12,427 research outputs found
Modeling Ambiguity in a Multi-Agent System
This paper investigates the formal pragmatics of ambiguous expressions by
modeling ambiguity in a multi-agent system. Such a framework allows us to give
a more refined notion of the kind of information that is conveyed by ambiguous
expressions. We analyze how ambiguity affects the knowledge of the dialog
participants and, especially, what they know about each other after an
ambiguous sentence has been uttered. The agents communicate with each other by
means of a TELL-function, whose application is constrained by an implementation
of some of Grice's maxims. The information states of the multi-agent system
itself are represented as a Kripke structures and TELL is an update function on
those structures. This framework enables us to distinguish between the
information conveyed by ambiguous sentences vs. the information conveyed by
disjunctions, and between semantic ambiguity vs. perceived ambiguity.Comment: 7 page
Towards a reusable architecture for message exchange in pervasive healthcare
The main objective of this paper is to present a reusable architecture for message exchange in pervasive healthcare environments meant to be generally applicable to different applications in the healthcare domain. This architecture has been designed by integrating different concepts and technologies of ubiquitous computing, software agents, and openEHR archetypes, in order to provide interoperability between healthcare systems. The architecture was demonstrated and evaluated in controlled experiments that we conducted at three cardiology clinics, an analysis laboratory, and the cardiology sector of a hospital located in MarĆlia (SĆ£o Paulo, Brazil). Three applications were developed to evaluate this architecture, and the results showed that the architecture is suitable to facilitate the development of healthcare systems by offering generic and powerful message exchange capabilities. The reusable architecture speeds up the development of new applications, reducing the number of mistakes and the development time. The proposed architecture facilitates message exchanging between caregivers, contributing in this way to the development of pervasive healthcare systems that allow healthcare to be available anywhere, anytime, and to anyone
Individuality and the collective in AI agents: Explorations of shared consciousness and digital homunculi in the metaverse for cultural heritage
The confluence of extended reality (XR) technologies, including augmented and virtual reality, with large language models (LLM) marks a significant advancement in the field of digital humanities, opening uncharted avenues for the representation of cultural heritage within the burgeoning metaverse. This paper undertakes an examination of the potentialities and intricacies of such a convergence, focusing particularly on the creation of digital homunculi or changelings. These virtual beings, remarkable for their sentience and individuality, are also part of a collective consciousness, a notion explored through a thematic comparison in science fiction with the Borg and the Changelings in the Star Trek universe. Such a comparison offers a metaphorical framework for discussing complex phenomena such as shared consciousness and individuality, illuminating their bearing on perceptions of self and awareness. Further, the paper considers the ethical implications of these concepts, including potential loss of individuality and the challenges inherent to accurate representation of historical figures and cultures. The latter necessitates collaboration with cultural experts, underscoring the intersectionality of technological innovation and cultural sensitivity. Ultimately, this chapter contributes to a deeper understanding of the technical aspects of integrating large language models with immersive technologies and situates these developments within a nuanced cultural and ethical discourse. By offering a comprehensive overview and proposing clear recommendations, the paper lays the groundwork for future research and development in the application of these technologies within the unique context of cultural heritage representation in the metaverse
Modelling human teaching tactics and strategies for tutoring systems
One of the promises of ITSs and ILEs is that they will teach and assist learning in an intelligent manner. Historically this has tended to mean concentrating on the interface, on the representation of the domain and on the representation of the studentās knowledge. So systems have attempted to provide students with reifications both of what is to be learned and of the learning process, as well as optimally sequencing and adjusting activities, problems and feedback to best help them learn that domain. We now have embodied (and disembodied) teaching agents and computer-based peers, and the field demonstrates a much greater interest in metacognition and in collaborative activities and tools to support that collaboration. Nevertheless the issue of the teaching competence of ITSs and ILEs is still important, as well as the more specific question as to whether systems can and should mimic human teachers. Indeed increasing interest in embodied agents has thrown the spotlight back on how such agents should behave with respect to learners. In the mid 1980s Ohlsson and others offered critiques of ITSs and ILEs in terms of the limited range and adaptability of their teaching actions as compared to the wealth of tactics and strategies employed by human expert teachers. So are we in any better position in modelling teaching than we were in the 80s? Are these criticisms still as valid today as they were then? This paper reviews progress in understanding certain aspects of human expert teaching and in developing tutoring systems that implement those human teaching strategies and tactics. It concentrates particularly on how systems have dealt with student answers and how they have dealt with motivational issues, referring particularly to work carried out at Sussex: for example, on responding effectively to the studentās motivational state, on contingent and Vygotskian inspired teaching strategies and on the plausibility problem. This latter is concerned with whether tactics that are effectively applied by human teachers can be as effective when embodied in machine teachers
Towards a Conceptualization of Sociomaterial Entanglement
In knowledge representation, socio-technical systems can be modeled
as multiagent systems in which the local knowledge of each individual agent can
be seen as a context. In this paper we propose formal ontologies as a means to
describe the assumptions driving the construction of contexts as local theories and
to enable interoperability among them. In particular, we present two alternative
conceptualizations of the notion of sociomateriality (and entanglement), which
is central in the recent debates on socio-technical systems in the social sciences,
namely critical and agential realism.
We thus start by providing a model of entanglement according to the critical realist
view, representing it as a property of objects that are essentially dependent on
different modules of an already given ontology. We refine then our treatment by
proposing a taxonomy of sociomaterial entanglements that distinguishes between
ontological and epistemological entanglement. In the final section, we discuss the
second perspective, which is more challenging form the point of view of knowledge
representation, and we show that the very distinction of information into
modules can be at least in principle built out of the assumption of an entangled
reality
Meaning in Context: Ontologically and linguistically motivated representations of objects and events
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