) Simulator was used to test the application and the application was deployed in different models of mobile devices such as the iPhone and iPad. The application outcomes are presented by a mobile game that teaches programming languages in an easy, attractive and effective way
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