32,838 research outputs found
Visualizations for an Explainable Planning Agent
In this paper, we report on the visualization capabilities of an Explainable
AI Planning (XAIP) agent that can support human in the loop decision making.
Imposing transparency and explainability requirements on such agents is
especially important in order to establish trust and common ground with the
end-to-end automated planning system. Visualizing the agent's internal
decision-making processes is a crucial step towards achieving this. This may
include externalizing the "brain" of the agent -- starting from its sensory
inputs, to progressively higher order decisions made by it in order to drive
its planning components. We also show how the planner can bootstrap on the
latest techniques in explainable planning to cast plan visualization as a plan
explanation problem, and thus provide concise model-based visualization of its
plans. We demonstrate these functionalities in the context of the automated
planning components of a smart assistant in an instrumented meeting space.Comment: PREVIOUSLY Mr. Jones -- Towards a Proactive Smart Room Orchestrator
(appeared in AAAI 2017 Fall Symposium on Human-Agent Groups
Improving Search through A3C Reinforcement Learning based Conversational Agent
We develop a reinforcement learning based search assistant which can assist
users through a set of actions and sequence of interactions to enable them
realize their intent. Our approach caters to subjective search where the user
is seeking digital assets such as images which is fundamentally different from
the tasks which have objective and limited search modalities. Labeled
conversational data is generally not available in such search tasks and
training the agent through human interactions can be time consuming. We propose
a stochastic virtual user which impersonates a real user and can be used to
sample user behavior efficiently to train the agent which accelerates the
bootstrapping of the agent. We develop A3C algorithm based context preserving
architecture which enables the agent to provide contextual assistance to the
user. We compare the A3C agent with Q-learning and evaluate its performance on
average rewards and state values it obtains with the virtual user in validation
episodes. Our experiments show that the agent learns to achieve higher rewards
and better states.Comment: 17 pages, 7 figure
Agents for educational games and simulations
This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications
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