16 research outputs found

    Minimum Latency Deep Online Video Stabilization

    Full text link
    We present a novel camera path optimization framework for the task of online video stabilization. Typically, a stabilization pipeline consists of three steps: motion estimating, path smoothing, and novel view rendering. Most previous methods concentrate on motion estimation, proposing various global or local motion models. In contrast, path optimization receives relatively less attention, especially in the important online setting, where no future frames are available. In this work, we adopt recent off-the-shelf high-quality deep motion models for motion estimation to recover the camera trajectory and focus on the latter two steps. Our network takes a short 2D camera path in a sliding window as input and outputs the stabilizing warp field of the last frame in the window, which warps the coming frame to its stabilized position. A hybrid loss is well-defined to constrain the spatial and temporal consistency. In addition, we build a motion dataset that contains stable and unstable motion pairs for the training. Extensive experiments demonstrate that our approach significantly outperforms state-of-the-art online methods both qualitatively and quantitatively and achieves comparable performance to offline methods. Our code and dataset are available at https://github.com/liuzhen03/NNDVSComment: Accepted by ICCV 202

    GlobalFlowNet: Video Stabilization using Deep Distilled Global Motion Estimates

    Full text link
    Videos shot by laymen using hand-held cameras contain undesirable shaky motion. Estimating the global motion between successive frames, in a manner not influenced by moving objects, is central to many video stabilization techniques, but poses significant challenges. A large body of work uses 2D affine transformations or homography for the global motion. However, in this work, we introduce a more general representation scheme, which adapts any existing optical flow network to ignore the moving objects and obtain a spatially smooth approximation of the global motion between video frames. We achieve this by a knowledge distillation approach, where we first introduce a low pass filter module into the optical flow network to constrain the predicted optical flow to be spatially smooth. This becomes our student network, named as \textsc{GlobalFlowNet}. Then, using the original optical flow network as the teacher network, we train the student network using a robust loss function. Given a trained \textsc{GlobalFlowNet}, we stabilize videos using a two stage process. In the first stage, we correct the instability in affine parameters using a quadratic programming approach constrained by a user-specified cropping limit to control loss of field of view. In the second stage, we stabilize the video further by smoothing global motion parameters, expressed using a small number of discrete cosine transform coefficients. In extensive experiments on a variety of different videos, our technique outperforms state of the art techniques in terms of subjective quality and different quantitative measures of video stability. The source code is publicly available at \href{https://github.com/GlobalFlowNet/GlobalFlowNet}{https://github.com/GlobalFlowNet/GlobalFlowNet}Comment: Accepted in WACV 202

    Adaptive Sampling-based Particle Filter for Visual-inertial Gimbal in the Wild

    Full text link
    In this paper, we present a Computer Vision (CV) based tracking and fusion algorithm, dedicated to a 3D printed gimbal system on drones operating in nature. The whole gimbal system can stabilize the camera orientation robustly in a challenging nature scenario by using skyline and ground plane as references. Our main contributions are the following: a) a light-weight Resnet-18 backbone network model was trained from scratch, and deployed onto the Jetson Nano platform to segment the image into binary parts (ground and sky); b) our geometry assumption from nature cues delivers the potential for robust visual tracking by using the skyline and ground plane as a reference; c) a spherical surface-based adaptive particle sampling, can fuse orientation from multiple sensor sources flexibly. The whole algorithm pipeline is tested on our customized gimbal module including Jetson and other hardware components. The experiments were performed on top of a building in the real landscape.Comment: content in 6 pages, 9 figures, 2 pseudo codes, one table, accepted by ICRA 202

    Beyond the Camera: Neural Networks in World Coordinates

    Full text link
    Eye movement and strategic placement of the visual field onto the retina, gives animals increased resolution of the scene and suppresses distracting information. This fundamental system has been missing from video understanding with deep networks, typically limited to 224 by 224 pixel content locked to the camera frame. We propose a simple idea, WorldFeatures, where each feature at every layer has a spatial transformation, and the feature map is only transformed as needed. We show that a network built with these WorldFeatures, can be used to model eye movements, such as saccades, fixation, and smooth pursuit, even in a batch setting on pre-recorded video. That is, the network can for example use all 224 by 224 pixels to look at a small detail one moment, and the whole scene the next. We show that typical building blocks, such as convolutions and pooling, can be adapted to support WorldFeatures using available tools. Experiments are presented on the Charades, Olympic Sports, and Caltech-UCSD Birds-200-2011 datasets, exploring action recognition, fine-grained recognition, and video stabilization

    Supervised Homography Learning with Realistic Dataset Generation

    Full text link
    In this paper, we propose an iterative framework, which consists of two phases: a generation phase and a training phase, to generate realistic training data and yield a supervised homography network. In the generation phase, given an unlabeled image pair, we utilize the pre-estimated dominant plane masks and homography of the pair, along with another sampled homography that serves as ground truth to generate a new labeled training pair with realistic motion. In the training phase, the generated data is used to train the supervised homography network, in which the training data is refined via a content consistency module and a quality assessment module. Once an iteration is finished, the trained network is used in the next data generation phase to update the pre-estimated homography. Through such an iterative strategy, the quality of the dataset and the performance of the network can be gradually and simultaneously improved. Experimental results show that our method achieves state-of-the-art performance and existing supervised methods can be also improved based on the generated dataset. Code and dataset are available at https://github.com/megvii-research/RealSH.Comment: Accepted by ICCV 202
    corecore