3 research outputs found

    Efficient Betweenness Based Content Caching and Delivery Strategy in Wireless Networks

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    In this work, we propose a content caching and delivery strategy to maximize throughput capacity in cache-enabled wireless networks. To this end, efficient betweenness (EB), which indicates the ratio of content delivery paths passing through a node, is first defined to capture the impact of content caching and delivery on network traffic load distribution. Aided by EB, throughput capacity is shown to be upper bounded by the minimal ratio of successful delivery probability (SDP) to EB among all nodes. Through effectively matching nodes' EB with their SDP, the proposed strategy improves throughput capacity with low computation complexity. Simulation results show that the gap between the proposed strategy and the optimal one (obtained through exhausted search) is kept smaller than 6%

    Markov Decision Policies for Dynamic Video Delivery in Wireless Caching Networks

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    This paper proposes a video delivery strategy for dynamic streaming services which maximizes time-average streaming quality under a playback delay constraint in wireless caching networks. The network where popular videos encoded by scalable video coding are already stored in randomly distributed caching nodes is considered under adaptive video streaming concepts, and distance-based interference management is investigated in this paper. In this network model, a streaming user makes delay-constrained decisions depending on stochastic network states: 1) caching node for video delivery, 2) video quality, and 3) the quantity of video chunks to receive. Since wireless link activation for video delivery may introduce delays, different timescales for updating caching node association, video quality adaptation, and chunk amounts are considered. After associating with a caching node for video delivery, the streaming user chooses combinations of quality and chunk amounts in the small timescale. The dynamic decision making process for video quality and chunk amounts at each slot is modeled using Markov decision process, and the caching node decision is made based on the framework of Lyapunov optimization. Our intensive simulations verify that the proposed video delivery algorithm works reliably and also can control the tradeoff between video quality and playback latency.Comment: 28 pages, 11 figures, submission to IEEE TW

    Selfish Caching Games on Directed Graphs

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    Caching networks can reduce the routing costs of accessing contents by caching contents closer to users. However, cache nodes may belong to different entities and behave selfishly to maximize their own benefits, which often lead to performance degradation for the overall network. While there has been extensive literature on allocating contents to caches to maximize the social welfare, the analysis of selfish caching behaviors remains largely unexplored. In this paper, we model the selfish behaviors of cache nodes as selfish caching games on arbitrary directed graphs with heterogeneous content popularity. We study the existence of a pure strategy Nash equilibrium (PSNE) in selfish caching games, and analyze its efficiency in terms of social welfare. We show that a PSNE does not always exist in arbitrary-topology caching networks. However, if the network does not have a mixed request loop, i.e., a directed loop in which each edge is traversed by at least one content request, we show that a PSNE always exists and can be found in polynomial time. Furthermore, we can avoid mixed request loops by properly choosing request forwarding paths. We then show that the efficiency of Nash equilibria, captured by the price of anarchy (PoA), can be arbitrarily poor if we allow arbitrary content request patterns, and adding extra cache nodes can make the PoA worse, i.e., cache paradox happens. However, when cache nodes have homogeneous request patterns, we show that the PoA is bounded even allowing arbitrary topologies. We further analyze the selfish caching games for cache nodes with limited computational capabilities, and show that an approximate PSNE exists with bounded PoA in certain cases of interest. Simulation results show that increasing the cache capacity in the network improves the efficiency of Nash equilibria, while adding extra cache nodes can degrade the efficiency of Nash equilibria
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