11 research outputs found

    Scalable Minimization Algorithm for Partial Bisimulation

    Full text link
    We present an efficient algorithm for computing the partial bisimulation preorder and equivalence for labeled transitions systems. The partial bisimulation preorder lies between simulation and bisimulation, as only a part of the set of actions is bisimulated, whereas the rest of the actions are simulated. Computing quotients for simulation equivalence is more expensive than for bisimulation equivalence, as for simulation one has to account for the so-called little brothers, which represent classes of states that can simulate other classes. It is known that in the absence of little brother states, (partial bi)simulation and bisimulation coincide, but still the complexity of existing minimization algorithms for simulation and bisimulation does not scale. Therefore, we developed a minimization algorithm and an accompanying tool that scales with respect to the bisimulated action subset.Comment: In Proceedings WS-FMDS 2012, arXiv:1207.184

    Saving Time in a Space-Efficient Simulation Algorithm

    Full text link

    Correcting a space-efficient simulation algorithm

    No full text

    Correcting a space-efficient simulation algorithm

    No full text
    Abstract Although there are many efficient algorithms for calculating the simulation preorder on finite Kripke structures, only two have been proposed of which the space complexity is of the same order as the size of the output of the algorithm. Of these, the one with the best time complexity exploits the representation of the simulation problem as a generalised coarsest partition problem. It is based on a fixed-point operator for obtaining a generalised coarsest partition as the limit of a sequence of partition pairs. We show that this fixed-point theory is flawed, and that the algorithm is incorrect. Although we do not see how the fixed-point operator can be repaired, we correct the algorithm without affecting its space and time complexity

    Correcting a space-efficient simulation algorithm

    Get PDF
    Although there are many efficient algorithms for calculating the simulation preorder on finite Kripke structures, only two have been proposed of which the space complexity is of the same order as the size of the output of the algorithm. Of these, the one with the best time complexity exploits the representation of the simulation problem as a generalised coarsest partition problem. It is based on a fixed-point operator for obtaining a generalised coarsest partition as the limit of a sequence of partition pairs. We show that this fixed-point theory is flawed, and that the algorithm is incorrect. Although we do not see how the fixed-point operator can be repaired, we correct the algorithm without affecting its space and time complexity

    Correcting a space-efficient simulation algorithm

    No full text
    Although there are many efficient algorithms for calculating the simulation preorder on finite Kripke structures, only two have been proposed of which the space complexity is of the same order as the size of the output of the algorithm. Of these, the one with the best time complexity exploits the representation of the simulation problem as a generalised coarsest partition problem. It is based on a fixed-point operator for obtaining a generalised coarsest partition as the limit of a sequence of partition pairs. We show that this fixed-point theory is flawed, and that the algorithm is incorrect. Although we do not see how the fixed-point operator can be repaired, we correct the algorithm without affecting its space and time complexity

    Correcting a Space-Efficient Simulation Algorithm

    No full text
    Although there are many efficient algorithms for calculating the simulation preorder on finite Kripke structures, only two have been proposed of which the space complexity is of the same order as the size of the output of the algorithm. Of these, the one with the best time complexity exploits the representation of the simulation problem as a generalised coarsest partition problem. It is based on a fixed-point operator for obtaining a generalised coarsest partition as the limit of a sequence of partition pairs. We show that this fixed-point theory is flawed, and that the algorithm is incorrect. Although we do not see how the fixed-point operator can be repaired, we correct the algorithm without affecting its space and time complexity.
    corecore