3 research outputs found
Decomposing GR(1) Games with Singleton Liveness Guarantees for Efficient Synthesis
Temporal logic based synthesis approaches are often used to find trajectories
that are correct-by-construction for tasks in systems with complex behavior.
Some examples of such tasks include synchronization for multi-agent hybrid
systems, reactive motion planning for robots. However, the scalability of such
approaches is of concern and at times a bottleneck when transitioning from
theory to practice. In this paper, we identify a class of problems in the GR(1)
fragment of linear-time temporal logic (LTL) where the synthesis problem allows
for a decomposition that enables easy parallelization. This decomposition also
reduces the alternation depth, resulting in more efficient synthesis. A
multi-agent robot gridworld example with coordination tasks is presented to
demonstrate the application of the developed ideas and also to perform
empirical analysis for benchmarking the decomposition-based synthesis approach
Parallelizing Synthesis from Temporal Logic Specifications by Identifying Equicontrollable States
For the synthesis of correct-by-construction control policies from temporal logic specifications the scalability of the synthesis algorithms is often a bottleneck. In this paper, we parallelize synthesis from specifications in the GR(1) fragment of linear temporal logic by introducing a hierarchical procedure that allows decoupling of the fixpoint computations. The state space is partitioned into equicontrollable sets using solutions to parametrized games that arise from decomposing the original GR(1) game into smaller reachability-persistence games. Following the partitioning, another synthesis problem is formulated for composing the strategies from the decomposed reachability games. The formulation guarantees that composing the synthesized controllers ensures satisfaction of the given GR(1) property. Experiments with robot planning problems demonstrate good performance of the approach
Parallelizing Synthesis from Temporal Logic Specifications by Identifying Equicontrollable States
For the synthesis of correct-by-construction control policies from temporal logic specifications the scalability of the synthesis algorithms is often a bottleneck. In this paper, we parallelize synthesis from specifications in the GR(1) fragment of linear temporal logic by introducing a hierarchical procedure that allows decoupling of the fixpoint computations. The state space is partitioned into equicontrollable sets using solutions to parametrized games that arise from decomposing the original GR(1) game into smaller reachability-persistence games. Following the partitioning, another synthesis problem is formulated for composing the strategies from the decomposed reachability games. The formulation guarantees that composing the synthesized controllers ensures satisfaction of the given GR(1) property. Experiments with robot planning problems demonstrate good performance of the approach