2,797 research outputs found

    Agents for educational games and simulations

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    This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications

    The Future of Cybercrime: AI and Emerging Technologies Are Creating a Cybercrime Tsunami

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    This paper reviews the impact of AI and emerging technologies on the future of cybercrime and the necessary strategies to combat it effectively. Society faces a pressing challenge as cybercrime proliferates through AI and emerging technologies. At the same time, law enforcement and regulators struggle to keep it up. Our primary challenge is raising awareness as cybercrime operates within a distinct criminal ecosystem. We explore the hijacking of emerging technologies by criminals (CrimeTech) and their use in illicit activities, along with the tools and processes (InfoSec) to protect against future cybercrime. We also explore the role of AI and emerging technologies (DeepTech) in supporting law enforcement, regulation, and legal services (LawTech)

    Levels of naturalism in social neuroscience research

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    In order to understand ecologically meaningful social behaviors and their neural substrates in humans and other animals, researchers have been using a variety of social stimuli in the laboratory with a goal of extracting specific processes in real-life scenarios. However, certain stimuli may not be sufficiently effective at evoking typical social behaviors and neural responses. Here, we review empirical research employing different types of social stimuli by classifying them into five levels of naturalism. We describe the advantages and limitations while providing selected example studies for each level. We emphasize the important trade-off between experimental control and ecological validity across the five levels of naturalism. Taking advantage of newly emerging tools, such as real-time videos, virtual avatars, and wireless neural sampling techniques, researchers are now more than ever able to adopt social stimuli at a higher level of naturalism to better capture the dynamics and contingency of real-life social interaction

    Digital Twins: Potentials, Ethical Issues, and Limitations

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    After Big Data and Artificial Intelligence (AI), the subject of Digital Twins has emerged as another promising technology, advocated, built, and sold by various IT companies. The approach aims to produce highly realistic models of real systems. In the case of dynamically changing systems, such digital twins would have a life, i.e. they would change their behaviour over time and, in perspective, take decisions like their real counterparts \textemdash so the vision. In contrast to animated avatars, however, which only imitate the behaviour of real systems, like deep fakes, digital twins aim to be accurate "digital copies", i.e. "duplicates" of reality, which may interact with reality and with their physical counterparts. This chapter explores, what are possible applications and implications, limitations, and threats.Comment: 22 pages, in Andrej Zwitter and Oskar Gstrein, Handbook on the Politics and Governance of Big Data and Artificial Intelligence, Edward Elgar [forthcoming] (Handbooks in Political Science series
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