3,139 research outputs found

    Dynamic Load Balancing and Self-load Migration with Delay Queue in DVE

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    Distributed Virtual environments are gaining a lot of attention recently, due to the ever improving popularity of on the internet and social networking sites. As the variety of contingency users of a distributed virtual environment increases the critical issue is coming up, the issue describes as improving amount of work between several web servers how can be balanced to maintain real-time efficiency. The variety of load balancing methods has been suggested recently but they either try to produce high quality load balancing outcomes and become too slow or highlight on efficiency and the load balancing outcomes become less effective. In this perform, the new approach is suggested to address this issue based on the Front load balancer. The heat diffusion methods is used to develop a load balancing system after that the front load balancer will create improvements in the Dynamic load balancing of the several web servers with Delay queue. The numbers of tests are performed to evaluate the efficiency of the suggested technique. The trial outcomes show that the suggested technique works effectively in reducing server over-loading while at the same time being efficient. DOI: 10.17762/ijritcc2321-8169.15077

    Towards Hybrid Cloud-assisted Crowdsourced Live Streaming: Measurement and Analysis

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    Crowdsourced Live Streaming (CLS), most notably Twitch.tv, has seen explosive growth in its popularity in the past few years. In such systems, any user can lively broadcast video content of interest to others, e.g., from a game player to many online viewers. To fulfill the demands from both massive and heterogeneous broadcasters and viewers, expensive server clusters have been deployed to provide video ingesting and transcoding services. Despite the existence of highly popular channels, a significant portion of the channels is indeed unpopular. Yet as our measurement shows, these broadcasters are consuming considerable system resources; in particular, 25% (resp. 30%) of bandwidth (resp. computation) resources are used by the broadcasters who do not have any viewers at all. In this paper, we closely examine the challenge of handling unpopular live-broadcasting channels in CLS systems and present a comprehensive solution for service partitioning on hybrid cloud. The trace-driven evaluation shows that our hybrid cloud-assisted design can smartly assign ingesting and transcoding tasks to the elastic cloud virtual machines, providing flexible system deployment cost-effectively

    Enabling Work-conserving Bandwidth Guarantees for Multi-tenant Datacenters via Dynamic Tenant-Queue Binding

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    Today's cloud networks are shared among many tenants. Bandwidth guarantees and work conservation are two key properties to ensure predictable performance for tenant applications and high network utilization for providers. Despite significant efforts, very little prior work can really achieve both properties simultaneously even some of them claimed so. In this paper, we present QShare, an in-network based solution to achieve bandwidth guarantees and work conservation simultaneously. QShare leverages weighted fair queuing on commodity switches to slice network bandwidth for tenants, and solves the challenge of queue scarcity through balanced tenant placement and dynamic tenant-queue binding. QShare is readily implementable with existing switching chips. We have implemented a QShare prototype and evaluated it via both testbed experiments and simulations. Our results show that QShare ensures bandwidth guarantees while driving network utilization to over 91% even under unpredictable traffic demands.Comment: The initial work is published in IEEE INFOCOM 201

    Approaching the theoretical limits of a mesh NoC with a 16-node chip prototype in 45nm SOI

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    In this paper, we present a case study of our chip prototype of a 16-node 4x4 mesh NoC fabricated in 45nm SOI CMOS that aims to simultaneously optimize energy-latency-throughput for unicasts, multicasts and broadcasts. We first define and analyze the theoretical limits of a mesh NoC in latency, throughput and energy, then describe how we approach these limits through a combination of microarchitecture and circuit techniques. Our 1.1V 1GHz NoC chip achieves 1-cycle router-and-link latency at each hop and energy-efficient router-level multicast support, delivering 892Gb/s (87.1% of the theoretical bandwidth limit) at 531.4mW for a mixed traffic of unicasts and broadcasts. Through this fabrication, we derive insights that help guide our research, and we believe, will also be useful to the NoC and multicore research community

    Airborne Directional Networking: Topology Control Protocol Design

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    This research identifies and evaluates the impact of several architectural design choices in relation to airborne networking in contested environments related to autonomous topology control. Using simulation, we evaluate topology reconfiguration effectiveness using classical performance metrics for different point-to-point communication architectures. Our attention is focused on the design choices which have the greatest impact on reliability, scalability, and performance. In this work, we discuss the impact of several practical considerations of airborne networking in contested environments related to autonomous topology control modeling. Using simulation, we derive multiple classical performance metrics to evaluate topology reconfiguration effectiveness for different point-to-point communication architecture attributes for the purpose of qualifying protocol design elements

    Identifying and Harnessing Concurrency for Parallel and Distributed Network Simulation

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    Although computer networks are inherently parallel systems, the parallel execution of network simulations on interconnected processors frequently yields only limited benefits. In this thesis, methods are proposed to estimate and understand the parallelization potential of network simulations. Further, mechanisms and architectures for exploiting the massively parallel processing resources of modern graphics cards to accelerate network simulations are proposed and evaluated

    Identifying and Harnessing Concurrency for Parallel and Distributed Network Simulation

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    Although computer networks are inherently parallel systems, the parallel execution of network simulations on interconnected processors frequently yields only limited benefits. In this thesis, methods are proposed to estimate and understand the parallelization potential of network simulations. Further, mechanisms and architectures for exploiting the massively parallel processing resources of modern graphics cards to accelerate network simulations are proposed and evaluated

    Doctor of Philosophy

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    dissertationNetwork emulation has become an indispensable tool for the conduct of research in networking and distributed systems. It offers more realism than simulation and more control and repeatability than experimentation on a live network. However, emulation testbeds face a number of challenges, most prominently realism and scale. Because emulation allows the creation of arbitrary networks exhibiting a wide range of conditions, there is no guarantee that emulated topologies reflect real networks; the burden of selecting parameters to create a realistic environment is on the experimenter. While there are a number of techniques for measuring the end-to-end properties of real networks, directly importing such properties into an emulation has been a challenge. Similarly, while there exist numerous models for creating realistic network topologies, the lack of addresses on these generated topologies has been a barrier to using them in emulators. Once an experimenter obtains a suitable topology, that topology must be mapped onto the physical resources of the testbed so that it can be instantiated. A number of restrictions make this an interesting problem: testbeds typically have heterogeneous hardware, scarce resources which must be conserved, and bottlenecks that must not be overused. User requests for particular types of nodes or links must also be met. In light of these constraints, the network testbed mapping problem is NP-hard. Though the complexity of the problem increases rapidly with the size of the experimenter's topology and the size of the physical network, the runtime of the mapper must not; long mapping times can hinder the usability of the testbed. This dissertation makes three contributions towards improving realism and scale in emulation testbeds. First, it meets the need for realistic network conditions by creating Flexlab, a hybrid environment that couples an emulation testbed with a live-network testbed, inheriting strengths from each. Second, it attends to the need for realistic topologies by presenting a set of algorithms for automatically annotating generated topologies with realistic IP addresses. Third, it presents a mapper, assign, that is capable of assigning experimenters' requested topologies to testbeds' physical resources in a manner that scales well enough to handle large environments
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