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    Computing spanning line segments in three dimensions

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    A set of spanning line segments â„Š in a polyhedron P preserves the property of intersection; that is, a plane intersects P if and only if it also intersects â„Š. This paper gives a linear time algorithm for constructing â„Š for a polyhedron with N extreme vertices. If N is odd, the algorithm is optimal in yielding [ N /2] + 1 spanning line segments. If N is even, it gives ( N /2) + 1, which is optimal in some cases and nearly optimal in others.Peer Reviewedhttp://deepblue.lib.umich.edu/bitstream/2027.42/47136/1/371_2005_Article_BF01782320.pd
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