10,783 research outputs found
Intrinsically Motivated Goal Exploration Processes with Automatic Curriculum Learning
Intrinsically motivated spontaneous exploration is a key enabler of
autonomous lifelong learning in human children. It enables the discovery and
acquisition of large repertoires of skills through self-generation,
self-selection, self-ordering and self-experimentation of learning goals. We
present an algorithmic approach called Intrinsically Motivated Goal Exploration
Processes (IMGEP) to enable similar properties of autonomous or self-supervised
learning in machines. The IMGEP algorithmic architecture relies on several
principles: 1) self-generation of goals, generalized as fitness functions; 2)
selection of goals based on intrinsic rewards; 3) exploration with incremental
goal-parameterized policy search and exploitation of the gathered data with a
batch learning algorithm; 4) systematic reuse of information acquired when
targeting a goal for improving towards other goals. We present a particularly
efficient form of IMGEP, called Modular Population-Based IMGEP, that uses a
population-based policy and an object-centered modularity in goals and
mutations. We provide several implementations of this architecture and
demonstrate their ability to automatically generate a learning curriculum
within several experimental setups including a real humanoid robot that can
explore multiple spaces of goals with several hundred continuous dimensions.
While no particular target goal is provided to the system, this curriculum
allows the discovery of skills that act as stepping stone for learning more
complex skills, e.g. nested tool use. We show that learning diverse spaces of
goals with intrinsic motivations is more efficient for learning complex skills
than only trying to directly learn these complex skills
Learning Adaptive Display Exposure for Real-Time Advertising
In E-commerce advertising, where product recommendations and product ads are
presented to users simultaneously, the traditional setting is to display ads at
fixed positions. However, under such a setting, the advertising system loses
the flexibility to control the number and positions of ads, resulting in
sub-optimal platform revenue and user experience. Consequently, major
e-commerce platforms (e.g., Taobao.com) have begun to consider more flexible
ways to display ads. In this paper, we investigate the problem of advertising
with adaptive exposure: can we dynamically determine the number and positions
of ads for each user visit under certain business constraints so that the
platform revenue can be increased? More specifically, we consider two types of
constraints: request-level constraint ensures user experience for each user
visit, and platform-level constraint controls the overall platform monetization
rate. We model this problem as a Constrained Markov Decision Process with
per-state constraint (psCMDP) and propose a constrained two-level reinforcement
learning approach to decompose the original problem into two relatively
independent sub-problems. To accelerate policy learning, we also devise a
constrained hindsight experience replay mechanism. Experimental evaluations on
industry-scale real-world datasets demonstrate the merits of our approach in
both obtaining higher revenue under the constraints and the effectiveness of
the constrained hindsight experience replay mechanism.Comment: accepted by CIKM201
Perturbed-History Exploration in Stochastic Linear Bandits
We propose a new online algorithm for minimizing the cumulative regret in
stochastic linear bandits. The key idea is to build a perturbed history, which
mixes the history of observed rewards with a pseudo-history of randomly
generated i.i.d. pseudo-rewards. Our algorithm, perturbed-history exploration
in a linear bandit (LinPHE), estimates a linear model from its perturbed
history and pulls the arm with the highest value under that model. We prove a
gap-free bound on the expected -round regret of
LinPHE, where is the number of features. Our analysis relies on novel
concentration and anti-concentration bounds on the weighted sum of Bernoulli
random variables. To show the generality of our design, we extend LinPHE to a
logistic reward model. We evaluate both algorithms empirically and show that
they are practical
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