251 research outputs found

    Contraction Obstructions for Connected Graph Searching

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    We consider the connected variant of the classic mixed search game where, in each search step, cleaned edges form a connected subgraph. We consider graph classes with bounded connected (and monotone) mixed search number and we deal with the question whether the obstruction set, with respect of the contraction partial ordering, for those classes is finite. In general, there is no guarantee that those sets are finite, as graphs are not well quasi ordered under the contraction partial ordering relation. In this paper we provide the obstruction set for k=2k=2, where kk is the number of searchers we are allowed to use. This set is finite, it consists of 177 graphs and completely characterises the graphs with connected (and monotone) mixed search number at most 2. Our proof reveals that the "sense of direction" of an optimal search searching is important for connected search which is in contrast to the unconnected original case. We also give a double exponential lower bound on the size of the obstruction set for the classes where this set is finite

    Hyperopic Cops and Robbers

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    We introduce a new variant of the game of Cops and Robbers played on graphs, where the robber is invisible unless outside the neighbor set of a cop. The hyperopic cop number is the corresponding analogue of the cop number, and we investigate bounds and other properties of this parameter. We characterize the cop-win graphs for this variant, along with graphs with the largest possible hyperopic cop number. We analyze the cases of graphs with diameter 2 or at least 3, focusing on when the hyperopic cop number is at most one greater than the cop number. We show that for planar graphs, as with the usual cop number, the hyperopic cop number is at most 3. The hyperopic cop number is considered for countable graphs, and it is shown that for connected chains of graphs, the hyperopic cop density can be any real number in $[0,1/2].

    Planar Induced Subgraphs of Sparse Graphs

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    We show that every graph has an induced pseudoforest of at least nm/4.5n-m/4.5 vertices, an induced partial 2-tree of at least nm/5n-m/5 vertices, and an induced planar subgraph of at least nm/5.2174n-m/5.2174 vertices. These results are constructive, implying linear-time algorithms to find the respective induced subgraphs. We also show that the size of the largest KhK_h-minor-free graph in a given graph can sometimes be at most nm/6+o(m)n-m/6+o(m).Comment: Accepted by Graph Drawing 2014. To appear in Journal of Graph Algorithms and Application

    Centroidal localization game

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    One important problem in a network is to locate an (invisible) moving entity by using distance-detectors placed at strategical locations. For instance, the metric dimension of a graph GG is the minimum number kk of detectors placed in some vertices {v1,,vk}\{v_1,\cdots,v_k\} such that the vector (d1,,dk)(d_1,\cdots,d_k) of the distances d(vi,r)d(v_i,r) between the detectors and the entity's location rr allows to uniquely determine rV(G)r \in V(G). In a more realistic setting, instead of getting the exact distance information, given devices placed in {v1,,vk}\{v_1,\cdots,v_k\}, we get only relative distances between the entity's location rr and the devices (for every 1i,jk1\leq i,j\leq k, it is provided whether d(vi,r)>d(v_i,r) >, <<, or == to d(vj,r)d(v_j,r)). The centroidal dimension of a graph GG is the minimum number of devices required to locate the entity in this setting. We consider the natural generalization of the latter problem, where vertices may be probed sequentially until the moving entity is located. At every turn, a set {v1,,vk}\{v_1,\cdots,v_k\} of vertices is probed and then the relative distances between the vertices viv_i and the current location rr of the entity are given. If not located, the moving entity may move along one edge. Let ζ(G)\zeta^* (G) be the minimum kk such that the entity is eventually located, whatever it does, in the graph GG. We prove that ζ(T)2\zeta^* (T)\leq 2 for every tree TT and give an upper bound on ζ(GH)\zeta^*(G\square H) in cartesian product of graphs GG and HH. Our main result is that ζ(G)3\zeta^* (G)\leq 3 for any outerplanar graph GG. We then prove that ζ(G)\zeta^* (G) is bounded by the pathwidth of GG plus 1 and that the optimization problem of determining ζ(G)\zeta^* (G) is NP-hard in general graphs. Finally, we show that approximating (up to any constant distance) the entity's location in the Euclidean plane requires at most two vertices per turn

    Classical Ising model test for quantum circuits

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    We exploit a recently constructed mapping between quantum circuits and graphs in order to prove that circuits corresponding to certain planar graphs can be efficiently simulated classically. The proof uses an expression for the Ising model partition function in terms of quadratically signed weight enumerators (QWGTs), which are polynomials that arise naturally in an expansion of quantum circuits in terms of rotations involving Pauli matrices. We combine this expression with a known efficient classical algorithm for the Ising partition function of any planar graph in the absence of an external magnetic field, and the Robertson-Seymour theorem from graph theory. We give as an example a set of quantum circuits with a small number of non-nearest neighbor gates which admit an efficient classical simulation.Comment: 17 pages, 2 figures. v2: main result strengthened by removing oracular settin

    A Connected Version of the Graph Coloring Game

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    The graph coloring game is a two-player game in which, given a graph G and a set of k colors, the two players, Alice and Bob, take turns coloring properly an uncolored vertex of G, Alice having the first move. Alice wins the game if and only if all the vertices of G are eventually colored. The game chromatic number of a graph G is then defined as the smallest integer k for which Alice has a winning strategy when playing the graph coloring game on G with k colors. In this paper, we introduce and study a new version of the graph coloring game by requiring that, after each player's turn, the subgraph induced by the set of colored vertices is connected. The connected game chromatic number of a graph G is then the smallest integer k for which Alice has a winning strategy when playing the connected graph coloring game on G with k colors. We prove that the connected game chromatic number of every outerplanar graph is at most 5 and that there exist outerplanar graphs with connected game chromatic number 4. Moreover, we prove that for every integer k ≥ 3, there exist bipartite graphs on which Bob wins the connected coloring game with k colors, while Alice wins the connected coloring game with two colors on every bipartite graph

    Approximately Counting Embeddings into Random Graphs

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    Let H be a graph, and let C_H(G) be the number of (subgraph isomorphic) copies of H contained in a graph G. We investigate the fundamental problem of estimating C_H(G). Previous results cover only a few specific instances of this general problem, for example, the case when H has degree at most one (monomer-dimer problem). In this paper, we present the first general subcase of the subgraph isomorphism counting problem which is almost always efficiently approximable. The results rely on a new graph decomposition technique. Informally, the decomposition is a labeling of the vertices such that every edge is between vertices with different labels and for every vertex all neighbors with a higher label have identical labels. The labeling implicitly generates a sequence of bipartite graphs which permits us to break the problem of counting embeddings of large subgraphs into that of counting embeddings of small subgraphs. Using this method, we present a simple randomized algorithm for the counting problem. For all decomposable graphs H and all graphs G, the algorithm is an unbiased estimator. Furthermore, for all graphs H having a decomposition where each of the bipartite graphs generated is small and almost all graphs G, the algorithm is a fully polynomial randomized approximation scheme. We show that the graph classes of H for which we obtain a fully polynomial randomized approximation scheme for almost all G includes graphs of degree at most two, bounded-degree forests, bounded-length grid graphs, subdivision of bounded-degree graphs, and major subclasses of outerplanar graphs, series-parallel graphs and planar graphs, whereas unbounded-length grid graphs are excluded.Comment: Earlier version appeared in Random 2008. Fixed an typo in Definition 3.
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