1,404 research outputs found

    Adaptive Monte Carlo Search for Conjecture Refutation in Graph Theory

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    Graph theory is an interdisciplinary field of study that has various applications in mathematical modeling and computer science. Research in graph theory depends on the creation of not only theorems but also conjectures. Conjecture-refuting algorithms attempt to refute conjectures by searching for counterexamples to those conjectures, often by maximizing certain score functions on graphs. This study proposes a novel conjecture-refuting algorithm, referred to as the adaptive Monte Carlo search (AMCS) algorithm, obtained by modifying the Monte Carlo tree search algorithm. Evaluated based on its success in finding counterexamples to several graph theory conjectures, AMCS outperforms existing conjecture-refuting algorithms. The algorithm is further utilized to refute six open conjectures, two of which were chemical graph theory conjectures formulated by Liu et al. in 2021 and four of which were formulated by the AutoGraphiX computer system in 2006. Finally, four of the open conjectures are strongly refuted by generalizing the counterexamples obtained by AMCS to produce a family of counterexamples. It is expected that the algorithm can help researchers test graph-theoretic conjectures more effectively.Comment: 27 pages, 11 figures, 3 tables; Milo Roucairol pointed out that both of our papers used an incorrect formula for the harmonic of a graph. The revised Conjecture 4 was able to be refuted. This paper and the GitHub repository have been updated accordingl

    Learning-Based Synthesis of Safety Controllers

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    We propose a machine learning framework to synthesize reactive controllers for systems whose interactions with their adversarial environment are modeled by infinite-duration, two-player games over (potentially) infinite graphs. Our framework targets safety games with infinitely many vertices, but it is also applicable to safety games over finite graphs whose size is too prohibitive for conventional synthesis techniques. The learning takes place in a feedback loop between a teacher component, which can reason symbolically about the safety game, and a learning algorithm, which successively learns an overapproximation of the winning region from various kinds of examples provided by the teacher. We develop a novel decision tree learning algorithm for this setting and show that our algorithm is guaranteed to converge to a reactive safety controller if a suitable overapproximation of the winning region can be expressed as a decision tree. Finally, we empirically compare the performance of a prototype implementation to existing approaches, which are based on constraint solving and automata learning, respectively
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