1,121 research outputs found
Decentralized Protection Strategies against SIS Epidemics in Networks
Defining an optimal protection strategy against viruses, spam propagation or
any other kind of contamination process is an important feature for designing
new networks and architectures. In this work, we consider decentralized optimal
protection strategies when a virus is propagating over a network through a SIS
epidemic process. We assume that each node in the network can fully protect
itself from infection at a constant cost, or the node can use recovery
software, once it is infected.
We model our system using a game theoretic framework and find pure, mixed
equilibria, and the Price of Anarchy (PoA) in several network topologies.
Further, we propose both a decentralized algorithm and an iterative procedure
to compute a pure equilibrium in the general case of a multiple communities
network. Finally, we evaluate the algorithms and give numerical illustrations
of all our results.Comment: accepted for publication in IEEE Transactions on Control of Network
System
Evolutionary Poisson Games for Controlling Large Population Behaviors
Emerging applications in engineering such as crowd-sourcing and
(mis)information propagation involve a large population of heterogeneous users
or agents in a complex network who strategically make dynamic decisions. In
this work, we establish an evolutionary Poisson game framework to capture the
random, dynamic and heterogeneous interactions of agents in a holistic fashion,
and design mechanisms to control their behaviors to achieve a system-wide
objective. We use the antivirus protection challenge in cyber security to
motivate the framework, where each user in the network can choose whether or
not to adopt the software. We introduce the notion of evolutionary Poisson
stable equilibrium for the game, and show its existence and uniqueness. Online
algorithms are developed using the techniques of stochastic approximation
coupled with the population dynamics, and they are shown to converge to the
optimal solution of the controller problem. Numerical examples are used to
illustrate and corroborate our results
Decisions and disease: a mechanism for the evolution of cooperation
In numerous contexts, individuals may decide whether they take actions to
mitigate the spread of disease, or not. Mitigating the spread of disease
requires an individual to change their routine behaviours to benefit others,
resulting in a 'disease dilemma' similar to the seminal prisoner's dilemma. In
the classical prisoner's dilemma, evolutionary game dynamics predict that all
individuals evolve to 'defect.' We have discovered that when the rate of
cooperation within a population is directly linked to the rate of spread of the
disease, cooperation evolves under certain conditions. For diseases which do
not confer immunity to recovered individuals, if the time scale at which
individuals receive information is sufficiently rapid compared to the time
scale at which the disease spreads, then cooperation emerges. Moreover, in the
limit as mitigation measures become increasingly effective, the disease can be
controlled, and the rate of infections tends to zero. Our model is based on
theoretical mathematics and therefore unconstrained to any single context. For
example, the disease spreading model considered here could also be used to
describe social and group dynamics. In this sense, we may have discovered a
fundamental and novel mechanism for the evolution of cooperation in a broad
sense
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