3 research outputs found

    Dual quaternion-based inverse kinematics of dexterous finger

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    The inverse kinematics solution of a dexterous robotic finger has a significant impact on the real-time control of the robotic hand. Therefore a rapid method for solving is needed. The classical homogeneous matrix transformation is the most popular method used in robot kinematics. However, for the multi degree-of-freedom (DOF) robotic finger, the matrix parameters cost much storage and the inverse matrix calculation requires a large amount of computational cost. So it is not conducive to the real-time control of the robotic hand. Therefore, a method based on dual quaternions is presented for analysing the kinematics of a multi-DOF (4-DOF) robotic thumb. Firstly, the kinematics equation is expressed by dual quaternions. Then the multivariate kinematic equations are converted to binary quadratic equations with methods of separating variables and variable substitution, which is relatively easy to obtain the closed-form solution of the inverse kinematics. Finally, it proves that the dual quaternions method has advantages over the homogeneous matrix transformation in storage and computational cost by the specific numbers for the robotic thumb, which is conducive to the real-time control of robotic hand

    Are We the Robots? : Man-Machine Integration

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    We experience and interact with the world through our body. The founding father of computer science, Alan Turing, correctly realized that one of the most important features of the human being is the interaction between mind and body. Since the original demonstration that electrical activity of the cortical neurons can be employed to directly control a robotic device, the research on the so-called Brain-Machine Interfaces (BMIs) has impressively grown. For example, current BMIs dedicated to both experimental and clinical studies can translate raw neuronal signals into computational commands to reproduce reaching or grasping in artificial actuators. These developments hold promise for the restoration of limb mobility in paralyzed individuals. However, as the authors review in this chapter, before this goal can be achieved, several hurdles have to be overcome, including developments in real-time computational algorithms and in designing fully implantable and biocompatible devices. Future investigations will have to address the best solutions for restoring sensation to the prosthetic limb, which still remains a major challenge to full integration of the limb into the user's self-image

    Cortex inspired model for inverse kinematics computation for a humanoid robotic finger

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