40,973 research outputs found

    Conservative State Value Estimation for Offline Reinforcement Learning

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    Offline reinforcement learning faces a significant challenge of value over-estimation due to the distributional drift between the dataset and the current learned policy, leading to learning failure in practice. The common approach is to incorporate a penalty term to reward or value estimation in the Bellman iterations. Meanwhile, to avoid extrapolation on out-of-distribution (OOD) states and actions, existing methods focus on conservative Q-function estimation. In this paper, we propose Conservative State Value Estimation (CSVE), a new approach that learns conservative V-function via directly imposing penalty on OOD states. Compared to prior work, CSVE allows more effective in-data policy optimization with conservative value guarantees. Further, we apply CSVE and develop a practical actor-critic algorithm in which the critic does the conservative value estimation by additionally sampling and penalizing the states \emph{around} the dataset, and the actor applies advantage weighted updates extended with state exploration to improve the policy. We evaluate in classic continual control tasks of D4RL, showing that our method performs better than the conservative Q-function learning methods and is strongly competitive among recent SOTA methods

    Sample-Efficient Model-Free Reinforcement Learning with Off-Policy Critics

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    Value-based reinforcement-learning algorithms provide state-of-the-art results in model-free discrete-action settings, and tend to outperform actor-critic algorithms. We argue that actor-critic algorithms are limited by their need for an on-policy critic. We propose Bootstrapped Dual Policy Iteration (BDPI), a novel model-free reinforcement-learning algorithm for continuous states and discrete actions, with an actor and several off-policy critics. Off-policy critics are compatible with experience replay, ensuring high sample-efficiency, without the need for off-policy corrections. The actor, by slowly imitating the average greedy policy of the critics, leads to high-quality and state-specific exploration, which we compare to Thompson sampling. Because the actor and critics are fully decoupled, BDPI is remarkably stable, and unusually robust to its hyper-parameters. BDPI is significantly more sample-efficient than Bootstrapped DQN, PPO, and ACKTR, on discrete, continuous and pixel-based tasks. Source code: https://github.com/vub-ai-lab/bdpi.Comment: Accepted at the European Conference on Machine Learning 2019 (ECML

    Safe Exploration Method for Reinforcement Learning under Existence of Disturbance

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    Recent rapid developments in reinforcement learning algorithms have been giving us novel possibilities in many fields. However, due to their exploring property, we have to take the risk into consideration when we apply those algorithms to safety-critical problems especially in real environments. In this study, we deal with a safe exploration problem in reinforcement learning under the existence of disturbance. We define the safety during learning as satisfaction of the constraint conditions explicitly defined in terms of the state and propose a safe exploration method that uses partial prior knowledge of a controlled object and disturbance. The proposed method assures the satisfaction of the explicit state constraints with a pre-specified probability even if the controlled object is exposed to a stochastic disturbance following a normal distribution. As theoretical results, we introduce sufficient conditions to construct conservative inputs not containing an exploring aspect used in the proposed method and prove that the safety in the above explained sense is guaranteed with the proposed method. Furthermore, we illustrate the validity and effectiveness of the proposed method through numerical simulations of an inverted pendulum and a four-bar parallel link robot manipulator.Comment: Accepted to the European Conference on Machine Learning and Principles and Practice of Knowledge Discovery in Databases (ECMLPKDD) 202

    Conservative Dual Policy Optimization for Efficient Model-Based Reinforcement Learning

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    Provably efficient Model-Based Reinforcement Learning (MBRL) based on optimism or posterior sampling (PSRL) is ensured to attain the global optimality asymptotically by introducing the complexity measure of the model. However, the complexity might grow exponentially for the simplest nonlinear models, where global convergence is impossible within finite iterations. When the model suffers a large generalization error, which is quantitatively measured by the model complexity, the uncertainty can be large. The sampled model that current policy is greedily optimized upon will thus be unsettled, resulting in aggressive policy updates and over-exploration. In this work, we propose Conservative Dual Policy Optimization (CDPO) that involves a Referential Update and a Conservative Update. The policy is first optimized under a reference model, which imitates the mechanism of PSRL while offering more stability. A conservative range of randomness is guaranteed by maximizing the expectation of model value. Without harmful sampling procedures, CDPO can still achieve the same regret as PSRL. More importantly, CDPO enjoys monotonic policy improvement and global optimality simultaneously. Empirical results also validate the exploration efficiency of CDPO.Comment: Published at NeurIPS 202

    Careful at Estimation and Bold at Exploration

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    Exploration strategies in continuous action space are often heuristic due to the infinite actions, and these kinds of methods cannot derive a general conclusion. In prior work, it has been shown that policy-based exploration is beneficial for continuous action space in deterministic policy reinforcement learning(DPRL). However, policy-based exploration in DPRL has two prominent issues: aimless exploration and policy divergence, and the policy gradient for exploration is only sometimes helpful due to inaccurate estimation. Based on the double-Q function framework, we introduce a novel exploration strategy to mitigate these issues, separate from the policy gradient. We first propose the greedy Q softmax update schema for Q value update. The expected Q value is derived by weighted summing the conservative Q value over actions, and the weight is the corresponding greedy Q value. Greedy Q takes the maximum value of the two Q functions, and conservative Q takes the minimum value of the two different Q functions. For practicality, this theoretical basis is then extended to allow us to combine action exploration with the Q value update, except for the premise that we have a surrogate policy that behaves like this exploration policy. In practice, we construct such an exploration policy with a few sampled actions, and to meet the premise, we learn such a surrogate policy by minimizing the KL divergence between the target policy and the exploration policy constructed by the conservative Q. We evaluate our method on the Mujoco benchmark and demonstrate superior performance compared to previous state-of-the-art methods across various environments, particularly in the most complex Humanoid environment.Comment: 20 page
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