545 research outputs found
Deep line art video colorization with a few references
Coloring line art images based on the colors of reference images is an important stage in animation production, which is time-consuming and tedious. In this paper, we propose a deep architecture to automatically color line art videos with the same color style as the given reference images. Our framework consists of a color transform network and a temporal refinement network based on 3U-net. The color transform network takes the target line art images as well as the line art and color images of the reference images as input, and generates corresponding target color images. To cope with the large differences between each target line art image and the reference color images, we propose a distance attention layer that utilizes non-local similarity matching to determine the region correspondences between the target image and the reference images and transforms the local color information from the references to the target. To ensure global color style consistency, we further incorporate Adaptive Instance Normalization (AdaIN) with the transformation parameters obtained from a multiple-layer AdaIN that describes the global color style of the references, extracted by an embedder network. The temporal refinement network learns spatiotemporal features through 3D convolutions to ensure the temporal color consistency of the results. Our model can achieve even better coloring results by fine-tuning the parameters with only a small number of samples when dealing with an animation of a new style. To evaluate our method, we build a line art coloring dataset
A survey of comics research in computer science
Graphical novels such as comics and mangas are well known all over the world.
The digital transition started to change the way people are reading comics,
more and more on smartphones and tablets and less and less on paper. In the
recent years, a wide variety of research about comics has been proposed and
might change the way comics are created, distributed and read in future years.
Early work focuses on low level document image analysis: indeed comic books are
complex, they contains text, drawings, balloon, panels, onomatopoeia, etc.
Different fields of computer science covered research about user interaction
and content generation such as multimedia, artificial intelligence,
human-computer interaction, etc. with different sets of values. We propose in
this paper to review the previous research about comics in computer science, to
state what have been done and to give some insights about the main outlooks
Cross Pixel Optical Flow Similarity for Self-Supervised Learning
We propose a novel method for learning convolutional neural image
representations without manual supervision. We use motion cues in the form of
optical flow, to supervise representations of static images. The obvious
approach of training a network to predict flow from a single image can be
needlessly difficult due to intrinsic ambiguities in this prediction task. We
instead propose a much simpler learning goal: embed pixels such that the
similarity between their embeddings matches that between their optical flow
vectors. At test time, the learned deep network can be used without access to
video or flow information and transferred to tasks such as image
classification, detection, and segmentation. Our method, which significantly
simplifies previous attempts at using motion for self-supervision, achieves
state-of-the-art results in self-supervision using motion cues, competitive
results for self-supervision in general, and is overall state of the art in
self-supervised pretraining for semantic image segmentation, as demonstrated on
standard benchmarks
Learning Features by Watching Objects Move
This paper presents a novel yet intuitive approach to unsupervised feature
learning. Inspired by the human visual system, we explore whether low-level
motion-based grouping cues can be used to learn an effective visual
representation. Specifically, we use unsupervised motion-based segmentation on
videos to obtain segments, which we use as 'pseudo ground truth' to train a
convolutional network to segment objects from a single frame. Given the
extensive evidence that motion plays a key role in the development of the human
visual system, we hope that this straightforward approach to unsupervised
learning will be more effective than cleverly designed 'pretext' tasks studied
in the literature. Indeed, our extensive experiments show that this is the
case. When used for transfer learning on object detection, our representation
significantly outperforms previous unsupervised approaches across multiple
settings, especially when training data for the target task is scarce.Comment: CVPR 201
The Unreasonable Effectiveness of Deep Features as a Perceptual Metric
While it is nearly effortless for humans to quickly assess the perceptual
similarity between two images, the underlying processes are thought to be quite
complex. Despite this, the most widely used perceptual metrics today, such as
PSNR and SSIM, are simple, shallow functions, and fail to account for many
nuances of human perception. Recently, the deep learning community has found
that features of the VGG network trained on ImageNet classification has been
remarkably useful as a training loss for image synthesis. But how perceptual
are these so-called "perceptual losses"? What elements are critical for their
success? To answer these questions, we introduce a new dataset of human
perceptual similarity judgments. We systematically evaluate deep features
across different architectures and tasks and compare them with classic metrics.
We find that deep features outperform all previous metrics by large margins on
our dataset. More surprisingly, this result is not restricted to
ImageNet-trained VGG features, but holds across different deep architectures
and levels of supervision (supervised, self-supervised, or even unsupervised).
Our results suggest that perceptual similarity is an emergent property shared
across deep visual representations.Comment: Accepted to CVPR 2018; Code and data available at
https://www.github.com/richzhang/PerceptualSimilarit
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