16,602 research outputs found
Deciding Full Branching Time Logic by Program Transformation
We present a method based on logic program transformation, for verifying Computation Tree Logic (CTL*) properties of finite state reactive systems. The finite state systems and the CTL* properties we want to verify, are encoded as logic programs on infinite lists. Our verification method consists of two steps. In the first step we transform the logic program that encodes the given system and the given property, into a monadic ω -program, that is, a stratified program defining nullary or unary predicates on infinite lists. This transformation is performed by applying unfold/fold rules that preserve the perfect model of the initial program. In the second step we verify the property of interest by using a proof method for monadic ω-program
A Faster Tableau for CTL*
There have been several recent suggestions for tableau systems for deciding
satisfiability in the practically important branching time temporal logic known
as CTL*. In this paper we present a streamlined and more traditional tableau
approach built upon the author's earlier theoretical work.
Soundness and completeness results are proved. A prototype implementation
demonstrates the significantly improved performance of the new approach on a
range of test formulas. We also see that it compares favourably to state of the
art, game and automata based decision procedures.Comment: In Proceedings GandALF 2013, arXiv:1307.416
Satisfiability Games for Branching-Time Logics
The satisfiability problem for branching-time temporal logics like CTL*, CTL
and CTL+ has important applications in program specification and verification.
Their computational complexities are known: CTL* and CTL+ are complete for
doubly exponential time, CTL is complete for single exponential time. Some
decision procedures for these logics are known; they use tree automata,
tableaux or axiom systems. In this paper we present a uniform game-theoretic
framework for the satisfiability problem of these branching-time temporal
logics. We define satisfiability games for the full branching-time temporal
logic CTL* using a high-level definition of winning condition that captures the
essence of well-foundedness of least fixpoint unfoldings. These winning
conditions form formal languages of \omega-words. We analyse which kinds of
deterministic {\omega}-automata are needed in which case in order to recognise
these languages. We then obtain a reduction to the problem of solving parity or
B\"uchi games. The worst-case complexity of the obtained algorithms matches the
known lower bounds for these logics. This approach provides a uniform, yet
complexity-theoretically optimal treatment of satisfiability for branching-time
temporal logics. It separates the use of temporal logic machinery from the use
of automata thus preserving a syntactical relationship between the input
formula and the object that represents satisfiability, i.e. a winning strategy
in a parity or B\"uchi game. The games presented here work on a Fischer-Ladner
closure of the input formula only. Last but not least, the games presented here
come with an attempt at providing tool support for the satisfiability problem
of complex branching-time logics like CTL* and CTL+
Flow Logic
Flow networks have attracted a lot of research in computer science. Indeed,
many questions in numerous application areas can be reduced to questions about
flow networks. Many of these applications would benefit from a framework in
which one can formally reason about properties of flow networks that go beyond
their maximal flow. We introduce Flow Logics: modal logics that treat flow
functions as explicit first-order objects and enable the specification of rich
properties of flow networks. The syntax of our logic BFL* (Branching Flow
Logic) is similar to the syntax of the temporal logic CTL*, except that atomic
assertions may be flow propositions, like or , for
, which refer to the value of the flow in a vertex, and
that first-order quantification can be applied both to paths and to flow
functions. We present an exhaustive study of the theoretical and practical
aspects of BFL*, as well as extensions and fragments of it. Our extensions
include flow quantifications that range over non-integral flow functions or
over maximal flow functions, path quantification that ranges over paths along
which non-zero flow travels, past operators, and first-order quantification of
flow values. We focus on the model-checking problem and show that it is
PSPACE-complete, as it is for CTL*. Handling of flow quantifiers, however,
increases the complexity in terms of the network to , even
for the LFL and BFL fragments, which are the flow-counterparts of LTL and CTL.
We are still able to point to a useful fragment of BFL* for which the
model-checking problem can be solved in polynomial time. Finally, we introduce
and study the query-checking problem for BFL*, where under-specified BFL*
formulas are used for network exploration
Tree games with regular objectives
We study tree games developed recently by Matteo Mio as a game interpretation
of the probabilistic -calculus. With expressive power comes complexity.
Mio showed that tree games are able to encode Blackwell games and,
consequently, are not determined under deterministic strategies.
We show that non-stochastic tree games with objectives recognisable by
so-called game automata are determined under deterministic, finite memory
strategies. Moreover, we give an elementary algorithmic procedure which, for an
arbitrary regular language L and a finite non-stochastic tree game with a
winning objective L decides if the game is determined under deterministic
strategies.Comment: In Proceedings GandALF 2014, arXiv:1408.556
Disjunctive form and the modal alternation hierarchy
This paper studies the relationship between disjunctive form, a syntactic
normal form for the modal mu calculus, and the alternation hierarchy. First it
shows that all disjunctive formulas which have equivalent tableau have the same
syntactic alternation depth. However, tableau equivalence only preserves
alternation depth for the disjunctive fragment: there are disjunctive formulas
with arbitrarily high alternation depth that are tableau equivalent to
alternation-free non-disjunctive formulas. Conversely, there are
non-disjunctive formulas of arbitrarily high alternation depth that are tableau
equivalent to disjunctive formulas without alternations. This answers
negatively the so far open question of whether disjunctive form preserves
alternation depth. The classes of formulas studied here illustrate a previously
undocumented type of avoidable syntactic complexity which may contribute to our
understanding of why deciding the alternation hierarchy is still an open
problem.Comment: In Proceedings FICS 2015, arXiv:1509.0282
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