7,405 research outputs found

    Unsupervised state representation learning with robotic priors: a robustness benchmark

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    Our understanding of the world depends highly on our capacity to produce intuitive and simplified representations which can be easily used to solve problems. We reproduce this simplification process using a neural network to build a low dimensional state representation of the world from images acquired by a robot. As in Jonschkowski et al. 2015, we learn in an unsupervised way using prior knowledge about the world as loss functions called robotic priors and extend this approach to high dimension richer images to learn a 3D representation of the hand position of a robot from RGB images. We propose a quantitative evaluation of the learned representation using nearest neighbors in the state space that allows to assess its quality and show both the potential and limitations of robotic priors in realistic environments. We augment image size, add distractors and domain randomization, all crucial components to achieve transfer learning to real robots. Finally, we also contribute a new prior to improve the robustness of the representation. The applications of such low dimensional state representation range from easing reinforcement learning (RL) and knowledge transfer across tasks, to facilitating learning from raw data with more efficient and compact high level representations. The results show that the robotic prior approach is able to extract high level representation as the 3D position of an arm and organize it into a compact and coherent space of states in a challenging dataset.Comment: ICRA 2018 submissio

    DeepPermNet: Visual Permutation Learning

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    We present a principled approach to uncover the structure of visual data by solving a novel deep learning task coined visual permutation learning. The goal of this task is to find the permutation that recovers the structure of data from shuffled versions of it. In the case of natural images, this task boils down to recovering the original image from patches shuffled by an unknown permutation matrix. Unfortunately, permutation matrices are discrete, thereby posing difficulties for gradient-based methods. To this end, we resort to a continuous approximation of these matrices using doubly-stochastic matrices which we generate from standard CNN predictions using Sinkhorn iterations. Unrolling these iterations in a Sinkhorn network layer, we propose DeepPermNet, an end-to-end CNN model for this task. The utility of DeepPermNet is demonstrated on two challenging computer vision problems, namely, (i) relative attributes learning and (ii) self-supervised representation learning. Our results show state-of-the-art performance on the Public Figures and OSR benchmarks for (i) and on the classification and segmentation tasks on the PASCAL VOC dataset for (ii).Comment: Accepted in IEEE International Conference on Computer Vision and Pattern Recognition CVPR 201

    CRAVES: Controlling Robotic Arm with a Vision-based Economic System

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    Training a robotic arm to accomplish real-world tasks has been attracting increasing attention in both academia and industry. This work discusses the role of computer vision algorithms in this field. We focus on low-cost arms on which no sensors are equipped and thus all decisions are made upon visual recognition, e.g., real-time 3D pose estimation. This requires annotating a lot of training data, which is not only time-consuming but also laborious. In this paper, we present an alternative solution, which uses a 3D model to create a large number of synthetic data, trains a vision model in this virtual domain, and applies it to real-world images after domain adaptation. To this end, we design a semi-supervised approach, which fully leverages the geometric constraints among keypoints. We apply an iterative algorithm for optimization. Without any annotations on real images, our algorithm generalizes well and produces satisfying results on 3D pose estimation, which is evaluated on two real-world datasets. We also construct a vision-based control system for task accomplishment, for which we train a reinforcement learning agent in a virtual environment and apply it to the real-world. Moreover, our approach, with merely a 3D model being required, has the potential to generalize to other types of multi-rigid-body dynamic systems.Comment: 10 pages, 6 figure
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