7 research outputs found

    Design Of Ubiquitous Information Systems For Digital Natives

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    This paper focuses on how we can design Ubiquitous Information Systems (UIS) for digital natives. Digital natives are those who have grown up in a digital world, where the use of information and communications technologies is pervasive and ubiquitous, and where these technologies are used in organisational and personal contexts. Digital natives, unlike digital immigrants, like new technologies and they like change. This paper suggests that the rise of the digital native has profound implications for the design of information systems, and particularly UIS. Since many of our previous theories and models assume most users to be digital immigrants (who tend to resist new technology), a new set of design principles are needed for digital natives. We propose four key dimensions of UIS design for this new audience, namely, the system, the activity, the user, and the context that the system is designed to support. We conclude with a roadmap for the design and implementation of UIS for digital natives

    An Emergent-Based Approach for Deriving Business/IT Alignment Models and Measures through IS Enactment

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    Business/IT Alignment is an information systems research field with a long existence and a high number of researchers and represents a central thinking direction over the entanglement between business and information systems. It aims to achieve a paradigm, on which there is a high degree of visibility and availability of information about the information systems sociomateriality. Complex-networks constitute an approach to the study of the emergent properties of complex-systems that strongly focuses and relies on models and measures, through which the system interdependence is built. Several characteristics of complex-networks are: structural or functional topology; domain independent; quantification of elements’ relationships; visibility and capture of emergent properties. We introduce a set of models and measures through the dimensions of a profiling framework illustrated with an exploratory case

    Impacts of Digital Natives on Technology Acceptance: A Conceptual Analysis

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    We seek to identify the impacts Digital Natives (DN) – as the first generation that has grown up with new digital technologies – have on technology acceptance (TA) by investigating the effect of DN’ specific traits, abilities, and experiences on TA factors and variables. We conduct two literature reviews: the first about TA factors and variables and the second about DN and generational differences. We find that some TA factors and variables that prior research has pointed out as significant are likely to change in importance: DN do not question the use of technology itself and may be at least partially familiar with it. Simultaneously they have higher demands for the quality and usefulness of technology. Researchers can draw on our findings to validate them empirically in the future or problematize the current state of TA research. Practitioners can apply our findings to develop IS that DN find attractive

    Second life and academia : reframing the debate between supporters and critics

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    Author name used in this publication: David Kurt Herold2011-2012 > Academic research: refereed > Publication in refereed journalVersion of RecordPublishe

    Gamified money: Exploring the effectiveness of gamification in mobile payment adoption among the silver generation in China

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    Purpose. This study investigates the use of gamification in promoting the silver generation’s adoption of mobile payment technology through the gamified cultural practice of gifting red packets. It considers the effectiveness of using gamification in a cultural context to promote technology acceptance among older adults. This crossover between digital technology and cultural traditions brings unique gaming elements to the adoption of technology. Design/methodology/approach. Drawing upon Technology Acceptance Model (TAM) and prospect theory, a research model is evaluated using structural equation modeling. Data were collected via survey from elderly consumers who are current users of WeChat but are yet to use its mobile payment functions. Findings. The results reveal the perceived effectiveness of gamification is determined by the perceived enjoyment of the game and contributes to users’ attitude development, directly and through its perceived usefulness. Perceived risks were identified as a barrier to converting positive attitude into adoption intention. Research implications. The findings contribute to the conceptualization and understanding of the effectiveness of gamification in technology adoption, specifically among the silver generation. Originality/value. In contrast with previous gamification studies on gamified experience, this study introduces a new conceptualization of the perceived effectiveness of gamification and its measurement. This study validates game engagement as being effective in encouraging seniors to adopt a technology. In an era of an aging population where digitization is a norm, improving the digital literacy and digital inclusion of elders by encouraging them to adopt technology is essential to developing a more accessible and inclusive social environment

    Modeling and measuring Business/IT Alignment by using a complex-network approach

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    Tese de doutoramento em Tecnologias e Sistemas de InformaçãoBusiness/IT Alignment is an information systems research field with a long existence and a high number of researchers and represents a central thinking direction over the entanglement between business and information systems. lt aims to achieve a paradigm, on which there is a high degree of visibility and availability of information about the information systems sociomateriality. _ Complex-networks constitute an approach to the study of the emergent properties of complex-systems that strongly focuses and relies on models and measures, through which the system interdependence is built. Severa! characteristics of complex-networks are: structural or functional topology; domain independent; quantification of elements' relationships; visibility and capture of emergent properties. This thesis aims to contribute for the appropriate use of complex-networks' models and measures in the effort of the Business/ IT Alignment. lt outlines a profiling framework that introduces a global analysis of the information systems enactment. The profiling framework is applied to exploratory cases to uncover the emergent nature of the Business/ IT Alignment through its information systems virtual organization. From the analysis of the exploratory cases, information systems efforts to accomplish Business/ IT Alignment are inferred.O alinhamento entre o negócio e o IT é um campo de investigação com uma longa existência e concentrando um grande numero de investigadores representando uma direção central no pensamento sobre a relação entre o negocio e o IT. Pretende alcançar um paradigma no qual existe um elevado grau de visibilidade e disponibilidade de informação sobre a relação sociomaterial que constitui o sistema de informação. As redes-complexas constituem uma abordagem ao estudo de propriedades emergentes de sistemas-complexos e que se foca e sustenta em modelos e medidas através das quais constrói a interdependência do sistema. Diversas contribuições das redes complexas são: a topologia estrutural e funcional afecta sempre a função; separada do dominio de aplicação; quantificação das relações entre os elementos; visibilidade e captura de propriedades emergentes. Esta tese espera contribuir para a utilização adequada aos sistemas de informação dos modelos e medidas das redes-complexas no esforços de alinhamento entre o negócio e o IT. Desenvolve uma framework de caracterização que introduz uma análise global aos sistemas de informação. A framework é aplicada a casos exploratórios de forma a revelar a natureza emergente do alinhamento entre o negócio e o IT através da organização virtual dos sistemas de informaçã
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