58,456 research outputs found

    Online real-time crowd behavior detection in video sequences

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    Automatically detecting events in crowded scenes is a challenging task in Computer Vision. A number of offline approaches have been proposed for solving the problem of crowd behavior detection, however the offline assumption limits their application in real-world video surveillance systems. In this paper, we propose an online and real-time method for detecting events in crowded video sequences. The proposed approach is based on the combination of visual feature extraction and image segmentation and it works without the need of a training phase. A quantitative experimental evaluation has been carried out on multiple publicly available video sequences, containing data from various crowd scenarios and different types of events, to demonstrate the effectiveness of the approach

    Engineering Crowdsourced Stream Processing Systems

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    A crowdsourced stream processing system (CSP) is a system that incorporates crowdsourced tasks in the processing of a data stream. This can be seen as enabling crowdsourcing work to be applied on a sample of large-scale data at high speed, or equivalently, enabling stream processing to employ human intelligence. It also leads to a substantial expansion of the capabilities of data processing systems. Engineering a CSP system requires the combination of human and machine computation elements. From a general systems theory perspective, this means taking into account inherited as well as emerging properties from both these elements. In this paper, we position CSP systems within a broader taxonomy, outline a series of design principles and evaluation metrics, present an extensible framework for their design, and describe several design patterns. We showcase the capabilities of CSP systems by performing a case study that applies our proposed framework to the design and analysis of a real system (AIDR) that classifies social media messages during time-critical crisis events. Results show that compared to a pure stream processing system, AIDR can achieve a higher data classification accuracy, while compared to a pure crowdsourcing solution, the system makes better use of human workers by requiring much less manual work effort

    Misplaced Trust: Measuring the Interference of Machine Learning in Human Decision-Making

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    ML decision-aid systems are increasingly common on the web, but their successful integration relies on people trusting them appropriately: they should use the system to fill in gaps in their ability, but recognize signals that the system might be incorrect. We measured how people's trust in ML recommendations differs by expertise and with more system information through a task-based study of 175 adults. We used two tasks that are difficult for humans: comparing large crowd sizes and identifying similar-looking animals. Our results provide three key insights: (1) People trust incorrect ML recommendations for tasks that they perform correctly the majority of the time, even if they have high prior knowledge about ML or are given information indicating the system is not confident in its prediction; (2) Four different types of system information all increased people's trust in recommendations; and (3) Math and logic skills may be as important as ML for decision-makers working with ML recommendations.Comment: 10 page

    Knowledge Graph semantic enhancement of input data for improving AI

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    Intelligent systems designed using machine learning algorithms require a large number of labeled data. Background knowledge provides complementary, real world factual information that can augment the limited labeled data to train a machine learning algorithm. The term Knowledge Graph (KG) is in vogue as for many practical applications, it is convenient and useful to organize this background knowledge in the form of a graph. Recent academic research and implemented industrial intelligent systems have shown promising performance for machine learning algorithms that combine training data with a knowledge graph. In this article, we discuss the use of relevant KGs to enhance input data for two applications that use machine learning -- recommendation and community detection. The KG improves both accuracy and explainability

    Verb Physics: Relative Physical Knowledge of Actions and Objects

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    Learning commonsense knowledge from natural language text is nontrivial due to reporting bias: people rarely state the obvious, e.g., "My house is bigger than me." However, while rarely stated explicitly, this trivial everyday knowledge does influence the way people talk about the world, which provides indirect clues to reason about the world. For example, a statement like, "Tyler entered his house" implies that his house is bigger than Tyler. In this paper, we present an approach to infer relative physical knowledge of actions and objects along five dimensions (e.g., size, weight, and strength) from unstructured natural language text. We frame knowledge acquisition as joint inference over two closely related problems: learning (1) relative physical knowledge of object pairs and (2) physical implications of actions when applied to those object pairs. Empirical results demonstrate that it is possible to extract knowledge of actions and objects from language and that joint inference over different types of knowledge improves performance.Comment: 11 pages, published in Proceedings of ACL 201

    Argotario: Computational Argumentation Meets Serious Games

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    An important skill in critical thinking and argumentation is the ability to spot and recognize fallacies. Fallacious arguments, omnipresent in argumentative discourse, can be deceptive, manipulative, or simply leading to `wrong moves' in a discussion. Despite their importance, argumentation scholars and NLP researchers with focus on argumentation quality have not yet investigated fallacies empirically. The nonexistence of resources dealing with fallacious argumentation calls for scalable approaches to data acquisition and annotation, for which the serious games methodology offers an appealing, yet unexplored, alternative. We present Argotario, a serious game that deals with fallacies in everyday argumentation. Argotario is a multilingual, open-source, platform-independent application with strong educational aspects, accessible at www.argotario.net.Comment: EMNLP 2017 demo paper. Source codes: https://github.com/UKPLab/argotari
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