173 research outputs found

    Design of a series visco-elastic actuator for multi-purpose rehabilitation haptic device

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    <p>Abstract</p> <p>Background</p> <p>Variable structure parallel mechanisms, actuated with low-cost motors with serially added elasticity (series elastic actuator - SEA), has considerable potential in rehabilitation robotics. However, reflected masses of a SEA and variable structure parallel mechanism linked with a compliant actuator result in a potentially unstable coupled mechanical oscillator, which has not been addressed in previous studies.</p> <p>Methods</p> <p>The aim of this paper was to investigate through simulation, experimentation and theoretical analysis the necessary conditions that guarantee stability and passivity of a haptic device (based on a variable structure parallel mechanism driven by SEA actuators) when in contact with a human. We have analyzed an equivalent mechanical system where a dissipative element, a mechanical damper was placed in parallel to a spring in SEA.</p> <p>Results</p> <p>The theoretical analysis yielded necessary conditions relating the damping coefficient, spring stiffness, both reflected masses, controller's gain and desired virtual impedance that needs to be fulfilled in order to obtain stable and passive behavior of the device when in contact with a human. The validity of the derived passivity conditions were confirmed in simulations and experimentally.</p> <p>Conclusions</p> <p>These results show that by properly designing variable structure parallel mechanisms actuated with SEA, versatile and affordable rehabilitation robotic devices can be conceived, which may facilitate their wide spread use in clinical and home environments.</p

    Realistic tool-tissue interaction models for surgical simulation and planning

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    Surgical simulators present a safe and potentially effective method for surgical training, and can also be used in pre- and intra-operative surgical planning. Realistic modeling of medical interventions involving tool-tissue interactions has been considered to be a key requirement in the development of high-fidelity simulators and planners. The soft-tissue constitutive laws, organ geometry and boundary conditions imposed by the connective tissues surrounding the organ, and the shape of the surgical tool interacting with the organ are some of the factors that govern the accuracy of medical intervention planning.\ud \ud This thesis is divided into three parts. First, we compare the accuracy of linear and nonlinear constitutive laws for tissue. An important consequence of nonlinear models is the Poynting effect, in which shearing of tissue results in normal force; this effect is not seen in a linear elastic model. The magnitude of the normal force for myocardial tissue is shown to be larger than the human contact force discrimination threshold. Further, in order to investigate and quantify the role of the Poynting effect on material discrimination, we perform a multidimensional scaling study. Second, we consider the effects of organ geometry and boundary constraints in needle path planning. Using medical images and tissue mechanical properties, we develop a model of the prostate and surrounding organs. We show that, for needle procedures such as biopsy or brachytherapy, organ geometry and boundary constraints have more impact on target motion than tissue material parameters. Finally, we investigate the effects surgical tool shape on the accuracy of medical intervention planning. We consider the specific case of robotic needle steering, in which asymmetry of a bevel-tip needle results in the needle naturally bending when it is inserted into soft tissue. We present an analytical and finite element (FE) model for the loads developed at the bevel tip during needle-tissue interaction. The analytical model explains trends observed in the experiments. We incorporated physical parameters (rupture toughness and nonlinear material elasticity) into the FE model that included both contact and cohesive zone models to simulate tissue cleavage. The model shows that the tip forces are sensitive to the rupture toughness. In order to model the mechanics of deflection of the needle, we use an energy-based formulation that incorporates tissue-specific parameters such as rupture toughness, nonlinear material elasticity, and interaction stiffness, and needle geometric and material properties. Simulation results follow similar trends (deflection and radius of curvature) to those observed in macroscopic experimental studies of a robot-driven needle interacting with gels

    Electrostatic Friction Displays to Enhance Touchscreen Experience

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    Touchscreens are versatile devices that can display visual content and receive touch input, but they lack the ability to provide programmable tactile feedback. This limitation has been addressed by a few approaches generally called surface haptics technology. This technology modulates the friction between a user’s fingertip and a touchscreen surface to create different tactile sensations when the finger explores the touchscreen. This functionality enables the user to see and feel digital content simultaneously, leading to improved usability and user experiences. One major approach in surface haptics relies on the electrostatic force induced between the finger and an insulating surface on the touchscreen by supplying high AC voltage. The use of AC also induces a vibrational sensation called electrovibration to the user. Electrostatic friction displays require only electrical components and provide uniform friction over the screen. This tactile feedback technology not only allows easy and lightweight integration into touchscreen devices but also provides dynamic, rich, and satisfactory user interfaces. In this chapter, we review the fundamental operation of the electrovibration technology as well as applications have been built upon

    Cutaneous Force Feedback as a Sensory Subtraction Technique in Haptics

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    A novel sensory substitution technique is presented. Kinesthetic and cutaneous force feedback are substituted by cutaneous feedback (CF) only, provided by two wearable devices able to apply forces to the index finger and the thumb, while holding a handle during a teleoperation task. The force pattern, fed back to the user while using the cutaneous devices, is similar, in terms of intensity and area of application, to the cutaneous force pattern applied to the finger pad while interacting with a haptic device providing both cutaneous and kinesthetic force feedback. The pattern generated using the cutaneous devices can be thought as a subtraction between the complete haptic feedback (HF) and the kinesthetic part of it. For this reason, we refer to this approach as sensory subtraction instead of sensory substitution. A needle insertion scenario is considered to validate the approach. The haptic device is connected to a virtual environment simulating a needle insertion task. Experiments show that the perception of inserting a needle using the cutaneous-only force feedback is nearly indistinguishable from the one felt by the user while using both cutaneous and kinesthetic feedback. As most of the sensory substitution approaches, the proposed sensory subtraction technique also has the advantage of not suffering from stability issues of teleoperation systems due, for instance, to communication delays. Moreover, experiments show that the sensory subtraction technique outperforms sensory substitution with more conventional visual feedback (VF)

    On the passivity of interaction control with series elastic actuation

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    Regulating the mechanical interaction between robot and environment is a fundamentally important problem in robotics. Many applications such as manipulation and assembly tasks necessitate interaction control. Applications in which the robots are expected to collaborate and share the workspace with humans also require interaction control. Therefore, interaction controllers are quintessential to physical human-robot interaction (pHRI) applications. Passivity paradigm provides powerful design tools to ensure the safety of interaction. It relies on the idea that passive systems do not generate energy that can potentially destabilize the system. Thus, coupled stability is guaranteed if the controller and the environment are passive. Fortunately, passive environments constitute an extensive and useful set, including all combinations of linear or nonlinear masses, springs, and dampers. Moreover, a human operator may also be treated as a passive network element. Passivity paradigm is appealing for pHRI applications as it ensures stability robustness and provides ease-of-control design. However, passivity is a conservative framework which imposes stringent limits on control gains that deteriorate the performance. Therefore, it is of paramount importance to obtain the most relaxed passivity bounds for the control design problem. Series Elastic Actuation (SEA) has become prevalent in pHRI applications as it provides considerable advantages over traditional sti actuators in terms of stability robustness and delity of force control, thanks to deliberately introduced compliance between the actuator and the load. Several impedance control architectures have been proposed for SEA. Among the alternatives, the cascaded controller with an inner-most velocity loop, an intermediate torque loop and an outer-most impedance loop is particularly favoured for its simplicity, robustness, and performance. In this thesis, we derive the necessary and su cient conditions to ensure the passivity of the cascade-controller architecture for rendering two classical linear impedance models of null impedance and pure spring. Based on the newly established passivity conditions, we provide non-conservative design guidelines to haptically display free-space and virtual spring while ensuring coupled stability, thus the safety of interaction. We demonstrate the validity of these conditions through simulation studies as well as physical experiments. We demonstrate the importance of including physical damping in the actuator model during derivation of passivity conditions, when integral controllers are utilized. We note the unintuitive adversary e ect of actuator damping on system passivity. More precisely, we establish that the damping term imposes an extra bound on controller gains to preserve passivity. We further study an extension to the cascaded SEA control architecture and discover that series elastic damping actuation (SEDA) can passively render impedances that are out of the range of SEA. In particular, we demonstrate that SEDA can passively render Voigt model and impedances higher than the physical spring-damper pair in SEDA. The mathematical analyses of SEDA are veri ed through simulations

    Proceedings of the Second PHANToM Users Group Workshop : October 19-22, 1997 : Endicott House, Dedham, MA, Massachusetts Institute of Technology, Cambridge, MA

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    "December, 1997." Cover title.Includes bibliographical references.Sponsored by SensAble Technologies, Inc., Cambridge, MA."[edited by J. Kennedy Salisbury and Mandayam A. Srinivasan]

    Towards an efficient haptic rendering using data-driven modeling

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    This thesis focuses on the optimisation of haptic rendering of interactions with deformable models. The research demonstrated that data-driven techniques can produce a real-time, accurate and complex simulation experience. Applications include, but not limited to, virtual training, rapid prototyping, virtual presence, and entertainment

    Haptic Discrimination and Matching of Viscosity

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    In three experiments, viscosity perception of liquids using the sense of touch was studied. The first two were discrimination experiments in which Weber fractions were determined for a number of viscosities spanning the range of what is encountered in daily life, and for two ways of perceiving viscosity (stirring with a spatula or with the index finger). For high viscosities, Weber fractions were around 0.3, whereas they increased for lower viscosities. For low viscosities, discrimination performance was much worse with the finger than with the spatula. In the third experiment, subjects matched liquids perceived with these two methods, which resulted in biases of around 80 %. Control experiments and force measurements were performed to find an explanation for these results. It was concluded that the relationship between perceived and physical viscosity is steeper for stirring liquids with a spatula than stirring with the finger

    Designing for usability: development and evaluation of a portable minimally-actuated haptic hand and forearm trainer for unsupervised stroke rehabilitation

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    In stroke rehabilitation, simple robotic devices hold the potential to increase the training dosage in group therapies and to enable continued therapy at home after hospital discharge. However, we identified a lack of portable and cost-effective devices that not only focus on improving motor functions but also address sensory deficits. Thus, we designed a minimally-actuated hand training device that incorporates active grasping movements and passive pronosupination, complemented by a rehabilitative game with meaningful haptic feedback. Following a human-centered design approach, we conducted a usability study with 13 healthy participants, including three therapists. In a simulated unsupervised environment, the naive participants had to set up and use the device based on written instructions. Our mixed-methods approach included quantitative data from performance metrics, standardized questionnaires, and eye tracking, alongside qualitative feedback from semi-structured interviews. The study results highlighted the device's overall ease of setup and use, as well as its realistic haptic feedback. The eye-tracking analysis further suggested that participants felt safe during usage. Moreover, the study provided crucial insights for future improvements such as a more intuitive and comfortable wrist fixation, more natural pronosupination movements, and easier-to-follow instructions. Our research underscores the importance of continuous testing in the development process and offers significant contributions to the design of user-friendly, unsupervised neurorehabilitation technologies to improve sensorimotor stroke rehabilitation.</p

    Designing for usability: development and evaluation of a portable minimally-actuated haptic hand and forearm trainer for unsupervised stroke rehabilitation

    Get PDF
    In stroke rehabilitation, simple robotic devices hold the potential to increase the training dosage in group therapies and to enable continued therapy at home after hospital discharge. However, we identified a lack of portable and cost-effective devices that not only focus on improving motor functions but also address sensory deficits. Thus, we designed a minimally-actuated hand training device that incorporates active grasping movements and passive pronosupination, complemented by a rehabilitative game with meaningful haptic feedback. Following a human-centered design approach, we conducted a usability study with 13 healthy participants, including three therapists. In a simulated unsupervised environment, the naive participants had to set up and use the device based on written instructions. Our mixed-methods approach included quantitative data from performance metrics, standardized questionnaires, and eye tracking, alongside qualitative feedback from semi-structured interviews. The study results highlighted the device's overall ease of setup and use, as well as its realistic haptic feedback. The eye-tracking analysis further suggested that participants felt safe during usage. Moreover, the study provided crucial insights for future improvements such as a more intuitive and comfortable wrist fixation, more natural pronosupination movements, and easier-to-follow instructions. Our research underscores the importance of continuous testing in the development process and offers significant contributions to the design of user-friendly, unsupervised neurorehabilitation technologies to improve sensorimotor stroke rehabilitation.</p
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