49 research outputs found
Finding routes in anonymous sensor networks
We consider networks of anonymous sensors and address the problem of
constructing routes for the delivery of information from a group of sensors in
response to a query by a sink. In order to circumvent the restrictions imposed
by anonymity, we rely on using the power level perceived by the sensors in the
query from the sink. We introduce a simple distributed algorithm to achieve the
building of routes to the sink and evaluate its performance by means of
simulations
Multicast Network Design Game on a Ring
In this paper we study quality measures of different solution concepts for
the multicast network design game on a ring topology. We recall from the
literature a lower bound of 4/3 and prove a matching upper bound for the price
of stability, which is the ratio of the social costs of a best Nash equilibrium
and of a general optimum. Therefore, we answer an open question posed by
Fanelli et al. in [12]. We prove an upper bound of 2 for the ratio of the costs
of a potential optimizer and of an optimum, provide a construction of a lower
bound, and give a computer-assisted argument that it reaches for any
precision. We then turn our attention to players arriving one by one and
playing myopically their best response. We provide matching lower and upper
bounds of 2 for the myopic sequential price of anarchy (achieved for a
worst-case order of the arrival of the players). We then initiate the study of
myopic sequential price of stability and for the multicast game on the ring we
construct a lower bound of 4/3, and provide an upper bound of 26/19. To the
end, we conjecture and argue that the right answer is 4/3.Comment: 12 pages, 4 figure
Distributed anonymous function computation in information fusion and multiagent systems
We propose a model for deterministic distributed function computation by a
network of identical and anonymous nodes, with bounded computation and storage
capabilities that do not scale with the network size. Our goal is to
characterize the class of functions that can be computed within this model. In
our main result, we exhibit a class of non-computable functions, and prove that
every function outside this class can at least be approximated. The problem of
computing averages in a distributed manner plays a central role in our
development
Topology recognition with advice
In topology recognition, each node of an anonymous network has to
deterministically produce an isomorphic copy of the underlying graph, with all
ports correctly marked. This task is usually unfeasible without any a priori
information. Such information can be provided to nodes as advice. An oracle
knowing the network can give a (possibly different) string of bits to each
node, and all nodes must reconstruct the network using this advice, after a
given number of rounds of communication. During each round each node can
exchange arbitrary messages with all its neighbors and perform arbitrary local
computations. The time of completing topology recognition is the number of
rounds it takes, and the size of advice is the maximum length of a string given
to nodes.
We investigate tradeoffs between the time in which topology recognition is
accomplished and the minimum size of advice that has to be given to nodes. We
provide upper and lower bounds on the minimum size of advice that is sufficient
to perform topology recognition in a given time, in the class of all graphs of
size and diameter , for any constant . In most
cases, our bounds are asymptotically tight
Computing on Anonymous Quantum Network
This paper considers distributed computing on an anonymous quantum network, a
network in which no party has a unique identifier and quantum communication and
computation are available. It is proved that the leader election problem can
exactly (i.e., without error in bounded time) be solved with at most the same
complexity up to a constant factor as that of exactly computing symmetric
functions (without intermediate measurements for a distributed and superposed
input), if the number of parties is given to every party. A corollary of this
result is a more efficient quantum leader election algorithm than existing
ones: the new quantum algorithm runs in O(n) rounds with bit complexity
O(mn^2), on an anonymous quantum network with n parties and m communication
links. Another corollary is the first quantum algorithm that exactly computes
any computable Boolean function with round complexity O(n) and with smaller bit
complexity than that of existing classical algorithms in the worst case over
all (computable) Boolean functions and network topologies. More generally, any
n-qubit state can be shared with that complexity on an anonymous quantum
network with n parties.Comment: 25 page
Leader Election for Anonymous Asynchronous Agents in Arbitrary Networks
We study the problem of leader election among mobile agents operating in an
arbitrary network modeled as an undirected graph. Nodes of the network are
unlabeled and all agents are identical. Hence the only way to elect a leader
among agents is by exploiting asymmetries in their initial positions in the
graph. Agents do not know the graph or their positions in it, hence they must
gain this knowledge by navigating in the graph and share it with other agents
to accomplish leader election. This can be done using meetings of agents, which
is difficult because of their asynchronous nature: an adversary has total
control over the speed of agents. When can a leader be elected in this
adversarial scenario and how to do it? We give a complete answer to this
question by characterizing all initial configurations for which leader election
is possible and by constructing an algorithm that accomplishes leader election
for all configurations for which this can be done
Distributed anonymous discrete function computation
We propose a model for deterministic distributed function computation by a
network of identical and anonymous nodes. In this model, each node has bounded
computation and storage capabilities that do not grow with the network size.
Furthermore, each node only knows its neighbors, not the entire graph. Our goal
is to characterize the class of functions that can be computed within this
model. In our main result, we provide a necessary condition for computability
which we show to be nearly sufficient, in the sense that every function that
satisfies this condition can at least be approximated. The problem of computing
suitably rounded averages in a distributed manner plays a central role in our
development; we provide an algorithm that solves it in time that grows
quadratically with the size of the network