2 research outputs found

    Detection of Deception in a Virtual World

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    This work explores the role of multimodal cues in detection of deception in a virtual world, an online community of World of Warcraft players. Case studies from a five-year ethnography are presented in three categories: small-scale deception in text, deception by avoidance, and large-scale deception in game-external modes. Each case study is analyzed in terms of how the affordances of the medium enabled or hampered deception as well as how the members of the community ultimately detected the deception. The ramifications of deception on the community are discussed, as well as the need for researchers to have a deep community knowledge when attempting to understand the role of deception in a complex society. Finally, recommendations are given for assessment of behavior in virtual worlds and the unique considerations that investigators must give to the rules and procedures of online communities.</jats:p

    Multimodality as a Sociolinguistic Resource

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    This work explores the use of multimodal communication in a community of expert World of Warcraft® players and its impact on politeness, identity, and relationships. Players in the community regularly communicated using three linguistic modes quasi-simultaneously: text chat, voice chat, and face-to-face interaction. Using the ethnographic methods of observation, interviews, discourse analysis, and autoethnographic writing, modes are presented with a dual-function: as resources to use within interactions, as well as heuristics which shape the form of interactions. Within interactions, the modal affordances constrain the use of modes, leading to the phenomenon of mode-switching within individual interactions to take advantage of these differences. Not all players make the same choices, however; player identity is a factor influencing mode choice in broader interactional contexts. The assumed heterosexual masculinity of the World of Warcraft culture results in non-native English speakers, young players, non-heterosexual players, and women reporting avoidance of voice chat in situations with uncertain social expectations because they may face harassment about their identities. However, habitual avoidance of voice chat is also practiced by isolated individuals who engage in identity deception, resulting in voice chat avoidance being a marked practice that raises suspicions about player identity. Because multimodal communication is an essential component of interaction in the community, players who do not identify as heterosexual adult males find themselves in a double-bind of potential harassment or if they do use voice chat and suspicion if they do not, both of which may result in exclusion from communities and activities. This work demonstrates that multimodal discourse analysis, though often overlooked, is an essential component of research on virtual communities. Modes of communication are embedded in the linguistic fabric of a community, and choice of mode is a salient resource for navigating the social landscape
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