15,174 research outputs found

    Sketch-a-Net that Beats Humans

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    We propose a multi-scale multi-channel deep neural network framework that, for the first time, yields sketch recognition performance surpassing that of humans. Our superior performance is a result of explicitly embedding the unique characteristics of sketches in our model: (i) a network architecture designed for sketch rather than natural photo statistics, (ii) a multi-channel generalisation that encodes sequential ordering in the sketching process, and (iii) a multi-scale network ensemble with joint Bayesian fusion that accounts for the different levels of abstraction exhibited in free-hand sketches. We show that state-of-the-art deep networks specifically engineered for photos of natural objects fail to perform well on sketch recognition, regardless whether they are trained using photo or sketch. Our network on the other hand not only delivers the best performance on the largest human sketch dataset to date, but also is small in size making efficient training possible using just CPUs.Comment: Accepted to BMVC 2015 (oral

    An Empirical Comparison of Different Machine

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    Sketching has been used by humans to visualize and narrate the aesthetics of the world for a long time. With the onset of touch devices and augmented technologies, it has attracted more and more attention in recent years. Recognition of free-hand sketches is an extremely cumbersome and challenging task due to its abstract qualities and lack of visual cues. Most of the previous work has been done to identify objects in real pictorial images using neural networks instead of a more abstract depiction of the same objects in sketch. This research aims at comparing the performance of different machine learning algorithms and their learned inner representations. This research studies some of the famous machine learning models in classifying sketch images. It also does a study of legacy and the new datasets to classify a new sketch through various classifiers like support vector machines and the use of deep neural networks. It achieved remarkable results but still lacking behind the accuracy in the classification of the sketch images

    A Theoretical Analysis of Deep Neural Networks for Texture Classification

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    We investigate the use of Deep Neural Networks for the classification of image datasets where texture features are important for generating class-conditional discriminative representations. To this end, we first derive the size of the feature space for some standard textural features extracted from the input dataset and then use the theory of Vapnik-Chervonenkis dimension to show that hand-crafted feature extraction creates low-dimensional representations which help in reducing the overall excess error rate. As a corollary to this analysis, we derive for the first time upper bounds on the VC dimension of Convolutional Neural Network as well as Dropout and Dropconnect networks and the relation between excess error rate of Dropout and Dropconnect networks. The concept of intrinsic dimension is used to validate the intuition that texture-based datasets are inherently higher dimensional as compared to handwritten digits or other object recognition datasets and hence more difficult to be shattered by neural networks. We then derive the mean distance from the centroid to the nearest and farthest sampling points in an n-dimensional manifold and show that the Relative Contrast of the sample data vanishes as dimensionality of the underlying vector space tends to infinity.Comment: Accepted in International Joint Conference on Neural Networks, IJCNN 201

    FaceShop: Deep Sketch-based Face Image Editing

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    We present a novel system for sketch-based face image editing, enabling users to edit images intuitively by sketching a few strokes on a region of interest. Our interface features tools to express a desired image manipulation by providing both geometry and color constraints as user-drawn strokes. As an alternative to the direct user input, our proposed system naturally supports a copy-paste mode, which allows users to edit a given image region by using parts of another exemplar image without the need of hand-drawn sketching at all. The proposed interface runs in real-time and facilitates an interactive and iterative workflow to quickly express the intended edits. Our system is based on a novel sketch domain and a convolutional neural network trained end-to-end to automatically learn to render image regions corresponding to the input strokes. To achieve high quality and semantically consistent results we train our neural network on two simultaneous tasks, namely image completion and image translation. To the best of our knowledge, we are the first to combine these two tasks in a unified framework for interactive image editing. Our results show that the proposed sketch domain, network architecture, and training procedure generalize well to real user input and enable high quality synthesis results without additional post-processing.Comment: 13 pages, 20 figure

    Deep Shape Matching

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    We cast shape matching as metric learning with convolutional networks. We break the end-to-end process of image representation into two parts. Firstly, well established efficient methods are chosen to turn the images into edge maps. Secondly, the network is trained with edge maps of landmark images, which are automatically obtained by a structure-from-motion pipeline. The learned representation is evaluated on a range of different tasks, providing improvements on challenging cases of domain generalization, generic sketch-based image retrieval or its fine-grained counterpart. In contrast to other methods that learn a different model per task, object category, or domain, we use the same network throughout all our experiments, achieving state-of-the-art results in multiple benchmarks.Comment: ECCV 201

    Network Sketching: Exploiting Binary Structure in Deep CNNs

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    Convolutional neural networks (CNNs) with deep architectures have substantially advanced the state-of-the-art in computer vision tasks. However, deep networks are typically resource-intensive and thus difficult to be deployed on mobile devices. Recently, CNNs with binary weights have shown compelling efficiency to the community, whereas the accuracy of such models is usually unsatisfactory in practice. In this paper, we introduce network sketching as a novel technique of pursuing binary-weight CNNs, targeting at more faithful inference and better trade-off for practical applications. Our basic idea is to exploit binary structure directly in pre-trained filter banks and produce binary-weight models via tensor expansion. The whole process can be treated as a coarse-to-fine model approximation, akin to the pencil drawing steps of outlining and shading. To further speedup the generated models, namely the sketches, we also propose an associative implementation of binary tensor convolutions. Experimental results demonstrate that a proper sketch of AlexNet (or ResNet) outperforms the existing binary-weight models by large margins on the ImageNet large scale classification task, while the committed memory for network parameters only exceeds a little.Comment: To appear in CVPR201
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