109,496 research outputs found

    Cookie Clicker

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    Cookie Clicker is a popular online incremental game where the goal of the game is to generate as many cookies as possible. In the game you start with an initial cookie generation rate, and you can use cookies as currency to purchase various items that increase your cookie generation rate. In this paper, we analyze strategies for playing Cookie Clicker optimally. While simple to state, the game gives rise to interesting analysis involving ideas from NP-hardness, approximation algorithms, and dynamic programming

    The Story of the Open Access Cookie Cutter

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    The idea of an open access cookie cutter, how it was created with help from Chip Wolfe at Embry-Riddle Aeronautical University, and a recipe to bake the perfect cookie. Perfect to serve at OA Week events! Want to print your own cookie cutter? You can

    On the speed of a cookie random walk

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    We consider the model of the one-dimensional cookie random walk when the initial cookie distribution is spatially uniform and the number of cookies per site is finite. We give a criterion to decide whether the limiting speed of the walk is non-zero. In particular, we show that a positive speed may be obtained for just 3 cookies per site. We also prove a result on the continuity of the speed with respect to the initial cookie distribution

    Open Access Sugar Cookie Recipe

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    A family recipe provided by Janelle Wertzberger, Director of Reference and Instruction. This is the perfect sugar cookie recipe to use with your open access cookie cutter. The cookies don\u27t spread out when you bake them, and they taste delicious

    Strict monotonicity properties in one-dimensional excited random walks

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    We consider one-dimensional excited random walks with finitely many cookies at each site. There are certain natural monotonicity results that are known for the excited random walk under some partial orderings of the cookie environments. We improve these monotonicity results to be strictly monotone under a partial ordering of cookie environments introduced by Holmes and Salisbury. While the self-interacting nature of the excited random walk makes a direct coupling proof difficult, we show that there is a very natural coupling of the associated branching process from which the monotonicity results follow
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