3,464,007 research outputs found

    Making a Transnational Design History in East Asia: Yen Shuilong’s Craft-Design Movement

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    Yen Shuilong (1903-97) was born in Taiwan within the ‘Japanese Empire’ but his live is dominated by what we would now call transnational activities. During the fifteen years since his death, there have been a number of retrospective exhibitions on him, and these have served to anchor his status in Taiwanese history of art and design. From last year through to this year the Taipei Fine Arts Museum organised an exhibition ‘The Public Spirit, Beauty in the Making: Shui-Long Yen’. (Fig. 2) On the other hand in Japan, even though Yen was Japanese until 1945, he hasn’t been well recognized, and it appears as though he may have been intentionally forgotten with the history of Japanese colonization

    Landscape History and Theory: from Subject Matter to Analytic Tool

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    This essay explores how landscape history can engage methodologically with the adjacent disciplines of art history and visual/cultural studies. Central to the methodological problem is the mapping of the beholder � spatially, temporally and phenomenologically. In this mapping process, landscape history is transformed from subject matter to analytical tool. As a result, landscape history no longer simply imports and applies ideas from other disciplines but develops its own methodologies to engage and influence them. Landscape history, like art history, thereby takes on a creative cultural presence. Through that process, landscape architecture and garden design regain the cultural power now carried by the arts and museum studies, and has an effect on the innovative capabilities of contemporary landscape design

    Split-Screen : Videogame History through Local Multiplayer Design

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    By looking at videogame production through a two-vector model of design – a practice determined by the interplay between economic and technological evolution – we argue that shared screen play, as both collaboration and competition, originally functioned as a desirable pattern in videogame design, but has since become problematic due to industry transformations. This is introduced as an example of what we call design vestigiality: momentary loss of a design pattern’s contextual function due to techno-economical evolution

    From Extrinsic Design to Intrinsic Teleology

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    In this paper I offer a distinction between design and teleology, referring mostly to thehistory of these two terms, in order to suggest an alternative strategy for arguments thatintend to demonstrate the existence of the divine. I do not deal with the soundness ofeither design or teleological arguments. I rather emphasise the differences between thesetwo terms, and how these differences involve radically different arguments for the existence of the divine. I argue that the term „design‟ refers to an extrinsic feature that was in history understood to be imposed by God in nature, while one may argue for an internal tendency, what I call „teleology‟. I first offer a historical tour of design arguments and how the basic notion of design was understood in extrinsic terms. I then briefly present three kinds of objections available in history to these arguments: philosophical, scientific, and theological. I finally move to discussing an intrinsicunderstanding of teleology, and how this notion differs from that of extrinsic design. Iend the paper showing how this notion could be useful in interpreting processes innature, in particular the reproductive tendencies in living beings

    X-15, Research at the Edge of Space

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    X-15 project - history, aircraft design, operational systems, & flight progra

    A Critical Exploratory Analysis of Black Girls\u27 Achievement in 8th grade U.S. History

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    The purpose of this study was to utilize an ethnically homogeneous design to examine Black female student U.S. History content-specific knowledge. The study aims to elucidate the importance of single-group analyses as an alternative to between-group comparative designs. The present study utilized a critical, quantitative, descriptive research design to examine the achievement of Black girls in U.S. History from a strength-based and growth-focused perspective. The study contributes to the literature on Black girls’ achievement by applying a quantitative approach to intersectional research. This study utilized two subsamples of Black 8th grade girls from the 2006 and 2010 National Assessment of Educational Progress (N = 4,490). Mean differences in Black girls’ specialized U.S. History content knowledge were assessed using both descriptive statistics and an analysis of variance (ANOVA). The results indicate statistically significant growth overall, and on the democracy and world role domains. Data also indicate that scores on the democracy and culture domains were statistically significantly higher than scores on the technology and world role domains. This study provides implications for middle grades U.S. History achievement and the specific needs of Black girls

    URAT: astrometric requirements and design history

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    The U.S. Naval Observatory Robotic Astrometric Telescope (URAT) project aims at a highly accurate (5 mas), ground-based, all-sky survey. Requirements are presented for the optics and telescope for this 0.85 m aperture, 4.5 degree diameter field-of-view, specialized instrument, which are close to the capability of the industry. The history of the design process is presented as well as astrometric performance evaluations of the toleranced, optical design, with expected wavefront errors included.Comment: 12 pages, 7 figures, SPIE 2006 Orlando conf. proc. Vol. 626

    The design and construction of the CAD-1 airship

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    The background history, design philosophy and Computer application as related to the design of the envelope shape, stress calculations and flight trajectories of the CAD-1 airship, now under construction by Canadian Airship Development Corporation are reported. A three-phase proposal for future development of larger cargo carrying airships is included
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