8,231 research outputs found

    Curriculum Domain Adaptation for Semantic Segmentation of Urban Scenes

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    During the last half decade, convolutional neural networks (CNNs) have triumphed over semantic segmentation, which is one of the core tasks in many applications such as autonomous driving. However, to train CNNs requires a considerable amount of data, which is difficult to collect and laborious to annotate. Recent advances in computer graphics make it possible to train CNNs on photo-realistic synthetic imagery with computer-generated annotations. Despite this, the domain mismatch between the real images and the synthetic data cripples the models' performance. Hence, we propose a curriculum-style learning approach to minimize the domain gap in urban scenery semantic segmentation. The curriculum domain adaptation solves easy tasks first to infer necessary properties about the target domain; in particular, the first task is to learn global label distributions over images and local distributions over landmark superpixels. These are easy to estimate because images of urban scenes have strong idiosyncrasies (e.g., the size and spatial relations of buildings, streets, cars, etc.). We then train a segmentation network while regularizing its predictions in the target domain to follow those inferred properties. In experiments, our method outperforms the baselines on two datasets and two backbone networks. We also report extensive ablation studies about our approach.Comment: This is the extended version of the ICCV 2017 paper "Curriculum Domain Adaptation for Semantic Segmentation of Urban Scenes" with additional GTA experimen

    Guided Curriculum Model Adaptation and Uncertainty-Aware Evaluation for Semantic Nighttime Image Segmentation

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    Most progress in semantic segmentation reports on daytime images taken under favorable illumination conditions. We instead address the problem of semantic segmentation of nighttime images and improve the state-of-the-art, by adapting daytime models to nighttime without using nighttime annotations. Moreover, we design a new evaluation framework to address the substantial uncertainty of semantics in nighttime images. Our central contributions are: 1) a curriculum framework to gradually adapt semantic segmentation models from day to night via labeled synthetic images and unlabeled real images, both for progressively darker times of day, which exploits cross-time-of-day correspondences for the real images to guide the inference of their labels; 2) a novel uncertainty-aware annotation and evaluation framework and metric for semantic segmentation, designed for adverse conditions and including image regions beyond human recognition capability in the evaluation in a principled fashion; 3) the Dark Zurich dataset, which comprises 2416 unlabeled nighttime and 2920 unlabeled twilight images with correspondences to their daytime counterparts plus a set of 151 nighttime images with fine pixel-level annotations created with our protocol, which serves as a first benchmark to perform our novel evaluation. Experiments show that our guided curriculum adaptation significantly outperforms state-of-the-art methods on real nighttime sets both for standard metrics and our uncertainty-aware metric. Furthermore, our uncertainty-aware evaluation reveals that selective invalidation of predictions can lead to better results on data with ambiguous content such as our nighttime benchmark and profit safety-oriented applications which involve invalid inputs.Comment: ICCV 2019 camera-read

    Map-Guided Curriculum Domain Adaptation and Uncertainty-Aware Evaluation for Semantic Nighttime Image Segmentation

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    We address the problem of semantic nighttime image segmentation and improve the state-of-the-art, by adapting daytime models to nighttime without using nighttime annotations. Moreover, we design a new evaluation framework to address the substantial uncertainty of semantics in nighttime images. Our central contributions are: 1) a curriculum framework to gradually adapt semantic segmentation models from day to night through progressively darker times of day, exploiting cross-time-of-day correspondences between daytime images from a reference map and dark images to guide the label inference in the dark domains; 2) a novel uncertainty-aware annotation and evaluation framework and metric for semantic segmentation, including image regions beyond human recognition capability in the evaluation in a principled fashion; 3) the Dark Zurich dataset, comprising 2416 unlabeled nighttime and 2920 unlabeled twilight images with correspondences to their daytime counterparts plus a set of 201 nighttime images with fine pixel-level annotations created with our protocol, which serves as a first benchmark for our novel evaluation. Experiments show that our map-guided curriculum adaptation significantly outperforms state-of-the-art methods on nighttime sets both for standard metrics and our uncertainty-aware metric. Furthermore, our uncertainty-aware evaluation reveals that selective invalidation of predictions can improve results on data with ambiguous content such as our benchmark and profit safety-oriented applications involving invalid inputs.Comment: IEEE T-PAMI 202

    Play and Learn: Using Video Games to Train Computer Vision Models

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    Video games are a compelling source of annotated data as they can readily provide fine-grained groundtruth for diverse tasks. However, it is not clear whether the synthetically generated data has enough resemblance to the real-world images to improve the performance of computer vision models in practice. We present experiments assessing the effectiveness on real-world data of systems trained on synthetic RGB images that are extracted from a video game. We collected over 60000 synthetic samples from a modern video game with similar conditions to the real-world CamVid and Cityscapes datasets. We provide several experiments to demonstrate that the synthetically generated RGB images can be used to improve the performance of deep neural networks on both image segmentation and depth estimation. These results show that a convolutional network trained on synthetic data achieves a similar test error to a network that is trained on real-world data for dense image classification. Furthermore, the synthetically generated RGB images can provide similar or better results compared to the real-world datasets if a simple domain adaptation technique is applied. Our results suggest that collaboration with game developers for an accessible interface to gather data is potentially a fruitful direction for future work in computer vision.Comment: To appear in the British Machine Vision Conference (BMVC), September 2016. -v2: fixed a typo in the reference
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