13 research outputs found

    Descreening of Color Halftone Images in the Frequency Domain

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    Scanning a halftone image introduces halftone artifacts, known as Moiré patterns, which significantly degrade the image quality. Printers that use amplitude modulation (AM) screening for halftone printing position dots in a periodic pattern. Therefore, frequencies relating halftoning are easily identifiable in the frequency domain. This paper proposes a method for descreening scanned color halftone images using a custom band reject filter designed to isolate and remove only the frequencies related to halftoning while leaving image edges sharp without image segmentation or edge detection. To enable hardware acceleration, the image is processed in small overlapped windows. The windows are filtered individually in the frequency domain, then pieced back together in a method that does not show blocking artifacts

    Data compression of scanned halftone images

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    Taming Reversible Halftoning via Predictive Luminance

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    Traditional halftoning usually drops colors when dithering images with binary dots, which makes it difficult to recover the original color information. We proposed a novel halftoning technique that converts a color image into a binary halftone with full restorability to its original version. Our novel base halftoning technique consists of two convolutional neural networks (CNNs) to produce the reversible halftone patterns, and a noise incentive block (NIB) to mitigate the flatness degradation issue of CNNs. Furthermore, to tackle the conflicts between the blue-noise quality and restoration accuracy in our novel base method, we proposed a predictor-embedded approach to offload predictable information from the network, which in our case is the luminance information resembling from the halftone pattern. Such an approach allows the network to gain more flexibility to produce halftones with better blue-noise quality without compromising the restoration quality. Detailed studies on the multiple-stage training method and loss weightings have been conducted. We have compared our predictor-embedded method and our novel method regarding spectrum analysis on halftone, halftone accuracy, restoration accuracy, and the data embedding studies. Our entropy evaluation evidences our halftone contains less encoding information than our novel base method. The experiments show our predictor-embedded method gains more flexibility to improve the blue-noise quality of halftones and maintains a comparable restoration quality with a higher tolerance for disturbances.Comment: to be published in IEEE Transactions on Visualization and Computer Graphic

    New methods for digital halftoning and inverse halftoning

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    Halftoning is the rendition of continuous-tone pictures on bi-level displays. Here we first review some of the halftoning algorithms which have a direct bearing on our paper and then describe some of the more recent advances in the field. Dot diffusion halftoning has the advantage of pixel-level parallelism, unlike the popular error diffusion halftoning method. We first review the dot diffusion algorithm and describe a recent method to improve its image quality by taking advantage of the Human Visual System function. Then we discuss the inverse halftoning problem: The reconstruction of a continuous tone image from its halftone. We briefly review the methods for inverse halftoning, and discuss the advantages of a recent algorithm, namely, the Look Up Table (LUT)Method. This method is extremely fast and achieves image quality comparable to that of the best known methods. It can be applied to any halftoning scheme. We then introduce LUT based halftoning and tree-structured LUT (TLUT)halftoning. We demonstrate how halftone image quality in between that of error diffusion and Direct Binary Search (DBS)can be achieved depending on the size of tree structure in TLUT algorithm while keeping the complexity of the algorithm much lower than that of DBS

    Efficient Halftoning via Deep Reinforcement Learning

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    Halftoning aims to reproduce a continuous-tone image with pixels whose intensities are constrained to two discrete levels. This technique has been deployed on every printer, and the majority of them adopt fast methods (e.g., ordered dithering, error diffusion) that fail to render structural details, which determine halftone's quality. Other prior methods of pursuing visual pleasure by searching for the optimal halftone solution, on the contrary, suffer from their high computational cost. In this paper, we propose a fast and structure-aware halftoning method via a data-driven approach. Specifically, we formulate halftoning as a reinforcement learning problem, in which each binary pixel's value is regarded as an action chosen by a virtual agent with a shared fully convolutional neural network (CNN) policy. In the offline phase, an effective gradient estimator is utilized to train the agents in producing high-quality halftones in one action step. Then, halftones can be generated online by one fast CNN inference. Besides, we propose a novel anisotropy suppressing loss function, which brings the desirable blue-noise property. Finally, we find that optimizing SSIM could result in holes in flat areas, which can be avoided by weighting the metric with the contone's contrast map. Experiments show that our framework can effectively train a light-weight CNN, which is 15x faster than previous structure-aware methods, to generate blue-noise halftones with satisfactory visual quality. We also present a prototype of deep multitoning to demonstrate the extensibility of our method

    New methods for digital halftoning and inverse halftoning

    Get PDF
    Halftoning is the rendition of continuous-tone pictures on bi-level displays. Here we first review some of the halftoning algorithms which have a direct bearing on our paper and then describe some of the more recent advances in the field. Dot diffusion halftoning has the advantage of pixel-level parallelism, unlike the popular error diffusion halftoning method. We first review the dot diffusion algorithm and describe a recent method to improve its image quality by taking advantage of the Human Visual System function. Then we discuss the inverse halftoning problem: The reconstruction of a continuous tone image from its halftone. We briefly review the methods for inverse halftoning, and discuss the advantages of a recent algorithm, namely, the Look Up Table (LUT)Method. This method is extremely fast and achieves image quality comparable to that of the best known methods. It can be applied to any halftoning scheme. We then introduce LUT based halftoning and tree-structured LUT (TLUT)halftoning. We demonstrate how halftone image quality in between that of error diffusion and Direct Binary Search (DBS)can be achieved depending on the size of tree structure in TLUT algorithm while keeping the complexity of the algorithm much lower than that of DBS

    Media processor implementations of image rendering algorithms

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    Demands for fast execution of image processing are a driving force for today\u27s computing market. Many image processing applications require intense numeric calculations to be done on large sets of data with minimal overhead time. To meet this challenge, several approaches have been used. Custom-designed hardware devices are very fast implementations used in many systems today. However, these devices are very expensive and inflexible. General purpose computers with enhanced multimedia instructions offer much greater flexibility but process data at a much slower rate than the custom-hardware devices. Digital signal processors (DSP\u27s) and media processors, such as the MAP-CA created by Equator Technologies, Inc., may be an efficient alternative that provides a low-cost combination of speed and flexibility. Today, DSP\u27s and media processors are commonly used in image and video encoding and decoding, including JPEG and MPEG processing techniques. Little work has been done to determine how well these processors can perform other image process ing techniques, specifically image rendering for printing. This project explores various image rendering algorithms and the performance achieved by running them on a me dia processor to determine if this type of processor is a viable competitor in the image rendering domain. Performance measurements obtained when implementing rendering algorithms on the MAP-CA show that a 4.1 speedup can be achieved with neighborhood-type processes, while point-type processes achieve an average speedup of 21.7 as compared to general purpose processor implementations
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