20 research outputs found

    Practical Auto-Calibration for Spatial Scene-Understanding from Crowdsourced Dashcamera Videos

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    Spatial scene-understanding, including dense depth and ego-motion estimation, is an important problem in computer vision for autonomous vehicles and advanced driver assistance systems. Thus, it is beneficial to design perception modules that can utilize crowdsourced videos collected from arbitrary vehicular onboard or dashboard cameras. However, the intrinsic parameters corresponding to such cameras are often unknown or change over time. Typical manual calibration approaches require objects such as a chessboard or additional scene-specific information. On the other hand, automatic camera calibration does not have such requirements. Yet, the automatic calibration of dashboard cameras is challenging as forward and planar navigation results in critical motion sequences with reconstruction ambiguities. Structure reconstruction of complete visual-sequences that may contain tens of thousands of images is also computationally untenable. Here, we propose a system for practical monocular onboard camera auto-calibration from crowdsourced videos. We show the effectiveness of our proposed system on the KITTI raw, Oxford RobotCar, and the crowdsourced D2^2-City datasets in varying conditions. Finally, we demonstrate its application for accurate monocular dense depth and ego-motion estimation on uncalibrated videos.Comment: Accepted at 16th International Conference on Computer Vision Theory and Applications (VISAP, 2021

    Crowdsourced 3D Mapping: A Combined Multi-View Geometry and Self-Supervised Learning Approach

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    The ability to efficiently utilize crowdsourced visual data carries immense potential for the domains of large scale dynamic mapping and autonomous driving. However, state-of-the-art methods for crowdsourced 3D mapping assume prior knowledge of camera intrinsics. In this work, we propose a framework that estimates the 3D positions of semantically meaningful landmarks such as traffic signs without assuming known camera intrinsics, using only monocular color camera and GPS. We utilize multi-view geometry as well as deep learning based self-calibration, depth, and ego-motion estimation for traffic sign positioning, and show that combining their strengths is important for increasing the map coverage. To facilitate research on this task, we construct and make available a KITTI based 3D traffic sign ground truth positioning dataset. Using our proposed framework, we achieve an average single-journey relative and absolute positioning accuracy of 39cm and 1.26m respectively, on this dataset.Comment: Accepted at 2020 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS

    Robust ego-localization using monocular visual odometry

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    Object-Aware Tracking and Mapping

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    Reasoning about geometric properties of digital cameras and optical physics enabled researchers to build methods that localise cameras in 3D space from a video stream, while – often simultaneously – constructing a model of the environment. Related techniques have evolved substantially since the 1980s, leading to increasingly accurate estimations. Traditionally, however, the quality of results is strongly affected by the presence of moving objects, incomplete data, or difficult surfaces – i.e. surfaces that are not Lambertian or lack texture. One insight of this work is that these problems can be addressed by going beyond geometrical and optical constraints, in favour of object level and semantic constraints. Incorporating specific types of prior knowledge in the inference process, such as motion or shape priors, leads to approaches with distinct advantages and disadvantages. After introducing relevant concepts in Chapter 1 and Chapter 2, methods for building object-centric maps in dynamic environments using motion priors are investigated in Chapter 5. Chapter 6 addresses the same problem as Chapter 5, but presents an approach which relies on semantic priors rather than motion cues. To fully exploit semantic information, Chapter 7 discusses the conditioning of shape representations on prior knowledge and the practical application to monocular, object-aware reconstruction systems

    Structureless Camera Motion Estimation of Unordered Omnidirectional Images

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    This work aims at providing a novel camera motion estimation pipeline from large collections of unordered omnidirectional images. In oder to keep the pipeline as general and flexible as possible, cameras are modelled as unit spheres, allowing to incorporate any central camera type. For each camera an unprojection lookup is generated from intrinsics, which is called P2S-map (Pixel-to-Sphere-map), mapping pixels to their corresponding positions on the unit sphere. Consequently the camera geometry becomes independent of the underlying projection model. The pipeline also generates P2S-maps from world map projections with less distortion effects as they are known from cartography. Using P2S-maps from camera calibration and world map projection allows to convert omnidirectional camera images to an appropriate world map projection in oder to apply standard feature extraction and matching algorithms for data association. The proposed estimation pipeline combines the flexibility of SfM (Structure from Motion) - which handles unordered image collections - with the efficiency of PGO (Pose Graph Optimization), which is used as back-end in graph-based Visual SLAM (Simultaneous Localization and Mapping) approaches to optimize camera poses from large image sequences. SfM uses BA (Bundle Adjustment) to jointly optimize camera poses (motion) and 3d feature locations (structure), which becomes computationally expensive for large-scale scenarios. On the contrary PGO solves for camera poses (motion) from measured transformations between cameras, maintaining optimization managable. The proposed estimation algorithm combines both worlds. It obtains up-to-scale transformations between image pairs using two-view constraints, which are jointly scaled using trifocal constraints. A pose graph is generated from scaled two-view transformations and solved by PGO to obtain camera motion efficiently even for large image collections. Obtained results can be used as input data to provide initial pose estimates for further 3d reconstruction purposes e.g. to build a sparse structure from feature correspondences in an SfM or SLAM framework with further refinement via BA. The pipeline also incorporates fixed extrinsic constraints from multi-camera setups as well as depth information provided by RGBD sensors. The entire camera motion estimation pipeline does not need to generate a sparse 3d structure of the captured environment and thus is called SCME (Structureless Camera Motion Estimation).:1 Introduction 1.1 Motivation 1.1.1 Increasing Interest of Image-Based 3D Reconstruction 1.1.2 Underground Environments as Challenging Scenario 1.1.3 Improved Mobile Camera Systems for Full Omnidirectional Imaging 1.2 Issues 1.2.1 Directional versus Omnidirectional Image Acquisition 1.2.2 Structure from Motion versus Visual Simultaneous Localization and Mapping 1.3 Contribution 1.4 Structure of this Work 2 Related Work 2.1 Visual Simultaneous Localization and Mapping 2.1.1 Visual Odometry 2.1.2 Pose Graph Optimization 2.2 Structure from Motion 2.2.1 Bundle Adjustment 2.2.2 Structureless Bundle Adjustment 2.3 Corresponding Issues 2.4 Proposed Reconstruction Pipeline 3 Cameras and Pixel-to-Sphere Mappings with P2S-Maps 3.1 Types 3.2 Models 3.2.1 Unified Camera Model 3.2.2 Polynomal Camera Model 3.2.3 Spherical Camera Model 3.3 P2S-Maps - Mapping onto Unit Sphere via Lookup Table 3.3.1 Lookup Table as Color Image 3.3.2 Lookup Interpolation 3.3.3 Depth Data Conversion 4 Calibration 4.1 Overview of Proposed Calibration Pipeline 4.2 Target Detection 4.3 Intrinsic Calibration 4.3.1 Selected Examples 4.4 Extrinsic Calibration 4.4.1 3D-2D Pose Estimation 4.4.2 2D-2D Pose Estimation 4.4.3 Pose Optimization 4.4.4 Uncertainty Estimation 4.4.5 PoseGraph Representation 4.4.6 Bundle Adjustment 4.4.7 Selected Examples 5 Full Omnidirectional Image Projections 5.1 Panoramic Image Stitching 5.2 World Map Projections 5.3 World Map Projection Generator for P2S-Maps 5.4 Conversion between Projections based on P2S-Maps 5.4.1 Proposed Workflow 5.4.2 Data Storage Format 5.4.3 Real World Example 6 Relations between Two Camera Spheres 6.1 Forward and Backward Projection 6.2 Triangulation 6.2.1 Linear Least Squares Method 6.2.2 Alternative Midpoint Method 6.3 Epipolar Geometry 6.4 Transformation Recovery from Essential Matrix 6.4.1 Cheirality 6.4.2 Standard Procedure 6.4.3 Simplified Procedure 6.4.4 Improved Procedure 6.5 Two-View Estimation 6.5.1 Evaluation Strategy 6.5.2 Error Metric 6.5.3 Evaluation of Estimation Algorithms 6.5.4 Concluding Remarks 6.6 Two-View Optimization 6.6.1 Epipolar-Based Error Distances 6.6.2 Projection-Based Error Distances 6.6.3 Comparison between Error Distances 6.7 Two-View Translation Scaling 6.7.1 Linear Least Squares Estimation 6.7.2 Non-Linear Least Squares Optimization 6.7.3 Comparison between Initial and Optimized Scaling Factor 6.8 Homography to Identify Degeneracies 6.8.1 Homography for Spherical Cameras 6.8.2 Homography Estimation 6.8.3 Homography Optimization 6.8.4 Homography and Pure Rotation 6.8.5 Homography in Epipolar Geometry 7 Relations between Three Camera Spheres 7.1 Three View Geometry 7.2 Crossing Epipolar Planes Geometry 7.3 Trifocal Geometry 7.4 Relation between Trifocal, Three-View and Crossing Epipolar Planes 7.5 Translation Ratio between Up-To-Scale Two-View Transformations 7.5.1 Structureless Determination Approaches 7.5.2 Structure-Based Determination Approaches 7.5.3 Comparison between Proposed Approaches 8 Pose Graphs 8.1 Optimization Principle 8.2 Solvers 8.2.1 Additional Graph Solvers 8.2.2 False Loop Closure Detection 8.3 Pose Graph Generation 8.3.1 Generation of Synthetic Pose Graph Data 8.3.2 Optimization of Synthetic Pose Graph Data 9 Structureless Camera Motion Estimation 9.1 SCME Pipeline 9.2 Determination of Two-View Translation Scale Factors 9.3 Integration of Depth Data 9.4 Integration of Extrinsic Camera Constraints 10 Camera Motion Estimation Results 10.1 Directional Camera Images 10.2 Omnidirectional Camera Images 11 Conclusion 11.1 Summary 11.2 Outlook and Future Work Appendices A.1 Additional Extrinsic Calibration Results A.2 Linear Least Squares Scaling A.3 Proof Rank Deficiency A.4 Alternative Derivation Midpoint Method A.5 Simplification of Depth Calculation A.6 Relation between Epipolar and Circumferential Constraint A.7 Covariance Estimation A.8 Uncertainty Estimation from Epipolar Geometry A.9 Two-View Scaling Factor Estimation: Uncertainty Estimation A.10 Two-View Scaling Factor Optimization: Uncertainty Estimation A.11 Depth from Adjoining Two-View Geometries A.12 Alternative Three-View Derivation A.12.1 Second Derivation Approach A.12.2 Third Derivation Approach A.13 Relation between Trifocal Geometry and Alternative Midpoint Method A.14 Additional Pose Graph Generation Examples A.15 Pose Graph Solver Settings A.16 Additional Pose Graph Optimization Examples Bibliograph

    A Unified Hybrid Formulation for Visual SLAM

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    Visual Simultaneous Localization and Mapping (Visual SLAM (VSLAM)), is the process of estimating the six degrees of freedom ego-motion of a camera, from its video feed, while simultaneously constructing a 3D model of the observed environment. Extensive research in the field for the past two decades has yielded real-time and efficient algorithms for VSLAM, allowing various interesting applications in augmented reality, cultural heritage, robotics and the automotive industry, to name a few. The underlying formula behind VSLAM is a mixture of image processing, geometry, graph theory, optimization and machine learning; the theoretical and practical development of these building blocks led to a wide variety of algorithms, each leveraging different assumptions to achieve superiority under the presumed conditions of operation. An exhaustive survey on the topic outlined seven main components in a generic VSLAM pipeline, namely: the matching paradigm, visual initialization, data association, pose estimation, topological/metric map generation, optimization, and global localization. Before claiming VSLAM a solved problem, numerous challenging subjects pertaining to robustness in each of the aforementioned components have to be addressed; namely: resilience to a wide variety of scenes (poorly textured or self repeating scenarios), resilience to dynamic changes (moving objects), and scalability for long-term operation (computational resources awareness and management). Furthermore, current state-of-the art VSLAM pipelines are tailored towards static, basic point cloud reconstructions, an impediment to perception applications such as path planning, obstacle avoidance and object tracking. To address these limitations, this work proposes a hybrid scene representation, where different sources of information extracted solely from the video feed are fused in a hybrid VSLAM system. The proposed pipeline allows for seamless integration of data from pixel-based intensity measurements and geometric entities to produce and make use of a coherent scene representation. The goal is threefold: 1) Increase camera tracking accuracy under challenging motions, 2) improve robustness to challenging poorly textured environments and varying illumination conditions, and 3) ensure scalability and long-term operation by efficiently maintaining a global reusable map representation
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